godot/core/io/stream_peer_ssl.h
Fabio Alessandrelli 0e56377e96 Allow system certs file to be used by Editor.
Note, it will only used by the Editor, not when running the game.
This allows package maintainer to compile Godot to use system installed
certificates when accessing the AssetLib.
2018-09-15 14:45:54 +02:00

84 lines
3.5 KiB
C++

/*************************************************************************/
/* stream_peer_ssl.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef STREAM_PEER_SSL_H
#define STREAM_PEER_SSL_H
#include "core/io/stream_peer.h"
class StreamPeerSSL : public StreamPeer {
GDCLASS(StreamPeerSSL, StreamPeer);
public:
typedef void (*LoadCertsFromMemory)(const PoolByteArray &p_certs);
protected:
static StreamPeerSSL *(*_create)();
static void _bind_methods();
static LoadCertsFromMemory load_certs_func;
static bool available;
bool blocking_handshake;
public:
enum Status {
STATUS_DISCONNECTED,
STATUS_HANDSHAKING,
STATUS_CONNECTED,
STATUS_ERROR,
STATUS_ERROR_HOSTNAME_MISMATCH
};
void set_blocking_handshake_enabled(bool p_enabled);
bool is_blocking_handshake_enabled() const;
virtual void poll() = 0;
virtual Error accept_stream(Ref<StreamPeer> p_base) = 0;
virtual Error connect_to_stream(Ref<StreamPeer> p_base, bool p_validate_certs = false, const String &p_for_hostname = String()) = 0;
virtual Status get_status() const = 0;
virtual void disconnect_from_stream() = 0;
static StreamPeerSSL *create();
static PoolByteArray get_cert_file_as_array(String p_path);
static PoolByteArray get_project_cert_array();
static void load_certs_from_file(String p_path);
static void load_certs_from_memory(const PoolByteArray &p_memory);
static bool is_available();
StreamPeerSSL();
};
VARIANT_ENUM_CAST(StreamPeerSSL::Status);
#endif // STREAM_PEER_SSL_H