godot/servers/audio
Lyuma d800329d16 Add AudioEffectCapture
AudioEffectCapture allows access to the microphone and other audio on an audio bus in real-time.

Co-Authored-By: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2021-02-02 09:22:16 -08:00
..
effects Add AudioEffectCapture 2021-02-02 09:22:16 -08:00
audio_driver_dummy.cpp Modernize Thread 2021-01-29 12:02:13 +01:00
audio_driver_dummy.h Modernize Thread 2021-01-29 12:02:13 +01:00
audio_effect.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_effect.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_filter_sw.cpp Use Math_TAU and deg2rad/rad2deg in more places and optimize code 2021-01-09 03:47:14 -05:00
audio_filter_sw.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_rb_resampler.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_rb_resampler.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_stream.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_stream.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00