godot/drivers
lawnjelly d696d89bc8
Batching - GLES3 fix light pass modulates
The final_modulate was incorrectly being set in the uniform on light passes in GLES3 in situations where color was baked in the vertices. This was already correct in GLES2. This PR makes prevents setting final_modulate in this situation.

(cherry picked from commit 35c5ccce9e)
2021-04-26 11:54:01 +02:00
..
alsa Omit some functions in alsa wrapper 2021-02-22 21:39:22 +01:00
alsamidi Modernize Thread 2021-02-18 11:58:08 +01:00
coreaudio Replace malloc's with Godot's memalloc macro 2021-03-13 22:01:27 +01:00
coremidi Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
dummy ARVR GDNative enhancements: 2021-03-25 22:37:47 +11:00
gl_context SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
gles2 Add setting for shadow cubemap max size 2021-04-20 23:17:45 -07:00
gles3 Batching - GLES3 fix light pass modulates 2021-04-26 11:54:01 +02:00
gles_common Merge pull request #47864 from lawnjelly/orphan_options 2021-04-14 13:21:12 +02:00
png Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
pulseaudio An update to the dylibloader for older inttypes 2021-02-20 01:25:19 +01:00
unix Allow nullptr with zero length in FileAccess get_buffer 2021-03-17 15:17:02 +01:00
wasapi Modernize Thread 2021-02-18 11:58:08 +01:00
windows Allow nullptr with zero length in FileAccess get_buffer 2021-03-17 15:17:02 +01:00
winmidi Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
xaudio2 Modernize Thread 2021-02-18 11:58:08 +01:00
register_driver_types.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
register_driver_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00