godot/doc/classes/PhysicalBone.xml
Rémi Verschelde 2d20fc39aa doc: Drop unused 'category' property from header
We already removed it from the online docs with #35132.

Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.

We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00

86 lines
2.7 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="PhysicalBone" inherits="PhysicsBody" version="3.2">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="apply_central_impulse">
<return type="void">
</return>
<argument index="0" name="impulse" type="Vector3">
</argument>
<description>
</description>
</method>
<method name="apply_impulse">
<return type="void">
</return>
<argument index="0" name="position" type="Vector3">
</argument>
<argument index="1" name="impulse" type="Vector3">
</argument>
<description>
</description>
</method>
<method name="get_bone_id" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_simulate_physics">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="is_simulating_physics">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="is_static_body">
<return type="bool">
</return>
<description>
</description>
</method>
</methods>
<members>
<member name="body_offset" type="Transform" setter="set_body_offset" getter="get_body_offset" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
</member>
<member name="bounce" type="float" setter="set_bounce" getter="get_bounce" default="0.0">
</member>
<member name="friction" type="float" setter="set_friction" getter="get_friction" default="1.0">
</member>
<member name="gravity_scale" type="float" setter="set_gravity_scale" getter="get_gravity_scale" default="1.0">
</member>
<member name="joint_offset" type="Transform" setter="set_joint_offset" getter="get_joint_offset" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
</member>
<member name="joint_type" type="int" setter="set_joint_type" getter="get_joint_type" enum="PhysicalBone.JointType" default="0">
</member>
<member name="mass" type="float" setter="set_mass" getter="get_mass" default="1.0">
</member>
<member name="weight" type="float" setter="set_weight" getter="get_weight" default="9.8">
</member>
</members>
<constants>
<constant name="JOINT_TYPE_NONE" value="0" enum="JointType">
</constant>
<constant name="JOINT_TYPE_PIN" value="1" enum="JointType">
</constant>
<constant name="JOINT_TYPE_CONE" value="2" enum="JointType">
</constant>
<constant name="JOINT_TYPE_HINGE" value="3" enum="JointType">
</constant>
<constant name="JOINT_TYPE_SLIDER" value="4" enum="JointType">
</constant>
<constant name="JOINT_TYPE_6DOF" value="5" enum="JointType">
</constant>
</constants>
</class>