godot/platform/windows/packet_peer_udp_winsock.h
Rémi Verschelde d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00

85 lines
3.4 KiB
C++

/*************************************************************************/
/* packet_peer_udp_winsock.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef PACKET_PEER_UDP_WINSOCK_H
#define PACKET_PEER_UDP_WINSOCK_H
#include "io/packet_peer_udp.h"
#include "ring_buffer.h"
class PacketPeerUDPWinsock : public PacketPeerUDP {
enum {
PACKET_BUFFER_SIZE=65536
};
mutable RingBuffer<uint8_t> rb;
uint8_t recv_buffer[PACKET_BUFFER_SIZE];
mutable uint8_t packet_buffer[PACKET_BUFFER_SIZE];
mutable IP_Address packet_ip;
mutable int packet_port;
mutable int queue_count;
int sockfd;
IP_Address peer_addr;
int peer_port;
_FORCE_INLINE_ int _get_socket();
static PacketPeerUDP* _create();
bool blocking;
void _set_blocking(bool p_blocking);
Error _poll(bool p_wait);
public:
virtual int get_available_packet_count() const;
virtual Error get_packet(const uint8_t **r_buffer,int &r_buffer_size) const;
virtual Error put_packet(const uint8_t *p_buffer,int p_buffer_size);
virtual int get_max_packet_size() const;
virtual Error listen(int p_port, int p_recv_buffer_size=65536);
virtual void close();
virtual Error wait();
virtual bool is_listening() const;
virtual IP_Address get_packet_address() const;
virtual int get_packet_port() const;
virtual void set_send_address(const IP_Address& p_address,int p_port);
static void make_default();
PacketPeerUDPWinsock();
~PacketPeerUDPWinsock();
};
#endif // PACKET_PEER_UDP_WINSOCK_H