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Hein-Pieter van Braam d308eb091a Fix many asan and ubsan reported issues
This allows most demos to run without any ubsan or asan errors. There
are still some things in thirdpart/ and some things in AudioServer that
needs a look but this fixes a lot of issues. This should help debug less
obvious issues, hopefully.

This fixes #25217 and fixes #25218
2019-01-30 06:43:56 +01:00
core Fix many asan and ubsan reported issues 2019-01-30 06:43:56 +01:00
doc Fix non-compiling typo in Expression.xml example 2019-01-28 16:38:13 -05:00
drivers Fix many asan and ubsan reported issues 2019-01-30 06:43:56 +01:00
editor Remove unnecessary call VS::get_singleton() twice 2019-01-29 02:55:13 +09:00
main Fix many asan and ubsan reported issues 2019-01-30 06:43:56 +01:00
misc Travis: Fix accepting Android SDK licenses 2019-01-21 09:40:30 +01:00
modules Fix many asan and ubsan reported issues 2019-01-30 06:43:56 +01:00
platform Fix many asan and ubsan reported issues 2019-01-30 06:43:56 +01:00
scene Fix many asan and ubsan reported issues 2019-01-30 06:43:56 +01:00
servers Fix many asan and ubsan reported issues 2019-01-30 06:43:56 +01:00
thirdparty theora: Add upstream patch to fix UB warning 2019-01-23 12:02:36 +01:00
.appveyor.yml AppVeyor: Force installing SCons 3.0.1 2019-01-01 23:31:08 +01:00
.clang-format Style: Format code with clang-format 6.0.1 2018-07-18 16:27:03 +02:00
.editorconfig Update zstd to 1.3.8 2019-01-03 22:35:20 -02:00
.gitattributes Initial version of VS natvis file 2018-09-17 03:57:25 -04:00
.gitignore Merge pull request #23436 from Toshiwoz/primitives_properties 2018-11-02 08:08:17 +01:00
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.travis.yml Travis: Use pip to install SCons on OSX 2019-01-09 13:39:46 +01:00
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CHANGELOG.md doc: Use HTTPS for docs.godotengine.org and point to latest branch 2018-11-05 08:46:27 +01:00
CODEOWNERS Fix and improve code owners 2019-01-27 13:22:30 +01:00
compat.py
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methods.py [macOS] Fixed a problem sdk path could not be detected 2018-11-26 19:42:17 +09:00
platform_methods.py Fixed short circuiting on non-Windows platforms 2018-07-30 23:55:15 +02:00
README.md doc: Use HTTPS for docs.godotengine.org and point to latest branch 2018-11-05 08:46:27 +01:00
SConstruct Fix possible error in "disable_advanced_gui" flag's description 2018-12-21 00:21:10 -02:00
version.py Bump version to 3.1-beta 2019-01-07 17:13:59 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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