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Juan Linietsky d6e30256ad ability to shrink all images x2 on load
this is for extreme cases when running on devices with very low video
memory, so you can still retain compatibility.
2016-05-05 18:43:47 -03:00
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core ability to shrink all images x2 on load 2016-05-05 18:43:47 -03:00
demos Specify the demos license 2016-04-29 18:02:10 +02:00
doc classref: Sync with source 2016-04-29 18:12:33 +02:00
drivers ability to shrink all images x2 on load 2016-05-05 18:43:47 -03:00
main Always set default clear color 2016-04-27 08:49:56 +02:00
modules GridMap: Fix backwards rotate hotkeys (#4498) 2016-05-01 12:28:14 +02:00
platform OSX: Fix lib suffix for Android lib (#4499) 2016-05-01 12:28:20 +02:00
scene FileDialog: reset mkdir label after use (#4500) 2016-05-01 12:28:27 +02:00
servers ability to shrink all images x2 on load 2016-05-05 18:43:47 -03:00
tools FileDialog: reset mkdir label after use (#4500) 2016-05-01 12:28:27 +02:00
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version.py Version 2.0.2 2016-04-07 08:34:27 +02:00

GODOT

http://www.godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation has been moved to ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://docs.godotengine.org/en/latest/reference/_compiling.html

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