godot/scene/gui/tree.h
Juan Linietsky 5a1593951b -Added a "modal_close" signal for controls
-Used it to keep changes on lineedit when focused out
2016-01-23 11:45:36 -03:00

492 lines
13 KiB
C++

/*************************************************************************/
/* tree.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TREE_H
#define TREE_H
#include "scene/gui/control.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/scroll_bar.h"
#include "scene/gui/slider.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class Tree;
class TreeItem : public Object {
OBJ_TYPE(TreeItem,Object);
public:
enum TreeCellMode {
CELL_MODE_STRING, ///< just a string
CELL_MODE_CHECK, ///< string + check
CELL_MODE_RANGE, ///< Contains a range
CELL_MODE_ICON, ///< Contains a icon, not editable
CELL_MODE_CUSTOM, ///< Contains a custom value, show a string, and an edit button
};
private:
friend class Tree;
struct Cell {
TreeCellMode mode;
Ref<Texture> icon;
Rect2i icon_region;
String text;
double min,max,step,val;
int icon_max_w;
bool expr;
bool checked;
bool editable;
bool selected;
bool selectable;
bool custom_color;
Color color;
bool custom_bg_color;
Color bg_color;
Variant meta;
String tooltip;
ObjectID custom_draw_obj;
StringName custom_draw_callback;
struct Button {
int id;
Ref<Texture> texture;
Button() { id=0; }
};
Vector< Button > buttons;
Cell() {
custom_draw_obj=0;
mode=TreeItem::CELL_MODE_STRING;
min=0;
max=100;
step=1;
val=0;
checked=false;
editable=false;
selected=false;
selectable=true;
custom_color=false;
custom_bg_color=false;
expr=false;
icon_max_w=0;
}
Size2 get_icon_size() const;
void draw_icon(const RID& p_where, const Point2& p_pos, const Size2& p_size=Size2()) const;
};
Vector<Cell> cells;
bool collapsed; // wont show childs
TreeItem *parent; // parent item
TreeItem *next; // next in list
TreeItem *childs; //child items
Tree *tree; //tree (for reference)
TreeItem(Tree *p_tree);
void _changed_notify(int p_cell);
void _changed_notify();
void _cell_selected(int p_cell);
void _cell_deselected(int p_cell);
protected:
static void _bind_methods();
//bind helpers
Dictionary _get_range_config( int p_column ) {
Dictionary d;
double min,max,step;
get_range_config(p_column,min,max,step);
d["min"]=min;
d["max"]=max;
d["step"]=step;
d["expr"]=false;
return d;
}
void _remove_child(Object *p_child) { remove_child( p_child->cast_to<TreeItem>() ); }
public:
/* cell mode */
void set_cell_mode( int p_column, TreeCellMode p_mode );
TreeCellMode get_cell_mode( int p_column ) const;
/* check mode */
void set_checked(int p_column,bool p_checked);
bool is_checked(int p_column) const;
void set_text(int p_column,String p_text);
String get_text(int p_column) const;
void set_icon(int p_column,const Ref<Texture>& p_icon);
Ref<Texture> get_icon(int p_column) const;
void set_icon_region(int p_column,const Rect2& p_icon_region);
Rect2 get_icon_region(int p_column) const;
void set_icon_max_width(int p_column,int p_max);
int get_icon_max_width(int p_column) const;
void add_button(int p_column,const Ref<Texture>& p_button,int p_id=-1);
int get_button_count(int p_column) const;
Ref<Texture> get_button(int p_column,int p_idx) const;
int get_button_id(int p_column,int p_idx) const;
void erase_button(int p_column,int p_idx);
int get_button_by_id(int p_column,int p_id) const;
void set_button(int p_column,int p_idx,const Ref<Texture>& p_button);
/* range works for mode number or mode combo */
void set_range(int p_column,double p_value);
double get_range(int p_column) const;
void set_range_config(int p_column,double p_min,double p_max,double p_step,bool p_exp=false);
void get_range_config(int p_column,double& r_min,double& r_max,double &r_step) const;
bool is_range_exponential(int p_column) const;
void set_metadata(int p_column,const Variant& p_meta);
Variant get_metadata(int p_column) const;
void set_custom_draw(int p_column,Object *p_object,const StringName& p_callback);
void set_collapsed(bool p_collapsed);
bool is_collapsed();
TreeItem *get_prev();
TreeItem *get_next();
TreeItem *get_parent();
TreeItem *get_children();
TreeItem *get_prev_visible();
TreeItem *get_next_visible();
void remove_child(TreeItem *p_item);
void set_selectable(int p_column,bool p_selectable);
bool is_selectable(int p_column) const;
bool is_selected(int p_column);
void select(int p_column);
void deselect(int p_column);
void set_as_cursor(int p_column);
void set_editable(int p_column,bool p_editable);
bool is_editable(int p_column);
void set_custom_color(int p_column,const Color& p_color);
void clear_custom_color(int p_column);
void set_custom_bg_color(int p_column,const Color& p_color);
void clear_custom_bg_color(int p_column);
Color get_custom_bg_color(int p_column) const;
void set_tooltip(int p_column, const String& p_tooltip);
String get_tooltip(int p_column) const;
void clear_children();
void move_to_top();
void move_to_bottom();
~TreeItem();
};
VARIANT_ENUM_CAST( TreeItem::TreeCellMode );
class Tree : public Control {
OBJ_TYPE( Tree, Control );
public:
enum SelectMode {
SELECT_SINGLE,
SELECT_ROW,
SELECT_MULTI
};
private:
friend class TreeItem;
TreeItem *root;
TreeItem *popup_edited_item;
TreeItem *selected_item;
TreeItem *edited_item;
int pressed_button;
bool pressing_for_editor;
String pressing_for_editor_text;
Vector2 pressing_pos;
Rect2 pressing_item_rect;
float range_drag_base;
bool range_drag_enabled;
Vector2 range_drag_capture_pos;
//TreeItem *cursor_item;
//int cursor_column;
Rect2 custom_popup_rect;
int edited_col;
int selected_col;
int popup_edited_item_col;
bool hide_root;
SelectMode select_mode;
int blocked;
struct ColumnInfo {
int min_width;
bool expand;
String title;
ColumnInfo() { min_width=1; expand=true; }
};
bool show_column_titles;
LineEdit *text_editor;
HSlider *value_editor;
bool updating_value_editor;
uint32_t focus_in_id;
PopupMenu *popup_menu;
Vector<ColumnInfo> columns;
Timer *range_click_timer;
TreeItem *range_item_last;
bool range_up_last;
void _range_click_timeout();
int compute_item_height(TreeItem *p_item) const;
int get_item_height(TreeItem *p_item) const;
// void draw_item_text(String p_text,const Ref<Texture>& p_icon,int p_icon_max_w,bool p_tool,Rect2i p_rect,const Color& p_color);
void draw_item_rect(const TreeItem::Cell& p_cell,const Rect2i& p_rect,const Color& p_color);
int draw_item(const Point2i& p_pos,const Point2& p_draw_ofs, const Size2& p_draw_size,TreeItem *p_item);
void select_single_item(TreeItem *p_selected,TreeItem *p_current,int p_col,TreeItem *p_prev=NULL,bool *r_in_range=NULL);
int propagate_mouse_event(const Point2i &p_pos,int x_ofs,int y_ofs,bool p_doubleclick,TreeItem *p_item,int p_button,const InputModifierState& p_mod);
void text_editor_enter(String p_text);
void _text_editor_modal_close();
void value_editor_changed(double p_value);
void popup_select(int p_option);
void _input_event(InputEvent p_event);
void _notification(int p_what);
Size2 get_minimum_size() const;
void item_edited(int p_column,TreeItem *p_item);
void item_changed(int p_column,TreeItem *p_item);
void item_selected(int p_column,TreeItem *p_item);
void item_deselected(int p_column,TreeItem *p_item);
void propagate_set_columns(TreeItem *p_item);
struct Cache {
Ref<Font> font;
Ref<Font> tb_font;
Ref<StyleBox> bg;
Ref<StyleBox> selected;
Ref<StyleBox> selected_focus;
Ref<StyleBox> cursor;
Ref<StyleBox> cursor_unfocus;
Ref<StyleBox> button_pressed;
Ref<StyleBox> title_button;
Ref<StyleBox> title_button_hover;
Ref<StyleBox> title_button_pressed;
Color title_button_color;
Ref<Texture> checked;
Ref<Texture> unchecked;
Ref<Texture> arrow_collapsed;
Ref<Texture> arrow;
Ref<Texture> select_arrow;
Ref<Texture> updown;
Color font_color;
Color font_color_selected;
Color guide_color;
int hseparation;
int vseparation;
int item_margin;
int guide_width;
int button_margin;
Point2 offset;
enum ClickType {
CLICK_NONE,
CLICK_TITLE,
CLICK_BUTTON,
};
ClickType click_type;
ClickType hover_type;
int click_index;
int click_id;
TreeItem *click_item;
int click_column;
int hover_index;
} cache;
int _get_title_button_height() const;
void _scroll_moved(float p_value);
HScrollBar *h_scroll;
VScrollBar *v_scroll;
Size2 get_internal_min_size() const;
void update_cache();
void update_scrollbars();
Rect2 search_item_rect(TreeItem *p_from, TreeItem *p_item);
//Rect2 get_item_rect(TreeItem *p_item);
uint64_t last_keypress;
String incr_search;
bool cursor_can_exit_tree;
void _do_incr_search(const String& p_add);
TreeItem* _search_item_text(TreeItem *p_at, const String& p_find,int *r_col,bool p_selectable,bool p_backwards=false);
TreeItem* _find_item_at_pos(TreeItem *p_current, const Point2& p_pos,int& r_column,int &h) const;
/* float drag_speed;
float drag_accum;
float last_drag_accum;
float last_drag_time;
float time_since_motion;*/
float drag_speed;
float drag_from;
float drag_accum;
Vector2 last_speed;
bool drag_touching;
bool drag_touching_deaccel;
bool click_handled;
bool hide_folding;
protected:
static void _bind_methods();
//bind helpers
Object* _create_item(Object *p_parent) { return create_item(p_parent->cast_to<TreeItem>() ); }
TreeItem *_get_next_selected(Object *p_item) { return get_next_selected(p_item->cast_to<TreeItem>() ); }
Rect2 _get_item_rect(Object *p_item,int p_column) const { return get_item_rect(p_item->cast_to<TreeItem>(),p_column ); }
public:
virtual String get_tooltip(const Point2& p_pos) const;
void clear();
TreeItem* create_item(TreeItem *p_parent=0);
TreeItem* get_root();
TreeItem* get_last_item();
void set_column_min_width(int p_column,int p_min_width);
void set_column_expand(int p_column,bool p_expand);
int get_column_width(int p_column) const;
void set_hide_root(bool p_eanbled);
TreeItem *get_next_selected( TreeItem* p_item);
TreeItem *get_selected() const;
int get_selected_column() const;
int get_pressed_button() const;
void set_select_mode(SelectMode p_mode);
void set_columns(int p_columns);
int get_columns() const;
void set_column_title(int p_column,const String& p_title);
String get_column_title(int p_column) const;
void set_column_titles_visible(bool p_show);
bool are_column_titles_visible() const;
TreeItem *get_edited() const;
int get_edited_column() const;
void ensure_cursor_is_visible();
Rect2 get_custom_popup_rect() const;
int get_item_offset(TreeItem *p_item) const;
Rect2 get_item_rect(TreeItem *p_item,int p_column=-1) const;
bool edit_selected();
TreeItem* search_item_text(const String& p_find,int *r_col=NULL,bool p_selectable=false);
Point2 get_scroll() const;
void set_cursor_can_exit_tree(bool p_enable);
bool can_cursor_exit_tree() const;
VScrollBar *get_vscroll_bar() { return v_scroll; }
void set_hide_folding(bool p_hide);
bool is_folding_hidden() const;
Tree();
~Tree();
};
VARIANT_ENUM_CAST( Tree::SelectMode );
#endif