godot/servers/rendering
reduz d55ebc3a5d Fix non uniform scaling in 3D objects
* Flag was there, but not implemented.
* Fixed issue with base flags not being initialized.
2021-06-29 11:45:59 -03:00
..
renderer_rd Fix non uniform scaling in 3D objects 2021-06-29 11:45:59 -03:00
rasterizer_dummy.h
renderer_canvas_cull.cpp Implement animation slice drawing in CanvasItem 2021-06-17 12:42:27 -03:00
renderer_canvas_cull.h Implement animation slice drawing in CanvasItem 2021-06-17 12:42:27 -03:00
renderer_canvas_render.cpp
renderer_canvas_render.h Implement animation slice drawing in CanvasItem 2021-06-17 12:42:27 -03:00
renderer_compositor.cpp
renderer_compositor.h
renderer_scene.cpp
renderer_scene.h
renderer_scene_cull.cpp Fix crash in visibility range system. 2021-06-19 11:43:41 +02:00
renderer_scene_cull.h Fix crash in visibility range system. 2021-06-19 11:43:41 +02:00
renderer_scene_occlusion_cull.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp Inverse XR camera offset for stereoscopic rendering 2021-06-19 19:33:40 +10:00
renderer_scene_render.h
renderer_storage.cpp
renderer_storage.h
renderer_thread_pool.cpp
renderer_thread_pool.h
renderer_viewport.cpp
renderer_viewport.h
rendering_device.cpp Implement Framebuffer Subpass support 2021-06-24 15:59:15 -03:00
rendering_device.h Implement Framebuffer Subpass support 2021-06-24 15:59:15 -03:00
rendering_device_binds.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
rendering_device_binds.h Implement Framebuffer Subpass support 2021-06-24 15:59:15 -03:00
rendering_server_default.cpp
rendering_server_default.h Implement animation slice drawing in CanvasItem 2021-06-17 12:42:27 -03:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_language.cpp
shader_language.h
shader_types.cpp
shader_types.h
shader_warnings.cpp
shader_warnings.h