godot/modules/gdnavigation
bruvzg 644f739660
Static analyzer fixes:
Removes unused code in OS.
Fixes return types.
Fixes few typos.
2020-12-09 10:17:53 +02:00
..
config.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
gd_navigation_server.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
gd_navigation_server.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
nav_map.cpp Static analyzer fixes: 2020-12-09 10:17:53 +02:00
nav_map.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
nav_region.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
nav_region.h Port member initialization from constructor to declaration (C++11) 2020-05-14 10:01:56 +02:00
nav_rid.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
nav_utils.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
navigation_mesh_editor_plugin.cpp Remove ToolButton in favor of Button 2020-06-19 20:49:49 +02:00
navigation_mesh_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
navigation_mesh_generator.cpp Rename CubeMesh BoxMesh 2020-12-05 11:48:26 +00:00
navigation_mesh_generator.h
register_types.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
register_types.h
rvo_agent.cpp Port member initialization from constructor to declaration (C++11) 2020-05-14 10:01:56 +02:00
rvo_agent.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00