* Support KHR_texture_transform. * Support exporting glTF2 * Support exporting instanced scenes * Extract into a gltf state and gltf document * Add a tools menu for exporting gltf2
64 lines
3 KiB
C++
64 lines
3 KiB
C++
/*************************************************************************/
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/* scene_importer_mesh_node_3d.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef EDITOR_SCENE_IMPORTER_MESH_NODE_3D_H
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#define EDITOR_SCENE_IMPORTER_MESH_NODE_3D_H
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#include "editor/import/scene_importer_mesh.h"
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#include "scene/3d/node_3d.h"
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#include "scene/resources/skin.h"
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class EditorSceneImporterMesh;
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class EditorSceneImporterMeshNode3D : public Node3D {
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GDCLASS(EditorSceneImporterMeshNode3D, Node3D)
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Ref<EditorSceneImporterMesh> mesh;
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Ref<Skin> skin;
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NodePath skeleton_path;
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Vector<Ref<Material>> surface_materials;
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protected:
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static void _bind_methods();
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public:
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void set_mesh(const Ref<EditorSceneImporterMesh> &p_mesh);
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Ref<EditorSceneImporterMesh> get_mesh() const;
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void set_skin(const Ref<Skin> &p_skin);
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Ref<Skin> get_skin() const;
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void set_surface_material(int p_idx, const Ref<Material> &p_material);
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Ref<Material> get_surface_material(int p_idx) const;
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void set_skeleton_path(const NodePath &p_path);
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NodePath get_skeleton_path() const;
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};
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#endif
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