We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
27 lines
1 KiB
XML
27 lines
1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PhysicsMaterial" inherits="Resource" version="3.2">
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<brief_description>
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A material for physics properties.
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</brief_description>
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<description>
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Provides a means of modifying the collision properties of a [PhysicsBody].
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="absorbent" type="bool" setter="set_absorbent" getter="is_absorbent" default="false">
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</member>
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<member name="bounce" type="float" setter="set_bounce" getter="get_bounce" default="0.0">
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The body's bounciness. Values range from [code]0[/code] (no bounce) to [code]1[/code] (full bounciness).
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</member>
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<member name="friction" type="float" setter="set_friction" getter="get_friction" default="1.0">
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The body's friction. Values range from [code]0[/code] (frictionless) to [code]1[/code] (maximum friction).
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</member>
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<member name="rough" type="bool" setter="set_rough" getter="is_rough" default="false">
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</member>
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</members>
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<constants>
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</constants>
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</class>
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