godot/platform/iphone/SCsub
Rémi Verschelde d4c17700aa style: Fix PEP8 whitespace issues in Python files
Done with `autopep8 --select=E2,W2`, fixes:

- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
2016-11-01 00:35:16 +01:00

43 lines
894 B
Python

#!/usr/bin/env python
Import('env')
iphone_lib = [
'os_iphone.cpp',
#'rasterizer_iphone.cpp',
'audio_driver_iphone.cpp',
'sem_iphone.cpp',
'gl_view.mm',
'main.m',
'app_delegate.mm',
'view_controller.mm',
'game_center.mm',
'in_app_store.mm',
'icloud.mm',
#'Appirater.m',
'ios.mm',
]
# env.Depends('#core/math/vector3.h', 'vector3_psp.h')
#iphone_lib = env.Library('iphone', iphone_lib)
env_ios = env.Clone();
if env['ios_gles22_override'] == "yes":
env_ios.Append(CPPFLAGS=['-DGLES2_OVERRIDE'])
# if env['ios_appirater'] == "yes":
# env_ios.Append(CPPFLAGS=['-DAPPIRATER_ENABLED'])
obj = env_ios.Object('godot_iphone.cpp')
prog = None
prog = env_ios.Program('#bin/godot', [obj] + iphone_lib)
action = "$IPHONEPATH/usr/bin/dsymutil " + File(prog)[0].path + " -o " + File(prog)[0].path + ".dSYM"
env.AddPostAction(prog, action)