Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
26 lines
794 B
XML
26 lines
794 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualScriptSwitch" inherits="VisualScriptNode" category="Core" version="3.0-stable">
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<brief_description>
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Branches program flow based on a given input's value.
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</brief_description>
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<description>
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Branches the flow based on an input's value. Use "Case Count" in the Inspector to set the number of branches and each comparison's optional type.
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[b]Input Ports:[/b]
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- Sequence: [code]'input' is[/code]
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- Data (variant): [code]=[/code]
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- Data (variant): [code]=[/code] (optional)
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- Data (variant): [code]input[/code]
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[b]Output Ports:[/b]
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- Sequence
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- Sequence (optional)
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- Sequence: [code]done[/code]
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<constants>
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</constants>
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</class>
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