godot/thirdparty/etcpak/Debug.hpp
K. S. Ernest (iFire) Lee d840165a32
Add etcpak library for faster ETC/ETC2/S3TC imports.
- `etc` module was renamed to `etcpak` and modified to use the new library.
- PKM importer is removed in the process, it's obsolete.
- Old library `etc2comp` is removed.
- S3TC compression no longer done via `squish` (but decompression still is).
- Slight modifications to etcpak sources for MinGW compatibility,
  to fix LLVM `-Wc++11-narrowing` errors, and to allow using vendored or
  system libpng.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-04-13 00:12:12 +02:00

28 lines
545 B
C++

#ifndef __DARKRL__DEBUG_HPP__
#define __DARKRL__DEBUG_HPP__
#ifdef DEBUG
# include <sstream>
# define DBGPRINT(msg) { std::stringstream __buf; __buf << msg; DebugLog::Message( __buf.str().c_str() ); }
#else
# define DBGPRINT(msg) ((void)0)
#endif
class DebugLog
{
public:
struct Callback
{
virtual void OnDebugMessage( const char* msg ) = 0;
};
static void Message( const char* msg );
static void AddCallback( Callback* c );
static void RemoveCallback( Callback* c );
private:
DebugLog() {}
};
#endif