godot/modules/gdscript/SCsub
2019-08-28 13:29:37 +02:00

20 lines
686 B
Python

#!/usr/bin/env python
Import('env')
Import('env_modules')
env_gdscript = env_modules.Clone()
env_gdscript.add_source_files(env.modules_sources, "*.cpp")
if env['tools']:
env_gdscript.add_source_files(env.modules_sources, "./editor/*.cpp")
# Those two modules are required for the language server protocol
if env['module_jsonrpc_enabled'] and env['module_websocket_enabled']:
env_gdscript.add_source_files(env.modules_sources, "./language_server/*.cpp")
else:
# Using a define in the disabled case, to avoid having an extra define
# in regular builds where all modules are enabled.
env_gdscript.Append(CPPDEFINES=['GDSCRIPT_NO_LSP'])