- `etc` module was renamed to `etcpak` and modified to use the new library. - PKM importer is removed in the process, it's obsolete. - Old library `etc2comp` is removed. - S3TC compression no longer done via `squish` (but decompression still is). - Slight modifications to etcpak sources for MinGW compatibility, to fix LLVM `-Wc++11-narrowing` errors, and to allow using vendored or system libpng. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
52 lines
1.2 KiB
Python
52 lines
1.2 KiB
Python
#!/usr/bin/env python
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Import("env")
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Import("env_modules")
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env_etcpak = env_modules.Clone()
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# Thirdparty source files
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thirdparty_obj = []
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thirdparty_dir = "#thirdparty/etcpak/"
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thirdparty_sources = [
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"Bitmap.cpp",
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"BitmapDownsampled.cpp",
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"BlockData.cpp",
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"ColorSpace.cpp",
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"DataProvider.cpp",
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"Debug.cpp",
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"Dither.cpp",
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"Error.cpp",
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"mmap.cpp",
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"ProcessDxtc.cpp",
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"ProcessRGB.cpp",
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"System.cpp",
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"Tables.cpp",
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"TaskDispatch.cpp",
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"Timing.cpp",
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"lz4/lz4.c",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env_etcpak.Prepend(CPPPATH=[thirdparty_dir])
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# Also requires libpng headers
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if env["builtin_libpng"]:
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env_etcpak.Prepend(CPPPATH=["#thirdparty/libpng"])
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env_thirdparty = env_etcpak.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
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env.modules_sources += thirdparty_obj
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# Godot source files
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module_obj = []
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env_etcpak.add_source_files(module_obj, "*.cpp")
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env.modules_sources += module_obj
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# Needed to force rebuilding the module files when the thirdparty library is updated.
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env.Depends(module_obj, thirdparty_obj)
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