godot/modules/mono/mono_gd/gd_mono_property.h
Ignacio Etcheverry 5a4bf4f369 C#: Marshalling support for IEnumerable<> and IDictionary<,>
Also fixed the hint string of exported members.
2019-05-18 19:39:56 +02:00

81 lines
3.6 KiB
C++

/*************************************************************************/
/* gd_mono_property.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GD_MONO_PROPERTY_H
#define GD_MONO_PROPERTY_H
#include "gd_mono.h"
#include "gd_mono_header.h"
#include "i_mono_class_member.h"
class GDMonoProperty : public IMonoClassMember {
GDMonoClass *owner;
MonoProperty *mono_property;
StringName name;
ManagedType type;
bool attrs_fetched;
MonoCustomAttrInfo *attributes;
public:
virtual GDMonoClass *get_enclosing_class() const GD_FINAL { return owner; }
virtual MemberType get_member_type() const GD_FINAL { return MEMBER_TYPE_PROPERTY; }
virtual StringName get_name() const GD_FINAL { return name; }
virtual bool is_static() GD_FINAL;
virtual Visibility get_visibility() GD_FINAL;
virtual bool has_attribute(GDMonoClass *p_attr_class) GD_FINAL;
virtual MonoObject *get_attribute(GDMonoClass *p_attr_class) GD_FINAL;
void fetch_attributes();
bool has_getter();
bool has_setter();
_FORCE_INLINE_ ManagedType get_type() const { return type; }
void set_value(MonoObject *p_object, MonoObject *p_value, MonoException **r_exc = NULL);
void set_value(MonoObject *p_object, void **p_params, MonoException **r_exc = NULL);
MonoObject *get_value(MonoObject *p_object, MonoException **r_exc = NULL);
bool get_bool_value(MonoObject *p_object);
int get_int_value(MonoObject *p_object);
String get_string_value(MonoObject *p_object);
GDMonoProperty(MonoProperty *p_mono_property, GDMonoClass *p_owner);
~GDMonoProperty();
};
#endif // GD_MONO_PROPERTY_H