godot/modules/mono/glue
Rémi Verschelde 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.

This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.

There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).

Part of #33027.
2020-05-14 16:54:55 +02:00
..
GodotSharp C#: Support for building with the dotnet CLI 2020-05-11 08:17:37 +02:00
arguments_vector.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
base_object_glue.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
base_object_glue.h Fix C# bindings after recent breaking changes 2020-03-17 16:30:04 +01:00
collections_glue.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
collections_glue.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gd_glue.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
gd_glue.h Fix C# bindings after recent breaking changes 2020-03-17 16:30:04 +01:00
glue_header.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
nodepath_glue.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
nodepath_glue.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
rid_glue.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
rid_glue.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
string_glue.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
string_glue.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
string_name_glue.cpp Fix C# bindings after recent breaking changes 2020-03-17 16:30:04 +01:00
string_name_glue.h Fix C# bindings after recent breaking changes 2020-03-17 16:30:04 +01:00