godot/tools/editor/plugins/item_list_editor_plugin.cpp
Rémi Verschelde d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00

382 lines
10 KiB
C++

/*************************************************************************/
/* item_list_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "item_list_editor_plugin.h"
#include "io/resource_loader.h"
bool ItemListPlugin::_set(const StringName& p_name, const Variant& p_value) {
String name = p_name;
int idx = name.get_slice("/",0).to_int();
String what=name.get_slice("/",1);
if (what=="text")
set_item_text(idx,p_value);
else if (what=="icon")
set_item_icon(idx,p_value);
else if (what=="checkable")
set_item_checkable(idx,p_value);
else if (what=="checked")
set_item_checked(idx,p_value);
else if (what=="id")
set_item_id(idx,p_value);
else if (what=="enabled")
set_item_enabled(idx,p_value);
else if (what=="separator")
set_item_separator(idx,p_value);
else
return false;
return true;
}
bool ItemListPlugin::_get(const StringName& p_name,Variant &r_ret) const {
String name = p_name;
int idx = name.get_slice("/",0).to_int();
String what=name.get_slice("/",1);
if (what=="text")
r_ret=get_item_text(idx);
else if (what=="icon")
r_ret=get_item_icon(idx);
else if (what=="checkable")
r_ret=is_item_checkable(idx);
else if (what=="checked")
r_ret=is_item_checked(idx);
else if (what=="id")
r_ret=get_item_id(idx);
else if (what=="enabled")
r_ret=is_item_enabled(idx);
else if (what=="separator")
r_ret=is_item_separator(idx);
else
return false;
return true;
}
void ItemListPlugin::_get_property_list( List<PropertyInfo> *p_list) const {
for(int i=0;i<get_item_count();i++) {
String base=itos(i)+"/";
p_list->push_back( PropertyInfo(Variant::STRING,base+"text") );
p_list->push_back( PropertyInfo(Variant::OBJECT,base+"icon",PROPERTY_HINT_RESOURCE_TYPE,"Texture") );
int flags = get_flags();
if (flags&FLAG_CHECKABLE) {
p_list->push_back( PropertyInfo(Variant::BOOL,base+"checkable") );
p_list->push_back( PropertyInfo(Variant::BOOL,base+"checked") );
}
if (flags&FLAG_ID)
p_list->push_back( PropertyInfo(Variant::INT,base+"id",PROPERTY_HINT_RANGE,"-1,4096") );
if (flags&FLAG_ENABLE)
p_list->push_back( PropertyInfo(Variant::BOOL,base+"enabled") );
if (flags&FLAG_SEPARATOR)
p_list->push_back( PropertyInfo(Variant::BOOL,base+"separator") );
}
}
///////////////////////////////////////////////////////////////
///////////////////////// PLUGINS /////////////////////////////
///////////////////////////////////////////////////////////////
void ItemListOptionButtonPlugin::set_object(Object *p_object) {
ob = p_object->cast_to<OptionButton>();
}
bool ItemListOptionButtonPlugin::handles(Object *p_object) const {
return p_object->is_type("OptionButton");
}
int ItemListOptionButtonPlugin::get_flags() const {
return FLAG_ICON|FLAG_ID|FLAG_ENABLE;
}
void ItemListOptionButtonPlugin::add_item() {
ob->add_item( vformat(TTR("Item %d"),ob->get_item_count()));
_change_notify();
}
int ItemListOptionButtonPlugin::get_item_count() const {
return ob->get_item_count();
}
void ItemListOptionButtonPlugin::erase(int p_idx) {
ob->remove_item(p_idx);
_change_notify();
}
ItemListOptionButtonPlugin::ItemListOptionButtonPlugin() {
ob=NULL;
}
///////////////////////////////////////////////////////////////
void ItemListPopupMenuPlugin::set_object(Object *p_object) {
if (p_object->is_type("MenuButton"))
pp = p_object->cast_to<MenuButton>()->get_popup();
else
pp = p_object->cast_to<PopupMenu>();
}
bool ItemListPopupMenuPlugin::handles(Object *p_object) const {
return p_object->is_type("PopupMenu") || p_object->is_type("MenuButton");
}
int ItemListPopupMenuPlugin::get_flags() const {
return FLAG_ICON|FLAG_CHECKABLE|FLAG_ID|FLAG_ENABLE|FLAG_SEPARATOR;
}
void ItemListPopupMenuPlugin::add_item() {
pp->add_item( vformat(TTR("Item %d"),pp->get_item_count()));
_change_notify();
}
int ItemListPopupMenuPlugin::get_item_count() const {
return pp->get_item_count();
}
void ItemListPopupMenuPlugin::erase(int p_idx) {
pp->remove_item(p_idx);
_change_notify();
}
ItemListPopupMenuPlugin::ItemListPopupMenuPlugin() {
pp=NULL;
}
///////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////
void ItemListEditor::_node_removed(Node *p_node) {
if(p_node==item_list) {
item_list=NULL;
hide();
dialog->hide();
}
}
void ItemListEditor::_notification(int p_notification) {
if (p_notification==NOTIFICATION_ENTER_TREE) {
add_button->set_icon(get_icon("Add","EditorIcons"));
del_button->set_icon(get_icon("Remove","EditorIcons"));
}
}
void ItemListEditor::_add_pressed() {
if (selected_idx==-1)
return;
item_plugins[selected_idx]->add_item();
}
void ItemListEditor::_delete_pressed() {
TreeItem *ti = tree->get_selected();
if (!ti)
return;
if (ti->get_parent()!=tree->get_root())
return;
int idx = ti->get_text(0).to_int();
if (selected_idx==-1)
return;
item_plugins[selected_idx]->erase(idx);
}
void ItemListEditor::_edit_items() {
dialog->popup_centered(Vector2(300, 400));
}
void ItemListEditor::edit(Node *p_item_list) {
item_list=p_item_list;
if (!item_list) {
selected_idx=-1;
property_editor->edit(NULL);
return;
}
for(int i=0;i<item_plugins.size();i++) {
if (item_plugins[i]->handles(p_item_list)) {
item_plugins[i]->set_object(p_item_list);
property_editor->edit(item_plugins[i]);
if (has_icon(item_list->get_type(), "EditorIcons"))
toolbar_button->set_icon(get_icon(item_list->get_type(), "EditorIcons"));
else
toolbar_button->set_icon(Ref<Texture>());
selected_idx=i;
return;
}
}
selected_idx=-1;
property_editor->edit(NULL);
}
bool ItemListEditor::handles(Object *p_object) const {
for(int i=0;i<item_plugins.size();i++) {
if (item_plugins[i]->handles(p_object)) {
return true;
}
}
return false;
}
void ItemListEditor::_bind_methods() {
ObjectTypeDB::bind_method("_edit_items",&ItemListEditor::_edit_items);
ObjectTypeDB::bind_method("_add_button",&ItemListEditor::_add_pressed);
ObjectTypeDB::bind_method("_delete_button",&ItemListEditor::_delete_pressed);
}
ItemListEditor::ItemListEditor() {
selected_idx=-1;
add_child( memnew( VSeparator ) );
toolbar_button = memnew( ToolButton );
toolbar_button->set_text(TTR("Items"));
add_child(toolbar_button);
toolbar_button->connect("pressed",this,"_edit_items");
dialog = memnew( AcceptDialog );
dialog->set_title(TTR("Item List Editor"));
add_child( dialog );
VBoxContainer *vbc = memnew( VBoxContainer );
dialog->add_child(vbc);
dialog->set_child_rect(vbc);
HBoxContainer *hbc = memnew( HBoxContainer );
hbc->set_h_size_flags(SIZE_EXPAND_FILL);
vbc->add_child(hbc);
add_button = memnew( Button );
add_button->set_text(TTR("Add"));
hbc->add_child(add_button);
add_button->connect("pressed",this,"_add_button");
hbc->add_spacer();
del_button = memnew( Button );
del_button->set_text(TTR("Delete"));
hbc->add_child(del_button);
del_button->connect("pressed",this,"_delete_button");
property_editor = memnew( PropertyEditor );
property_editor->hide_top_label();
property_editor->set_subsection_selectable(true);
vbc->add_child(property_editor);
property_editor->set_v_size_flags(SIZE_EXPAND_FILL);
tree = property_editor->get_scene_tree();
}
ItemListEditor::~ItemListEditor() {
for(int i=0;i<item_plugins.size();i++)
memdelete( item_plugins[i] );
}
void ItemListEditorPlugin::edit(Object *p_object) {
item_list_editor->edit(p_object->cast_to<Node>());
}
bool ItemListEditorPlugin::handles(Object *p_object) const {
return item_list_editor->handles(p_object);
}
void ItemListEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
item_list_editor->show();
} else {
item_list_editor->hide();
item_list_editor->edit(NULL);
}
}
ItemListEditorPlugin::ItemListEditorPlugin(EditorNode *p_node) {
editor=p_node;
item_list_editor = memnew( ItemListEditor );
CanvasItemEditor::get_singleton()->add_control_to_menu_panel(item_list_editor);
item_list_editor->hide();
item_list_editor->add_plugin( memnew( ItemListOptionButtonPlugin ) );
item_list_editor->add_plugin( memnew( ItemListPopupMenuPlugin ) );
}
ItemListEditorPlugin::~ItemListEditorPlugin()
{
}