godot/tools/editor/io_plugins/editor_scene_importer_fbxconv.cpp
Rémi Verschelde 94c34ff890 i18n: Proofreading of all strings
Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
2016-05-21 00:21:57 +02:00

1107 lines
24 KiB
C++

#include "editor_scene_importer_fbxconv.h"
#include "os/file_access.h"
#include "os/os.h"
#include "tools/editor/editor_settings.h"
#include "scene/3d/mesh_instance.h"
#include "scene/animation/animation_player.h"
String EditorSceneImporterFBXConv::_id(const String& p_id) const {
return p_id.replace(":","_").replace("/","_");
}
uint32_t EditorSceneImporterFBXConv::get_import_flags() const {
return IMPORT_SCENE|IMPORT_ANIMATION;
}
void EditorSceneImporterFBXConv::get_extensions(List<String> *r_extensions) const{
r_extensions->push_back("fbx");
r_extensions->push_back("g3dj");
}
Color EditorSceneImporterFBXConv::_get_color(const Array& a) {
if (a.size()<3)
return Color();
Color c;
c.r=a[0];
c.g=a[1];
c.b=a[2];
if (a.size()>=4)
c.a=a[3];
return c;
}
Transform EditorSceneImporterFBXConv::_get_transform_mixed(const Dictionary& d,const Dictionary& dbase) {
Array translation;
if (d.has("translation"))
translation=d["translation"];
else if (dbase.has("translation"))
translation=dbase["translation"];
Array rotation;
if (d.has("rotation"))
rotation=d["rotation"];
else if (dbase.has("rotation"))
rotation=dbase["rotation"];
Array scale;
if (d.has("scale"))
scale=d["scale"];
else if (dbase.has("scale"))
scale=dbase["scale"];
Transform t;
if (translation.size()) {
Array tr = translation;
if (tr.size()>=3) {
t.origin.x=tr[0];
t.origin.y=tr[1];
t.origin.z=tr[2];
}
}
if (rotation.size()) {
Array r = rotation;
if (r.size()>=4) {
Quat q;
q.x = r[0];
q.y = r[1];
q.z = r[2];
q.w = r[3];
t.basis=Matrix3(q);
}
}
if (scale.size()) {
Array sc = scale;
if (sc.size()>=3) {
Vector3 s;
s.x=sc[0];
s.y=sc[1];
s.z=sc[2];
t.basis.scale(s);
}
}
return t;
}
Transform EditorSceneImporterFBXConv::_get_transform(const Dictionary& d) {
Transform t;
if (d.has("translation")) {
Array tr = d["translation"];
if (tr.size()>=3) {
t.origin.x=tr[0];
t.origin.y=tr[1];
t.origin.z=tr[2];
}
}
if (d.has("rotation")) {
Array r = d["rotation"];
if (r.size()>=4) {
Quat q;
q.x = r[0];
q.y = r[1];
q.z = r[2];
q.w = r[3];
t.basis=Matrix3(q);
}
}
if (d.has("scale")) {
Array sc = d["scale"];
if (sc.size()>=3) {
Vector3 s;
s.x=sc[0];
s.y=sc[1];
s.z=sc[2];
t.basis.scale(s);
}
}
return t;
}
void EditorSceneImporterFBXConv::_detect_bones_in_nodes(State& state,const Array& p_nodes) {
for(int i=0;i<p_nodes.size();i++) {
Dictionary d = p_nodes[i];
if (d.has("isBone") && bool(d["isBone"])) {
String bone_name=_id(d["id"]);
print_line("IS BONE: "+bone_name);
if (!state.bones.has(bone_name)) {
state.bones.insert(bone_name,BoneInfo());
}
if (!state.bones[bone_name].has_rest) {
state.bones[bone_name].rest=_get_transform(d).affine_inverse();
}
state.bones[bone_name].node=d;
//state.bones[name].rest=_get_transform(b);
}
if (d.has("parts")) {
Array parts=d["parts"];
for(int j=0;j<parts.size();j++) {
Dictionary p=parts[j];
if (p.has("bones")) {
Array bones=p["bones"];
//omfg
for(int k=0;k<bones.size();k++) {
Dictionary b = bones[k];
if (b.has("node")) {
String name = _id(b["node"]);
if (!state.bones.has(name)) {
state.bones.insert(name,BoneInfo());
}
state.bones[name].rest=_get_transform(b);
state.bones[name].has_rest=true;
}
}
}
}
}
if (d.has("children")) {
_detect_bones_in_nodes(state,d["children"]);
}
}
}
void EditorSceneImporterFBXConv::_parse_skeletons(const String& p_name,State& state, const Array &p_nodes, Skeleton *p_skeleton,int p_parent) {
for(int i=0;i<p_nodes.size();i++) {
Dictionary d = p_nodes[i];
int bone_idx=-1;
String id;
Skeleton* skeleton=p_skeleton;
if (d.has("id")) {
id=_id(d["id"]);
if (state.bones.has(id)) {
//BONER
if (!skeleton) {
skeleton=memnew( Skeleton );
state.skeletons[id]=skeleton;
}
bone_idx = skeleton->get_bone_count();
skeleton->add_bone(id);
skeleton->set_bone_parent(bone_idx,p_parent);
skeleton->set_bone_rest(bone_idx,state.bones[id].rest);
state.bones[id].skeleton=skeleton;
}
}
if (d.has("children")) {
_parse_skeletons(id,state,d["children"],skeleton,bone_idx);
}
}
}
void EditorSceneImporterFBXConv::_detect_bones(State& state) {
//This format should mark when a node is a bone,
//which is the only thing that Collada does right.
//think about others implementing a parser.
//Just _one_ string and you avoid loads of lines of code to other people.
for(int i=0;i<state.animations.size();i++) {
Dictionary an = state.animations[i];
if (an.has("bones")) {
Array bo=an["bones"];
for(int j=0;j<bo.size();j++) {
Dictionary b=bo[j];
if (b.has("boneId")) {
String id = b["boneId"];
if (!state.bones.has(id)) {
state.bones.insert(id,BoneInfo());
}
state.bones[id].has_anim_chan=true; //used in anim
}
}
}
}
_detect_bones_in_nodes(state,state.nodes);
_parse_skeletons("",state,state.nodes,NULL,-1);
print_line("found bones: "+itos(state.bones.size()));
print_line("found skeletons: "+itos(state.skeletons.size()));
}
Error EditorSceneImporterFBXConv::_parse_bones(State& state,const Array &p_bones,Skeleton* p_skeleton) {
return OK;
}
void EditorSceneImporterFBXConv::_add_surface(State& state,Ref<Mesh>& m,const Dictionary &part) {
if (part.has("meshpartid")) {
String id = part["meshpartid"];
ERR_FAIL_COND(!state.surface_cache.has(id));
Ref<Material> mat;
if (part.has("materialid")) {
String matid=part["materialid"];
if (state.material_cache.has(matid)) {
mat=state.material_cache[matid];
}
}
int idx = m->get_surface_count();
Array array = state.surface_cache[id].array;
DVector<float> indices = array[Mesh::ARRAY_BONES];
if (indices.size() && part.has("bones")) {
Map<int,int> index_map;
Array bones=part["bones"];
for(int i=0;i<bones.size();i++) {
Dictionary bone=bones[i];
String name=_id(bone["node"]);
if (state.bones.has(name)) {
int idx=state.bones[name].skeleton->find_bone(name);
if (idx==-1)
idx=0;
index_map[i]=idx;
}
}
int ilen=indices.size();
{
DVector<float>::Write iw=indices.write();
for(int j=0;j<ilen;j++) {
int b = iw[j];
ERR_CONTINUE(!index_map.has(b));
b=index_map[b];
iw[j]=b;
}
}
array[Mesh::ARRAY_BONES]=indices;
}
m->add_surface(state.surface_cache[id].primitive,array);
m->surface_set_material(idx,mat);
m->surface_set_name(idx,id);
}
}
Error EditorSceneImporterFBXConv::_parse_nodes(State& state,const Array &p_nodes,Node* p_base) {
for(int i=0;i<p_nodes.size();i++) {
Dictionary n = p_nodes[i];
Spatial *node=NULL;
bool skip=false;
String id;
if (n.has("id")) {
id=_id(n["id"]);
}
print_line("ID: "+id);
if (state.skeletons.has(id)) {
Skeleton *skeleton = state.skeletons[id];
node=skeleton;
skeleton->localize_rests();
print_line("IS SKELETON! ");
} else if (state.bones.has(id)) {
if (p_base)
node=p_base->cast_to<Spatial>();
if (!state.bones[id].has_anim_chan) {
print_line("no has anim "+id);
}
skip=true;
} else if (n.has("parts")) {
//is a mesh
MeshInstance *mesh = memnew( MeshInstance );
node=mesh;
Array parts=n["parts"];
String long_identifier;
for(int j=0;j<parts.size();j++) {
Dictionary part=parts[j];
if (part.has("meshpartid")) {
String partid=part["meshpartid"];
long_identifier+=partid;
}
}
Ref<Mesh> m;
if (state.mesh_cache.has(long_identifier)) {
m=state.mesh_cache[long_identifier];
} else {
m = Ref<Mesh>( memnew( Mesh ) );
//and parts are surfaces
for(int j=0;j<parts.size();j++) {
Dictionary part=parts[j];
if (part.has("meshpartid")) {
_add_surface(state,m,part);
}
}
state.mesh_cache[long_identifier]=m;
}
mesh->set_mesh(m);
}
if (!skip) {
if (!node) {
node = memnew( Spatial );
}
node->set_name(id);
node->set_transform(_get_transform(n));
p_base->add_child(node);
node->set_owner(state.scene);
}
if (n.has("children")) {
Error err = _parse_nodes(state,n["children"],node);
if (err)
return err;
}
}
return OK;
}
void EditorSceneImporterFBXConv::_parse_materials(State& state) {
for(int i=0;i<state.materials.size();i++) {
Dictionary material = state.materials[i];
ERR_CONTINUE(!material.has("id"));
String id = _id(material["id"]);
Ref<FixedMaterial> mat = memnew( FixedMaterial );
if (material.has("diffuse")) {
mat->set_parameter(FixedMaterial::PARAM_DIFFUSE,_get_color(material["diffuse"]));
}
if (material.has("specular")) {
mat->set_parameter(FixedMaterial::PARAM_SPECULAR,_get_color(material["specular"]));
}
if (material.has("emissive")) {
mat->set_parameter(FixedMaterial::PARAM_EMISSION,_get_color(material["emissive"]));
}
if (material.has("shininess")) {
float exp = material["shininess"];
mat->set_parameter(FixedMaterial::PARAM_SPECULAR_EXP,exp);
}
if (material.has("opacity")) {
Color c = mat->get_parameter(FixedMaterial::PARAM_DIFFUSE);
c.a=material["opacity"];
mat->set_parameter(FixedMaterial::PARAM_DIFFUSE,c);
}
if (material.has("textures")) {
Array textures = material["textures"];
for(int j=0;j<textures.size();j++) {
Dictionary texture=textures[j];
Ref<Texture> tex;
if (texture.has("filename")) {
String filename=texture["filename"];
String path=state.base_path+"/"+filename.replace("\\","/");
if (state.texture_cache.has(path)) {
tex=state.texture_cache[path];
} else {
tex = ResourceLoader::load(path,"ImageTexture");
if (tex.is_null()) {
if (state.missing_deps)
state.missing_deps->push_back(path);
}
state.texture_cache[path]=tex; //add anyway
}
}
if (tex.is_valid() && texture.has("type")) {
String type=texture["type"];
if (type=="DIFFUSE")
mat->set_texture(FixedMaterial::PARAM_DIFFUSE,tex);
else if (type=="SPECULAR")
mat->set_texture(FixedMaterial::PARAM_SPECULAR,tex);
else if (type=="SHININESS")
mat->set_texture(FixedMaterial::PARAM_SPECULAR_EXP,tex);
else if (type=="NORMAL")
mat->set_texture(FixedMaterial::PARAM_NORMAL,tex);
else if (type=="EMISSIVE")
mat->set_texture(FixedMaterial::PARAM_EMISSION,tex);
}
}
}
state.material_cache[id]=mat;
}
}
void EditorSceneImporterFBXConv::_parse_surfaces(State& state) {
for(int i=0;i<state.meshes.size();i++) {
Dictionary mesh = state.meshes[i];
ERR_CONTINUE(!mesh.has("attributes"));
ERR_CONTINUE(!mesh.has("vertices"));
ERR_CONTINUE(!mesh.has("parts"));
print_line("MESH #"+itos(i));
Array attrlist=mesh["attributes"];
Array vertices=mesh["vertices"];
bool exists[Mesh::ARRAY_MAX];
int ofs[Mesh::ARRAY_MAX];
int weight_max=0;
int binormal_ofs=-1;
int weight_ofs[4];
for(int j=0;j<Mesh::ARRAY_MAX;j++) {
exists[j]=false;
ofs[j]=0;
}
exists[Mesh::ARRAY_INDEX]=true;
float stride=0;
for(int j=0;j<attrlist.size();j++) {
String attr=attrlist[j];
if (attr=="POSITION") {
exists[Mesh::ARRAY_VERTEX]=true;
ofs[Mesh::ARRAY_VERTEX]=stride;
stride+=3;
} else if (attr=="NORMAL") {
exists[Mesh::ARRAY_NORMAL]=true;
ofs[Mesh::ARRAY_NORMAL]=stride;
stride+=3;
} else if (attr=="COLOR") {
exists[Mesh::ARRAY_COLOR]=true;
ofs[Mesh::ARRAY_COLOR]=stride;
stride+=4;
} else if (attr=="COLORPACKED") {
stride+=1; //ignore
} else if (attr=="TANGENT") {
exists[Mesh::ARRAY_TANGENT]=true;
ofs[Mesh::ARRAY_TANGENT]=stride;
stride+=3;
} else if (attr=="BINORMAL") {
binormal_ofs=stride;
stride+=3;
} else if (attr=="TEXCOORD0") {
exists[Mesh::ARRAY_TEX_UV]=true;
ofs[Mesh::ARRAY_TEX_UV]=stride;
stride+=2;
} else if (attr=="TEXCOORD1") {
exists[Mesh::ARRAY_TEX_UV2]=true;
ofs[Mesh::ARRAY_TEX_UV2]=stride;
stride+=2;
} else if (attr.begins_with("TEXCOORD")) {
stride+=2;
} else if (attr.begins_with("BLENDWEIGHT")) {
int idx=attr.replace("BLENDWEIGHT","").to_int();
if (idx==0) {
exists[Mesh::ARRAY_BONES]=true;
ofs[Mesh::ARRAY_BONES]=stride;
exists[Mesh::ARRAY_WEIGHTS]=true;
ofs[Mesh::ARRAY_WEIGHTS]=stride+1;
} if (idx<4) {
weight_ofs[idx]=stride;
weight_max=MAX(weight_max,idx+1);
}
stride+=2;
}
print_line("ATTR "+attr+" OFS: "+itos(stride));
}
Array parts=mesh["parts"];
for(int j=0;j<parts.size();j++) {
Dictionary part=parts[j];
ERR_CONTINUE(!part.has("indices"));
ERR_CONTINUE(!part.has("id"));
print_line("PART: "+String(part["id"]));
Array indices=part["indices"];
Map<int,int> iarray;
Map<int,int> array;
for(int k=0;k<indices.size();k++) {
int idx = indices[k];
if (!iarray.has(idx)) {
int map_to=array.size();
iarray[idx]=map_to;
array[map_to]=idx;
}
}
print_line("indices total "+itos(indices.size())+" vertices used: "+itos(array.size()));
Array arrays;
arrays.resize(Mesh::ARRAY_MAX);
for(int k=0;k<Mesh::ARRAY_MAX;k++) {
if (!exists[k])
continue;
print_line("exists: "+itos(k));
int lofs = ofs[k];
switch(k) {
case Mesh::ARRAY_VERTEX:
case Mesh::ARRAY_NORMAL: {
DVector<Vector3> vtx;
vtx.resize(array.size());
{
int len=array.size();
DVector<Vector3>::Write w = vtx.write();
for(int l=0;l<len;l++) {
int pos = array[l];
w[l].x=vertices[pos*stride+lofs+0];
w[l].y=vertices[pos*stride+lofs+1];
w[l].z=vertices[pos*stride+lofs+2];
}
}
arrays[k]=vtx;
} break;
case Mesh::ARRAY_TANGENT: {
if (binormal_ofs<0)
break;
DVector<float> tangents;
tangents.resize(array.size()*4);
{
int len=array.size();
DVector<float>::Write w = tangents.write();
for(int l=0;l<len;l++) {
int pos = array[l];
Vector3 n;
n.x=vertices[pos*stride+ofs[Mesh::ARRAY_NORMAL]+0];
n.y=vertices[pos*stride+ofs[Mesh::ARRAY_NORMAL]+1];
n.z=vertices[pos*stride+ofs[Mesh::ARRAY_NORMAL]+2];
Vector3 t;
t.x=vertices[pos*stride+lofs+0];
t.y=vertices[pos*stride+lofs+1];
t.z=vertices[pos*stride+lofs+2];
Vector3 bi;
bi.x=vertices[pos*stride+binormal_ofs+0];
bi.y=vertices[pos*stride+binormal_ofs+1];
bi.z=vertices[pos*stride+binormal_ofs+2];
float d = bi.dot(n.cross(t));
w[l*4+0]=t.x;
w[l*4+1]=t.y;
w[l*4+2]=t.z;
w[l*4+3]=d;
}
}
arrays[k]=tangents;
} break;
case Mesh::ARRAY_COLOR: {
DVector<Color> cols;
cols.resize(array.size());
{
int len=array.size();
DVector<Color>::Write w = cols.write();
for(int l=0;l<len;l++) {
int pos = array[l];
w[l].r=vertices[pos*stride+lofs+0];
w[l].g=vertices[pos*stride+lofs+1];
w[l].b=vertices[pos*stride+lofs+2];
w[l].a=vertices[pos*stride+lofs+3];
}
}
arrays[k]=cols;
} break;
case Mesh::ARRAY_TEX_UV:
case Mesh::ARRAY_TEX_UV2: {
DVector<Vector2> uvs;
uvs.resize(array.size());
{
int len=array.size();
DVector<Vector2>::Write w = uvs.write();
for(int l=0;l<len;l++) {
int pos = array[l];
w[l].x=vertices[pos*stride+lofs+0];
w[l].y=vertices[pos*stride+lofs+1];
w[l].y=1.0-w[l].y;
}
}
arrays[k]=uvs;
} break;
case Mesh::ARRAY_BONES:
case Mesh::ARRAY_WEIGHTS: {
DVector<float> arr;
arr.resize(array.size()*4);
int po=k==Mesh::ARRAY_WEIGHTS?1:0;
lofs=ofs[Mesh::ARRAY_BONES];
{
int len=array.size();
DVector<float>::Write w = arr.write();
for(int l=0;l<len;l++) {
int pos = array[l];
for(int m=0;m<4;m++) {
float val=0;
if (m<=weight_max)
val=vertices[pos*stride+lofs+m*2+po];
w[l*4+m]=val;
}
}
}
arrays[k]=arr;
} break;
case Mesh::ARRAY_INDEX: {
DVector<int> arr;
arr.resize(indices.size());
{
int len=indices.size();
DVector<int>::Write w = arr.write();
for(int l=0;l<len;l++) {
w[l]=iarray[ indices[l] ];
}
}
arrays[k]=arr;
} break;
}
}
Mesh::PrimitiveType pt=Mesh::PRIMITIVE_TRIANGLES;
if (part.has("type")) {
String type=part["type"];
if (type=="LINES")
pt=Mesh::PRIMITIVE_LINES;
else if (type=="POINTS")
pt=Mesh::PRIMITIVE_POINTS;
else if (type=="TRIANGLE_STRIP")
pt=Mesh::PRIMITIVE_TRIANGLE_STRIP;
else if (type=="LINE_STRIP")
pt=Mesh::PRIMITIVE_LINE_STRIP;
}
if (pt==Mesh::PRIMITIVE_TRIANGLES) {
DVector<int> ia=arrays[Mesh::ARRAY_INDEX];
int len=ia.size();
{
DVector<int>::Write w=ia.write();
for(int l=0;l<len;l+=3) {
SWAP(w[l+1],w[l+2]);
}
}
arrays[Mesh::ARRAY_INDEX]=ia;
}
SurfaceInfo si;
si.array=arrays;
si.primitive=pt;
state.surface_cache[_id(part["id"])]=si;
}
}
}
Error EditorSceneImporterFBXConv::_parse_animations(State& state) {
AnimationPlayer *ap = memnew( AnimationPlayer );
state.scene->add_child(ap);
ap->set_owner(state.scene);
for(int i=0;i<state.animations.size();i++) {
Dictionary anim = state.animations[i];
ERR_CONTINUE(!anim.has("id"));
Ref<Animation> an = memnew( Animation );
an->set_name(_id(anim["id"]));
if (anim.has("bones")) {
Array bone_tracks = anim["bones"];
for(int j=0;j<bone_tracks.size();j++) {
Dictionary bone_track=bone_tracks[j];
String bone = bone_track["boneId"];
if (!bone_track.has("keyframes"))
continue;
if (!state.bones.has(bone))
continue;
Skeleton *sk = state.bones[bone].skeleton;
if (!sk)
continue;
int bone_idx=sk->find_bone(bone);
if (bone_idx==-1)
continue;
String path = state.scene->get_path_to(sk);
path+=":"+bone;
an->add_track(Animation::TYPE_TRANSFORM);
int tidx = an->get_track_count()-1;
an->track_set_path(tidx,path);
Dictionary parent_xform_dict;
Dictionary xform_dict;
if (state.bones.has(bone)) {
xform_dict=state.bones[bone].node;
}
Array parent_keyframes;
if (sk->get_bone_parent(bone_idx)!=-1) {
String parent_name = sk->get_bone_name(sk->get_bone_parent(bone_idx));
if (state.bones.has(parent_name)) {
parent_xform_dict=state.bones[parent_name].node;
}
print_line("parent for "+bone+"? "+parent_name+" XFD: "+String(Variant(parent_xform_dict)));
for(int k=0;k<bone_tracks.size();k++) {
Dictionary d = bone_tracks[k];
if (d["boneId"]==parent_name) {
parent_keyframes=d["keyframes"];
print_line("found keyframes");
break;
}
}
}
print_line("BONE XFD "+String(Variant(xform_dict)));
Array keyframes=bone_track["keyframes"];
for(int k=0;k<keyframes.size();k++) {
Dictionary key=keyframes[k];
Transform xform=_get_transform_mixed(key,xform_dict);
float time = key["keytime"];
time=time/1000.0;
#if 0
if (parent_keyframes.size()) {
//localize
print_line(itos(k)+" localizate for: "+bone);
float prev_kt=-1;
float kt;
int idx=0;
for(int l=0;l<parent_keyframes.size();l++) {
Dictionary d=parent_keyframes[l];
kt=d["keytime"];
kt=kt/1000.0;
if (kt>time)
break;
prev_kt=kt;
idx++;
}
Transform t;
if (idx==0) {
t=_get_transform_mixed(parent_keyframes[0],parent_xform_dict);
} else if (idx==parent_keyframes.size()){
t=_get_transform_mixed(parent_keyframes[idx-1],parent_xform_dict);
} else {
t=_get_transform_mixed(parent_keyframes[idx-1],parent_xform_dict);
float d = (time-prev_kt)/(kt-prev_kt);
if (d>0) {
Transform t2=_get_transform_mixed(parent_keyframes[idx],parent_xform_dict);
t=t.interpolate_with(t2,d);
} else {
print_line("exact: "+rtos(kt));
}
}
xform = t.affine_inverse() * xform; //localize
} else if (!parent_xform_dict.empty()) {
Transform t = _get_transform(parent_xform_dict);
xform = t.affine_inverse() * xform; //localize
}
#endif
xform = sk->get_bone_rest(bone_idx).affine_inverse() * xform;
Quat q = xform.basis;
q.normalize();
Vector3 s = xform.basis.get_scale();
Vector3 l = xform.origin;
an->transform_track_insert_key(tidx,time,l,q,s);
}
}
}
ap->add_animation(_id(anim["id"]),an);
}
return OK;
}
Error EditorSceneImporterFBXConv::_parse_json(State& state, const String &p_path) {
//not the happiest....
Vector<uint8_t> data = FileAccess::get_file_as_array(p_path);
ERR_FAIL_COND_V(!data.size(),ERR_FILE_CANT_OPEN);
String str;
bool utferr = str.parse_utf8((const char*)data.ptr(),data.size());
ERR_FAIL_COND_V(utferr,ERR_PARSE_ERROR);
Dictionary dict;
Error err = dict.parse_json(str);
str=String(); //free mem immediately
ERR_FAIL_COND_V(err,err);
if (dict.has("meshes"))
state.meshes=dict["meshes"];
if (dict.has("materials"))
state.materials=dict["materials"];
if (dict.has("nodes"))
state.nodes=dict["nodes"];
if (dict.has("animations"))
state.animations=dict["animations"];
state.scene = memnew( Spatial );
_detect_bones(state);
_parse_surfaces(state);
_parse_materials(state);
err = _parse_nodes(state,state.nodes,state.scene);
if (err)
return err;
if (state.import_animations) {
err = _parse_animations(state);
if (err)
return err;
}
print_line("JSON PARSED O-K!");
return OK;
}
Error EditorSceneImporterFBXConv::_parse_fbx(State& state,const String& p_path) {
state.base_path=p_path.get_base_dir();
if (p_path.to_lower().ends_with("g3dj")) {
return _parse_json(state,p_path.basename()+".g3dj");
}
String tool = EDITOR_DEF("fbxconv/path","");
ERR_FAIL_COND_V( !FileAccess::exists(tool),ERR_UNCONFIGURED);
String wine = EDITOR_DEF("fbxconv/use_wine","");
List<String> args;
String path=p_path;
if (wine!="") {
List<String> wpargs;
wpargs.push_back("-w");
wpargs.push_back(p_path);
String pipe; //winepath to convert to windows path
int wpres;
Error wperr = OS::get_singleton()->execute(wine+"path",wpargs,true,NULL,&pipe,&wpres);
ERR_FAIL_COND_V(wperr!=OK,ERR_CANT_CREATE);
ERR_FAIL_COND_V(wpres!=0,ERR_CANT_CREATE);
path=pipe.strip_edges();
args.push_back(tool);
tool=wine;
}
args.push_back("-o");
args.push_back("G3DJ");
args.push_back(path);
int res;
Error err = OS::get_singleton()->execute(tool,args,true,NULL,NULL,&res);
ERR_FAIL_COND_V(err!=OK,ERR_CANT_CREATE);
ERR_FAIL_COND_V(res!=0,ERR_CANT_CREATE);
return _parse_json(state,p_path.basename()+".g3dj");
}
Node* EditorSceneImporterFBXConv::import_scene(const String& p_path,uint32_t p_flags,List<String> *r_missing_deps,Error* r_err){
State state;
state.scene=NULL;
state.missing_deps=r_missing_deps;
state.import_animations=p_flags&IMPORT_ANIMATION;
Error err = _parse_fbx(state,p_path);
if (err!=OK) {
if (r_err)
*r_err=err;
return NULL;
}
return state.scene;
}
Ref<Animation> EditorSceneImporterFBXConv::import_animation(const String& p_path,uint32_t p_flags){
return Ref<Animation>();
}
EditorSceneImporterFBXConv::EditorSceneImporterFBXConv() {
EDITOR_DEF("fbxconv/path","");
#ifndef WINDOWS_ENABLED
EDITOR_DEF("fbxconv/use_wine","");
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING,"fbxconv/use_wine",PROPERTY_HINT_GLOBAL_FILE));
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING,"fbxconv/path",PROPERTY_HINT_GLOBAL_FILE));
#else
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING,"fbxconv/path",PROPERTY_HINT_GLOBAL_FILE,"exe"));
#endif
}