godot/modules/gltf
Lyuma d699600ec7 gltf: Fix mesh nodes which are also bones.
Fix issue when two skeletons end up directly parented.
Prevent animating TRS for skinned Mesh node.
Fix animating weights on meshes with targets but no weights.
2021-05-31 13:18:10 -07:00
..
doc_classes
config.py
editor_scene_exporter_gltf_plugin.cpp
editor_scene_exporter_gltf_plugin.h
editor_scene_importer_gltf.cpp
editor_scene_importer_gltf.h
gltf_accessor.cpp
gltf_accessor.h
gltf_animation.cpp
gltf_animation.h
gltf_buffer_view.cpp
gltf_buffer_view.h
gltf_camera.cpp
gltf_camera.h
gltf_document.cpp
gltf_document.h
gltf_light.cpp
gltf_light.h
gltf_mesh.cpp
gltf_mesh.h
gltf_node.cpp
gltf_node.h
gltf_skeleton.cpp
gltf_skeleton.h
gltf_skin.cpp
gltf_skin.h
gltf_spec_gloss.cpp
gltf_spec_gloss.h
gltf_state.cpp
gltf_state.h
gltf_texture.cpp
gltf_texture.h
register_types.cpp
register_types.h
SCsub