godot/scene/2d/collision_polygon_2d.cpp
Pedro J. Estébanez d7195c18d7 Update collision shapes data on tree entered
This is needed because the final startup values for shapes may change between parenting and entering the scene tree. For instance, if the collision shape belongs to a inherited scene.

Fixes #8896.
2018-01-11 21:29:46 +01:00

351 lines
10 KiB
C++

/*************************************************************************/
/* collision_polygon_2d.cpp */
/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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#include "collision_polygon_2d.h"
#include "collision_object_2d.h"
#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
#include "thirdparty/misc/triangulator.h"
void CollisionPolygon2D::_add_to_collision_object(Object *p_obj) {
if (unparenting || !can_update_body)
return;
CollisionObject2D *co = p_obj->cast_to<CollisionObject2D>();
ERR_FAIL_COND(!co);
if (polygon.size() == 0)
return;
bool solids = build_mode == BUILD_SOLIDS;
if (solids) {
//here comes the sun, lalalala
//decompose concave into multiple convex polygons and add them
Vector<Vector<Vector2> > decomp = _decompose_in_convex();
shape_from = co->get_shape_count();
for (int i = 0; i < decomp.size(); i++) {
Ref<ConvexPolygonShape2D> convex = memnew(ConvexPolygonShape2D);
convex->set_points(decomp[i]);
co->add_shape(convex, get_transform());
if (trigger)
co->set_shape_as_trigger(co->get_shape_count() - 1, true);
}
shape_to = co->get_shape_count() - 1;
if (shape_to < shape_from) {
shape_from = -1;
shape_to = -1;
}
} else {
Ref<ConcavePolygonShape2D> concave = memnew(ConcavePolygonShape2D);
DVector<Vector2> segments;
segments.resize(polygon.size() * 2);
DVector<Vector2>::Write w = segments.write();
for (int i = 0; i < polygon.size(); i++) {
w[(i << 1) + 0] = polygon[i];
w[(i << 1) + 1] = polygon[(i + 1) % polygon.size()];
}
w = DVector<Vector2>::Write();
concave->set_segments(segments);
co->add_shape(concave, get_transform());
if (trigger)
co->set_shape_as_trigger(co->get_shape_count() - 1, true);
shape_from = co->get_shape_count() - 1;
shape_to = co->get_shape_count() - 1;
}
//co->add_shape(shape,get_transform());
}
void CollisionPolygon2D::_update_xform_in_parent() {
if (shape_from >= 0 && shape_to >= 0) {
CollisionObject2D *co = get_parent()->cast_to<CollisionObject2D>();
for (int i = shape_from; i <= shape_to; i++) {
co->set_shape_transform(i, get_transform());
}
}
}
void CollisionPolygon2D::_update_parent() {
if (!can_update_body)
return;
Node *parent = get_parent();
if (!parent)
return;
CollisionObject2D *co = parent->cast_to<CollisionObject2D>();
if (!co)
return;
co->_update_shapes_from_children();
}
Vector<Vector<Vector2> > CollisionPolygon2D::_decompose_in_convex() {
Vector<Vector<Vector2> > decomp;
#if 0
//fast but imprecise triangulator, gave us problems
decomp = Geometry::decompose_polygon(polygon);
#else
List<TriangulatorPoly> in_poly, out_poly;
TriangulatorPoly inp;
inp.Init(polygon.size());
for (int i = 0; i < polygon.size(); i++) {
inp.GetPoint(i) = polygon[i];
}
inp.SetOrientation(TRIANGULATOR_CCW);
in_poly.push_back(inp);
TriangulatorPartition tpart;
if (tpart.ConvexPartition_HM(&in_poly, &out_poly) == 0) { //failed!
ERR_PRINT("Convex decomposing failed!");
return decomp;
}
decomp.resize(out_poly.size());
int idx = 0;
for (List<TriangulatorPoly>::Element *I = out_poly.front(); I; I = I->next()) {
TriangulatorPoly &tp = I->get();
decomp[idx].resize(tp.GetNumPoints());
for (int i = 0; i < tp.GetNumPoints(); i++) {
decomp[idx][i] = tp.GetPoint(i);
}
idx++;
}
#endif
return decomp;
}
void CollisionPolygon2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
unparenting = false;
can_update_body = get_tree()->is_editor_hint();
if (!get_tree()->is_editor_hint()) {
_update_xform_in_parent();
//display above all else
set_z_as_relative(false);
set_z(VS::CANVAS_ITEM_Z_MAX - 1);
}
} break;
case NOTIFICATION_EXIT_TREE: {
can_update_body = false;
} break;
case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
if (!is_inside_tree())
break;
if (can_update_body) {
_update_parent();
} else {
_update_xform_in_parent();
}
} break;
case NOTIFICATION_DRAW: {
if (!get_tree()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
break;
}
for (int i = 0; i < polygon.size(); i++) {
Vector2 p = polygon[i];
Vector2 n = polygon[(i + 1) % polygon.size()];
draw_line(p, n, Color(0.9, 0.2, 0.0, 0.8), 3);
}
#define DEBUG_DECOMPOSE
#if defined(TOOLS_ENABLED) && defined(DEBUG_DECOMPOSE)
Vector<Vector<Vector2> > decomp = _decompose_in_convex();
Color c(0.4, 0.9, 0.1);
for (int i = 0; i < decomp.size(); i++) {
c.set_hsv(Math::fmod(c.get_h() + 0.738, 1), c.get_s(), c.get_v(), 0.5);
draw_colored_polygon(decomp[i], c);
}
#else
draw_colored_polygon(polygon, get_tree()->get_debug_collisions_color());
#endif
} break;
case NOTIFICATION_UNPARENTED: {
unparenting = true;
_update_parent();
} break;
}
}
void CollisionPolygon2D::set_polygon(const Vector<Point2> &p_polygon) {
polygon = p_polygon;
if (can_update_body) {
for (int i = 0; i < polygon.size(); i++) {
if (i == 0)
aabb = Rect2(polygon[i], Size2());
else
aabb.expand_to(polygon[i]);
}
if (aabb == Rect2()) {
aabb = Rect2(-10, -10, 20, 20);
} else {
aabb.pos -= aabb.size * 0.3;
aabb.size += aabb.size * 0.6;
}
_update_parent();
}
update();
update_configuration_warning();
}
Vector<Point2> CollisionPolygon2D::get_polygon() const {
return polygon;
}
void CollisionPolygon2D::set_build_mode(BuildMode p_mode) {
ERR_FAIL_INDEX(p_mode, 2);
build_mode = p_mode;
_update_parent();
}
CollisionPolygon2D::BuildMode CollisionPolygon2D::get_build_mode() const {
return build_mode;
}
Rect2 CollisionPolygon2D::get_item_rect() const {
return aabb;
}
void CollisionPolygon2D::set_trigger(bool p_trigger) {
trigger = p_trigger;
_update_parent();
if (!can_update_body && is_inside_tree() && shape_from >= 0 && shape_to >= 0) {
CollisionObject2D *co = get_parent()->cast_to<CollisionObject2D>();
for (int i = shape_from; i <= shape_to; i++) {
co->set_shape_as_trigger(i, p_trigger);
}
}
}
bool CollisionPolygon2D::is_trigger() const {
return trigger;
}
void CollisionPolygon2D::_set_shape_range(const Vector2 &p_range) {
shape_from = p_range.x;
shape_to = p_range.y;
}
Vector2 CollisionPolygon2D::_get_shape_range() const {
return Vector2(shape_from, shape_to);
}
String CollisionPolygon2D::get_configuration_warning() const {
if (!get_parent()->cast_to<CollisionObject2D>()) {
return TTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape.");
}
if (polygon.empty()) {
return TTR("An empty CollisionPolygon2D has no effect on collision.");
}
return String();
}
void CollisionPolygon2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_add_to_collision_object"), &CollisionPolygon2D::_add_to_collision_object);
ObjectTypeDB::bind_method(_MD("set_polygon", "polygon"), &CollisionPolygon2D::set_polygon);
ObjectTypeDB::bind_method(_MD("get_polygon"), &CollisionPolygon2D::get_polygon);
ObjectTypeDB::bind_method(_MD("set_build_mode", "build_mode"), &CollisionPolygon2D::set_build_mode);
ObjectTypeDB::bind_method(_MD("get_build_mode"), &CollisionPolygon2D::get_build_mode);
ObjectTypeDB::bind_method(_MD("set_trigger", "trigger"), &CollisionPolygon2D::set_trigger);
ObjectTypeDB::bind_method(_MD("is_trigger"), &CollisionPolygon2D::is_trigger);
ObjectTypeDB::bind_method(_MD("_set_shape_range", "shape_range"), &CollisionPolygon2D::_set_shape_range);
ObjectTypeDB::bind_method(_MD("_get_shape_range"), &CollisionPolygon2D::_get_shape_range);
ObjectTypeDB::bind_method(_MD("get_collision_object_first_shape"), &CollisionPolygon2D::get_collision_object_first_shape);
ObjectTypeDB::bind_method(_MD("get_collision_object_last_shape"), &CollisionPolygon2D::get_collision_object_last_shape);
ADD_PROPERTY(PropertyInfo(Variant::INT, "build_mode", PROPERTY_HINT_ENUM, "Solids,Segments"), _SCS("set_build_mode"), _SCS("get_build_mode"));
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2_ARRAY, "polygon"), _SCS("set_polygon"), _SCS("get_polygon"));
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "shape_range", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), _SCS("_set_shape_range"), _SCS("_get_shape_range"));
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "trigger"), _SCS("set_trigger"), _SCS("is_trigger"));
}
CollisionPolygon2D::CollisionPolygon2D() {
aabb = Rect2(-10, -10, 20, 20);
build_mode = BUILD_SOLIDS;
trigger = false;
unparenting = false;
shape_from = -1;
shape_to = -1;
can_update_body = false;
set_notify_local_transform(true);
}