godot/servers
PouleyKetchoupp d5ea4acd2d SoftBody support in GodotPhysics 3D
- Fixed SoftBody surface update with new rendering system
- Added GodotPhysics implementation for SoftBody
- Added support to get SoftBody rid to interact with the physics server
- Added support to get SoftBody bounds from the physics server
- Removed support for unused get_vertex_position and get_point_offset
from the physics server
- Removed SoftBody properties that are unused in both Bullet and
GodotPhysics (angular and volume stiffness, pose matching)
- Added RenderingServerHandler interface to PhysicsServer3D so the physics servers don't need to reference the class from SoftBody node directly
2021-03-18 09:04:17 -07:00
..
audio Update Inspector when changing AudioEffectChorus voice_count 2021-02-25 17:32:50 +01:00
camera Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
physics_2d Refactor removal of constraints from bodies in 2D joints 2021-02-27 20:52:01 +01:00
physics_3d SoftBody support in GodotPhysics 3D 2021-03-18 09:04:17 -07:00
rendering Renaming RendererSceneRenderForward to RendererSceneRenderForwardClustered so we can introduce RendererSceneRenderForwardMobile 2021-03-10 22:34:50 +11:00
xr Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_server.cpp Reorganize Project Settings 2021-02-18 11:23:34 -03:00
audio_server.h Make audio bus channels' peak volume consistent 2021-02-02 11:30:32 +01:00
camera_server.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
camera_server.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
display_server.cpp doc: Sync classref with current source 2021-02-19 14:39:14 +01:00
display_server.h Move tablet driver API from OS to DisplayServer. 2021-02-18 17:12:24 +02:00
navigation_server_2d.cpp Implement Navigation layers 2021-03-10 11:23:06 +01:00
navigation_server_2d.h Implement Navigation layers 2021-03-10 11:23:06 +01:00
navigation_server_3d.cpp Implement Navigation layers 2021-03-10 11:23:06 +01:00
navigation_server_3d.h Implement Navigation layers 2021-03-10 11:23:06 +01:00
physics_server_2d.cpp Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
physics_server_2d.h Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
physics_server_3d.cpp SoftBody support in GodotPhysics 3D 2021-03-18 09:04:17 -07:00
physics_server_3d.h SoftBody support in GodotPhysics 3D 2021-03-18 09:04:17 -07:00
register_server_types.cpp Reorganize Project Settings 2021-02-18 11:23:34 -03:00
register_server_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rendering_server.cpp Reorganize Project Settings 2021-02-18 11:23:34 -03:00
rendering_server.h Fix negative VRAM values 2021-03-05 21:48:20 +00:00
SCsub Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00
server_wrap_mt_common.h Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
text_server.cpp Merge pull request #46045 from bruvzg/text_server_bmp_create 2021-02-24 12:55:36 +01:00
text_server.h Merge pull request #46045 from bruvzg/text_server_bmp_create 2021-02-24 12:55:36 +01:00
xr_server.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
xr_server.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00