godot/scene/register_scene_types.cpp
Rémi Verschelde d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00

673 lines
24 KiB
C++

/*************************************************************************/
/* register_scene_types.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "register_scene_types.h"
#include "os/os.h"
#include "globals.h"
#include "scene/io/resource_format_image.h"
#include "scene/io/resource_format_wav.h"
//#include "scene/io/scene_format_script.h"
#include "resources/default_theme/default_theme.h"
#include "object_type_db.h"
#include "scene/main/canvas_layer.h"
#include "scene/main/instance_placeholder.h"
#include "scene/main/viewport.h"
#include "scene/main/http_request.h"
#include "scene/gui/control.h"
#include "scene/gui/texture_progress.h"
#include "scene/gui/button.h"
#include "scene/gui/link_button.h"
#include "scene/gui/button_array.h"
#include "scene/gui/button_group.h"
#include "scene/gui/label.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/scroll_bar.h"
#include "scene/gui/progress_bar.h"
#include "scene/gui/slider.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/option_button.h"
#include "scene/gui/color_picker.h"
#include "scene/gui/texture_frame.h"
#include "scene/gui/patch_9_frame.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/check_box.h"
#include "scene/gui/check_button.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/tabs.h"
#include "scene/gui/center_container.h"
#include "scene/gui/scroll_container.h"
#include "scene/gui/margin_container.h"
#include "scene/gui/panel.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/file_dialog.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/tree.h"
#include "scene/gui/item_list.h"
#include "scene/gui/text_edit.h"
#include "scene/gui/texture_button.h"
#include "scene/gui/separator.h"
#include "scene/gui/rich_text_label.h"
#include "scene/gui/box_container.h"
#include "scene/gui/grid_container.h"
#include "scene/gui/split_container.h"
#include "scene/gui/video_player.h"
#include "scene/gui/reference_frame.h"
#include "scene/gui/graph_node.h"
#include "scene/gui/graph_edit.h"
#include "scene/gui/tool_button.h"
#include "scene/resources/video_stream.h"
#include "scene/2d/particles_2d.h"
#include "scene/2d/path_2d.h"
#include "scene/2d/light_2d.h"
#include "scene/2d/light_occluder_2d.h"
#include "scene/2d/canvas_item.h"
#include "scene/2d/sprite.h"
#include "scene/2d/animated_sprite.h"
#include "scene/2d/polygon_2d.h"
#include "scene/2d/back_buffer_copy.h"
#include "scene/2d/visibility_notifier_2d.h"
#include "scene/2d/physics_body_2d.h"
#include "scene/2d/ray_cast_2d.h"
#include "scene/2d/joints_2d.h"
#include "scene/2d/area_2d.h"
#include "scene/2d/camera_2d.h"
#include "scene/2d/collision_shape_2d.h"
#include "scene/2d/collision_polygon_2d.h"
#include "scene/2d/parallax_background.h"
#include "scene/2d/parallax_layer.h"
#include "scene/2d/sound_player_2d.h"
#include "scene/2d/sample_player_2d.h"
#include "scene/2d/screen_button.h"
#include "scene/2d/remote_transform_2d.h"
#include "scene/2d/y_sort.h"
#include "scene/2d/navigation2d.h"
#include "scene/2d/canvas_modulate.h"
#include "scene/2d/position_2d.h"
#include "scene/2d/tile_map.h"
//#include "scene/2d/tile_map.h"
#include "scene/resources/tile_set.h"
#include "scene/animation/animation_player.h"
#include "scene/animation/animation_tree_player.h"
#include "scene/animation/tween.h"
#include "scene/main/scene_main_loop.h"
#include "scene/main/resource_preloader.h"
#include "scene/resources/packed_scene.h"
#include "scene/main/scene_main_loop.h"
#include "scene/resources/surface_tool.h"
#include "scene/resources/mesh_data_tool.h"
#include "scene/resources/scene_preloader.h"
#include "scene/resources/dynamic_font.h"
#include "scene/resources/dynamic_font_stb.h"
#include "scene/main/timer.h"
#include "scene/audio/stream_player.h"
#include "scene/audio/event_player.h"
#include "scene/audio/sound_room_params.h"
#include "scene/resources/sphere_shape.h"
#include "scene/resources/ray_shape.h"
#include "scene/resources/box_shape.h"
#include "scene/resources/capsule_shape.h"
#include "scene/resources/plane_shape.h"
#include "scene/resources/convex_polygon_shape.h"
#include "scene/resources/concave_polygon_shape.h"
#include "scene/resources/shape_line_2d.h"
#include "scene/resources/circle_shape_2d.h"
#include "scene/resources/segment_shape_2d.h"
#include "scene/resources/rectangle_shape_2d.h"
#include "scene/resources/capsule_shape_2d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/mesh_library.h"
#include "scene/resources/polygon_path_finder.h"
#include "scene/resources/sample.h"
#include "scene/audio/sample_player.h"
#include "scene/resources/texture.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
#include "scene/resources/room.h"
#include "scene/resources/shader_graph.h"
#include "scene/resources/world.h"
#include "scene/resources/world_2d.h"
#include "scene/resources/sample_library.h"
#include "scene/resources/audio_stream.h"
#include "scene/resources/gibberish_stream.h"
#include "scene/resources/bit_mask.h"
#include "scene/resources/color_ramp.h"
#include "scene/scene_string_names.h"
#include "scene/3d/spatial.h"
#include "scene/3d/skeleton.h"
#include "scene/3d/bone_attachment.h"
#include "scene/3d/room_instance.h"
#include "scene/3d/path.h"
#include "scene/3d/scenario_fx.h"
#include "scene/3d/visibility_notifier.h"
#ifndef _3D_DISABLED
#include "scene/3d/camera.h"
#include "scene/3d/listener.h"
#include "scene/3d/interpolated_camera.h"
#include "scene/3d/position_3d.h"
#include "scene/3d/test_cube.h"
#include "scene/3d/mesh_instance.h"
#include "scene/3d/quad.h"
#include "scene/3d/light.h"
#include "scene/3d/particles.h"
#include "scene/3d/portal.h"
#include "scene/resources/environment.h"
#include "scene/3d/physics_body.h"
#include "scene/3d/vehicle_body.h"
#include "scene/3d/body_shape.h"
#include "scene/3d/area.h"
#include "scene/3d/physics_joint.h"
#include "scene/3d/multimesh_instance.h"
#include "scene/3d/baked_light_instance.h"
#include "scene/3d/ray_cast.h"
#include "scene/3d/immediate_geometry.h"
#include "scene/3d/sprite_3d.h"
#include "scene/3d/spatial_sample_player.h"
#include "scene/3d/spatial_stream_player.h"
#include "scene/3d/proximity_group.h"
#include "scene/3d/navigation_mesh.h"
#include "scene/3d/navigation.h"
#include "scene/3d/collision_polygon.h"
#endif
#include "scene/resources/scene_format_text.h"
static ResourceFormatLoaderImage *resource_loader_image=NULL;
static ResourceFormatLoaderWAV *resource_loader_wav=NULL;
#ifdef TOOLS_ENABLED
#endif
static ResourceFormatLoaderTheme *resource_loader_theme=NULL;
static ResourceFormatLoaderShader *resource_loader_shader=NULL;
static ResourceFormatSaverText *resource_saver_text=NULL;
static ResourceFormatLoaderText *resource_loader_text=NULL;
static ResourceFormatLoaderDynamicFont *resource_loader_dynamic_font=NULL;
//static SceneStringNames *string_names;
void register_scene_types() {
SceneStringNames::create();
OS::get_singleton()->yield(); //may take time to init
Node::init_node_hrcr();
resource_loader_image = memnew( ResourceFormatLoaderImage );
ResourceLoader::add_resource_format_loader( resource_loader_image );
resource_loader_wav = memnew( ResourceFormatLoaderWAV );
ResourceLoader::add_resource_format_loader( resource_loader_wav );
resource_loader_dynamic_font = memnew( ResourceFormatLoaderDynamicFont );
ResourceLoader::add_resource_format_loader( resource_loader_dynamic_font );
#ifdef TOOLS_ENABLED
//scene first!
#endif
resource_loader_theme = memnew( ResourceFormatLoaderTheme );
ResourceLoader::add_resource_format_loader( resource_loader_theme );
resource_loader_shader = memnew( ResourceFormatLoaderShader );
ResourceLoader::add_resource_format_loader( resource_loader_shader );
bool default_theme_hidpi=GLOBAL_DEF("display/use_hidpi_theme",false);
Globals::get_singleton()->set_custom_property_info("display/use_hidpi_theme",PropertyInfo(Variant::BOOL,"display/use_hidpi_theme",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_DEFAULT|PROPERTY_USAGE_RESTART_IF_CHANGED));
String theme_path = GLOBAL_DEF("display/custom_theme","");
Globals::get_singleton()->set_custom_property_info("display/custom_theme",PropertyInfo(Variant::STRING,"display/custom_theme",PROPERTY_HINT_FILE,"*.tres,*.res",PROPERTY_USAGE_DEFAULT|PROPERTY_USAGE_RESTART_IF_CHANGED));
String font_path = GLOBAL_DEF("display/custom_theme_font","");
Globals::get_singleton()->set_custom_property_info("display/custom_theme_font",PropertyInfo(Variant::STRING,"display/custom_theme_font",PROPERTY_HINT_FILE,"*.tres,*.res,*.fnt",PROPERTY_USAGE_DEFAULT|PROPERTY_USAGE_RESTART_IF_CHANGED));
if (theme_path!=String()) {
Ref<Theme> theme = ResourceLoader::load(theme_path);
if (theme.is_valid()) {
Theme::set_default(theme);
}
} else {
Ref<Font> font;
if (font_path!=String()) {
font=ResourceLoader::load(font_path);
}
make_default_theme(default_theme_hidpi,font);
}
OS::get_singleton()->yield(); //may take time to init
ObjectTypeDB::register_type<Object>();
ObjectTypeDB::register_type<Node>();
ObjectTypeDB::register_virtual_type<InstancePlaceholder>();
ObjectTypeDB::register_type<Viewport>();
ObjectTypeDB::register_virtual_type<RenderTargetTexture>();
ObjectTypeDB::register_type<HTTPRequest>();
ObjectTypeDB::register_type<Timer>();
ObjectTypeDB::register_type<CanvasLayer>();
ObjectTypeDB::register_type<CanvasModulate>();
ObjectTypeDB::register_type<ResourcePreloader>();
/* REGISTER GUI */
ObjectTypeDB::register_type<ButtonGroup>();
ObjectTypeDB::register_virtual_type<BaseButton>();
OS::get_singleton()->yield(); //may take time to init
ObjectTypeDB::register_type<ShortCut>();
ObjectTypeDB::register_type<Control>();
// ObjectTypeDB::register_type<EmptyControl>();
ObjectTypeDB::add_compatibility_type("EmptyControl","Control");
ObjectTypeDB::register_type<Button>();
ObjectTypeDB::register_type<Label>();
ObjectTypeDB::register_type<HScrollBar>();
ObjectTypeDB::register_type<VScrollBar>();
ObjectTypeDB::register_type<ProgressBar>();
ObjectTypeDB::register_type<HSlider>();
ObjectTypeDB::register_type<VSlider>();
ObjectTypeDB::register_type<Popup>();
ObjectTypeDB::register_type<PopupPanel>();
ObjectTypeDB::register_type<MenuButton>();
ObjectTypeDB::register_type<CheckBox>();
ObjectTypeDB::register_type<CheckButton>();
ObjectTypeDB::register_type<ToolButton>();
ObjectTypeDB::register_type<LinkButton>();
ObjectTypeDB::register_type<Panel>();
ObjectTypeDB::register_type<Range>();
OS::get_singleton()->yield(); //may take time to init
ObjectTypeDB::register_type<TextureFrame>();
ObjectTypeDB::register_type<Patch9Frame>();
ObjectTypeDB::register_type<TabContainer>();
ObjectTypeDB::register_type<Tabs>();
ObjectTypeDB::register_virtual_type<Separator>();
ObjectTypeDB::register_type<HSeparator>();
ObjectTypeDB::register_type<VSeparator>();
ObjectTypeDB::register_type<TextureButton>();
ObjectTypeDB::register_type<Container>();
ObjectTypeDB::register_virtual_type<BoxContainer>();
ObjectTypeDB::register_type<HBoxContainer>();
ObjectTypeDB::register_type<VBoxContainer>();
ObjectTypeDB::register_type<GridContainer>();
ObjectTypeDB::register_type<CenterContainer>();
ObjectTypeDB::register_type<ScrollContainer>();
ObjectTypeDB::register_type<PanelContainer>();
ObjectTypeDB::register_virtual_type<SplitContainer>();
ObjectTypeDB::register_type<HSplitContainer>();
ObjectTypeDB::register_type<VSplitContainer>();
ObjectTypeDB::register_type<GraphNode>();
ObjectTypeDB::register_type<GraphEdit>();
OS::get_singleton()->yield(); //may take time to init
ObjectTypeDB::register_virtual_type<ButtonArray>();
ObjectTypeDB::register_type<HButtonArray>();
ObjectTypeDB::register_type<VButtonArray>();
ObjectTypeDB::register_type<TextureProgress>();
ObjectTypeDB::register_type<ItemList>();
#ifndef ADVANCED_GUI_DISABLED
ObjectTypeDB::register_type<FileDialog>();
ObjectTypeDB::register_type<LineEdit>();
ObjectTypeDB::register_type<PopupMenu>();
ObjectTypeDB::register_type<Tree>();
ObjectTypeDB::register_type<TextEdit>();
ObjectTypeDB::register_virtual_type<TreeItem>();
ObjectTypeDB::register_type<OptionButton>();
ObjectTypeDB::register_type<SpinBox>();
ObjectTypeDB::register_type<ReferenceFrame>();
ObjectTypeDB::register_type<ColorPicker>();
ObjectTypeDB::register_type<ColorPickerButton>();
ObjectTypeDB::register_type<RichTextLabel>();
ObjectTypeDB::register_type<PopupDialog>();
ObjectTypeDB::register_type<WindowDialog>();
ObjectTypeDB::register_type<AcceptDialog>();
ObjectTypeDB::register_type<ConfirmationDialog>();
ObjectTypeDB::register_type<VideoPlayer>();
ObjectTypeDB::register_type<MarginContainer>();
OS::get_singleton()->yield(); //may take time to init
#endif
/* REGISTER 3D */
ObjectTypeDB::register_type<Spatial>();
ObjectTypeDB::register_virtual_type<SpatialGizmo>();
ObjectTypeDB::register_type<Skeleton>();
ObjectTypeDB::register_type<AnimationPlayer>();
ObjectTypeDB::register_type<Tween>();
OS::get_singleton()->yield(); //may take time to init
#ifndef _3D_DISABLED
ObjectTypeDB::register_type<BoneAttachment>();
ObjectTypeDB::register_virtual_type<VisualInstance>();
ObjectTypeDB::register_type<Camera>();
ObjectTypeDB::register_type<Listener>();
ObjectTypeDB::register_type<InterpolatedCamera>();
ObjectTypeDB::register_type<TestCube>();
ObjectTypeDB::register_type<MeshInstance>();
ObjectTypeDB::register_type<ImmediateGeometry>();
ObjectTypeDB::register_type<Sprite3D>();
ObjectTypeDB::register_type<AnimatedSprite3D>();
ObjectTypeDB::register_virtual_type<Light>();
ObjectTypeDB::register_type<DirectionalLight>();
ObjectTypeDB::register_type<OmniLight>();
ObjectTypeDB::register_type<SpotLight>();
ObjectTypeDB::register_type<AnimationTreePlayer>();
ObjectTypeDB::register_type<Portal>();
ObjectTypeDB::register_type<Particles>();
ObjectTypeDB::register_type<Position3D>();
ObjectTypeDB::register_type<Quad>();
ObjectTypeDB::register_type<NavigationMeshInstance>();
ObjectTypeDB::register_type<NavigationMesh>();
ObjectTypeDB::register_type<Navigation>();
OS::get_singleton()->yield(); //may take time to init
ObjectTypeDB::register_virtual_type<CollisionObject>();
ObjectTypeDB::register_type<StaticBody>();
ObjectTypeDB::register_type<RigidBody>();
ObjectTypeDB::register_type<KinematicBody>();
ObjectTypeDB::register_type<VehicleBody>();
ObjectTypeDB::register_type<VehicleWheel>();
ObjectTypeDB::register_type<Area>();
ObjectTypeDB::register_type<ProximityGroup>();
ObjectTypeDB::register_type<CollisionShape>();
ObjectTypeDB::register_type<CollisionPolygon>();
ObjectTypeDB::register_type<RayCast>();
ObjectTypeDB::register_type<MultiMeshInstance>();
ObjectTypeDB::register_type<Room>();
ObjectTypeDB::register_type<Curve3D>();
ObjectTypeDB::register_type<Path>();
ObjectTypeDB::register_type<PathFollow>();
ObjectTypeDB::register_type<VisibilityNotifier>();
ObjectTypeDB::register_type<VisibilityEnabler>();
ObjectTypeDB::register_type<BakedLightInstance>();
ObjectTypeDB::register_type<BakedLightSampler>();
ObjectTypeDB::register_type<WorldEnvironment>();
ObjectTypeDB::register_virtual_type<Joint>();
ObjectTypeDB::register_type<PinJoint>();
ObjectTypeDB::register_type<HingeJoint>();
ObjectTypeDB::register_type<SliderJoint>();
ObjectTypeDB::register_type<ConeTwistJoint>();
ObjectTypeDB::register_type<Generic6DOFJoint>();
//scenariofx
OS::get_singleton()->yield(); //may take time to init
ObjectTypeDB::register_type<SpatialSamplePlayer>();
ObjectTypeDB::register_type<SpatialStreamPlayer>();
ObjectTypeDB::register_type<SoundRoomParams>();
#endif
ObjectTypeDB::register_type<MeshLibrary>();
AcceptDialog::set_swap_ok_cancel( GLOBAL_DEF("display/swap_ok_cancel",bool(OS::get_singleton()->get_swap_ok_cancel())) );
ObjectTypeDB::register_type<SamplePlayer>();
ObjectTypeDB::register_type<StreamPlayer>();
ObjectTypeDB::register_type<EventPlayer>();
ObjectTypeDB::register_type<CanvasItemMaterial>();
ObjectTypeDB::register_virtual_type<CanvasItem>();
ObjectTypeDB::register_type<Node2D>();
ObjectTypeDB::register_type<Particles2D>();
ObjectTypeDB::register_type<ParticleAttractor2D>();
ObjectTypeDB::register_type<Sprite>();
ObjectTypeDB::register_type<ViewportSprite>();
ObjectTypeDB::register_type<SpriteFrames>();
ObjectTypeDB::register_type<AnimatedSprite>();
ObjectTypeDB::register_type<Position2D>();
ObjectTypeDB::register_virtual_type<CollisionObject2D>();
ObjectTypeDB::register_virtual_type<PhysicsBody2D>();
ObjectTypeDB::register_type<StaticBody2D>();
ObjectTypeDB::register_type<RigidBody2D>();
ObjectTypeDB::register_type<KinematicBody2D>();
ObjectTypeDB::register_type<Area2D>();
ObjectTypeDB::register_type<CollisionShape2D>();
ObjectTypeDB::register_type<CollisionPolygon2D>();
ObjectTypeDB::register_type<RayCast2D>();
ObjectTypeDB::register_type<VisibilityNotifier2D>();
ObjectTypeDB::register_type<VisibilityEnabler2D>();
ObjectTypeDB::register_type<Polygon2D>();
ObjectTypeDB::register_type<Light2D>();
ObjectTypeDB::register_type<LightOccluder2D>();
ObjectTypeDB::register_type<OccluderPolygon2D>();
ObjectTypeDB::register_type<YSort>();
ObjectTypeDB::register_type<BackBufferCopy>();
if (bool(GLOBAL_DEF("physics/remove_collision_helpers_at_runtime",false))) {
ObjectTypeDB::set_type_enabled("CollisionShape2D",false);
ObjectTypeDB::set_type_enabled("CollisionPolygon2D",false);
ObjectTypeDB::set_type_enabled("CollisionShape",false);
ObjectTypeDB::set_type_enabled("CollisionPolygon",false);
}
OS::get_singleton()->yield(); //may take time to init
ObjectTypeDB::register_type<Camera2D>();
ObjectTypeDB::register_virtual_type<Joint2D>();
ObjectTypeDB::register_type<PinJoint2D>();
ObjectTypeDB::register_type<GrooveJoint2D>();
ObjectTypeDB::register_type<DampedSpringJoint2D>();
ObjectTypeDB::register_type<TileSet>();
ObjectTypeDB::register_type<TileMap>();
ObjectTypeDB::register_type<ParallaxBackground>();
ObjectTypeDB::register_type<ParallaxLayer>();
ObjectTypeDB::register_virtual_type<SoundPlayer2D>();
ObjectTypeDB::register_type<SamplePlayer2D>();
ObjectTypeDB::register_type<TouchScreenButton>();
ObjectTypeDB::register_type<RemoteTransform2D>();
OS::get_singleton()->yield(); //may take time to init
/* REGISTER RESOURCES */
ObjectTypeDB::register_virtual_type<Shader>();
ObjectTypeDB::register_virtual_type<ShaderGraph>();
ObjectTypeDB::register_type<CanvasItemShader>();
ObjectTypeDB::register_type<CanvasItemShaderGraph>();
#ifndef _3D_DISABLED
ObjectTypeDB::register_type<Mesh>();
ObjectTypeDB::register_virtual_type<Material>();
ObjectTypeDB::register_type<FixedMaterial>();
ObjectTypeDB::register_type<ShaderMaterial>();
ObjectTypeDB::register_type<RoomBounds>();
ObjectTypeDB::register_type<MaterialShaderGraph>();
ObjectTypeDB::register_type<MaterialShader>();
ObjectTypeDB::add_compatibility_type("Shader","MaterialShader");
ObjectTypeDB::add_compatibility_type("ParticleSystemMaterial","FixedMaterial");
ObjectTypeDB::add_compatibility_type("UnshadedMaterial","FixedMaterial");
ObjectTypeDB::register_type<MultiMesh>();
ObjectTypeDB::register_type<MeshLibrary>();
OS::get_singleton()->yield(); //may take time to init
ObjectTypeDB::register_type<RayShape>();
ObjectTypeDB::register_type<SphereShape>();
ObjectTypeDB::register_type<BoxShape>();
ObjectTypeDB::register_type<CapsuleShape>();
ObjectTypeDB::register_type<PlaneShape>();
ObjectTypeDB::register_type<ConvexPolygonShape>();
ObjectTypeDB::register_type<ConcavePolygonShape>();
ObjectTypeDB::register_type<SurfaceTool>();
ObjectTypeDB::register_type<MeshDataTool>();
ObjectTypeDB::register_type<BakedLight>();
OS::get_singleton()->yield(); //may take time to init
#endif
ObjectTypeDB::register_type<World>();
ObjectTypeDB::register_type<Environment>();
ObjectTypeDB::register_type<World2D>();
ObjectTypeDB::register_virtual_type<Texture>();
ObjectTypeDB::register_type<ImageTexture>();
ObjectTypeDB::register_type<AtlasTexture>();
ObjectTypeDB::register_type<LargeTexture>();
ObjectTypeDB::register_type<CubeMap>();
ObjectTypeDB::register_type<Animation>();
ObjectTypeDB::register_virtual_type<Font>();
ObjectTypeDB::register_type<BitmapFont>();
ObjectTypeDB::register_type<DynamicFontData>();
ObjectTypeDB::register_type<DynamicFont>();
ObjectTypeDB::register_type<StyleBoxEmpty>();
ObjectTypeDB::register_type<StyleBoxTexture>();
ObjectTypeDB::register_type<StyleBoxFlat>();
ObjectTypeDB::register_type<StyleBoxImageMask>();
ObjectTypeDB::register_type<Theme>();
ObjectTypeDB::add_compatibility_type("Font","BitmapFont");
ObjectTypeDB::register_type<PolygonPathFinder>();
ObjectTypeDB::register_type<BitMap>();
ObjectTypeDB::register_type<ColorRamp>();
OS::get_singleton()->yield(); //may take time to init
ObjectTypeDB::register_type<Sample>();
ObjectTypeDB::register_type<SampleLibrary>();
ObjectTypeDB::register_virtual_type<AudioStream>();
ObjectTypeDB::register_virtual_type<AudioStreamPlayback>();
//TODO: Adapt to the new AudioStream API or drop (GH-3307)
// ObjectTypeDB::register_type<AudioStreamGibberish>();
ObjectTypeDB::register_virtual_type<VideoStream>();
OS::get_singleton()->yield(); //may take time to init
ObjectTypeDB::register_virtual_type<Shape2D>();
ObjectTypeDB::register_type<LineShape2D>();
ObjectTypeDB::register_type<SegmentShape2D>();
ObjectTypeDB::register_type<RayShape2D>();
ObjectTypeDB::register_type<CircleShape2D>();
ObjectTypeDB::register_type<RectangleShape2D>();
ObjectTypeDB::register_type<CapsuleShape2D>();
ObjectTypeDB::register_type<ConvexPolygonShape2D>();
ObjectTypeDB::register_type<ConcavePolygonShape2D>();
ObjectTypeDB::register_type<Curve2D>();
ObjectTypeDB::register_type<Path2D>();
ObjectTypeDB::register_type<PathFollow2D>();
ObjectTypeDB::register_type<Navigation2D>();
ObjectTypeDB::register_type<NavigationPolygon>();
ObjectTypeDB::register_type<NavigationPolygonInstance>();
OS::get_singleton()->yield(); //may take time to init
ObjectTypeDB::register_virtual_type<SceneState>();
ObjectTypeDB::register_type<PackedScene>();
ObjectTypeDB::register_type<SceneTree>();
OS::get_singleton()->yield(); //may take time to init
resource_saver_text = memnew( ResourceFormatSaverText );
ResourceSaver::add_resource_format_saver(resource_saver_text,true);
resource_loader_text = memnew( ResourceFormatLoaderText );
ResourceLoader::add_resource_format_loader(resource_loader_text,true);
}
void unregister_scene_types() {
clear_default_theme();
memdelete( resource_loader_image );
memdelete( resource_loader_wav );
memdelete( resource_loader_dynamic_font );
#ifdef TOOLS_ENABLED
#endif
memdelete( resource_loader_theme );
memdelete( resource_loader_shader );
if (resource_saver_text) {
memdelete(resource_saver_text);
}
if (resource_loader_text) {
memdelete(resource_loader_text);
}
SceneStringNames::free();
}