godot/modules/gdnative/pluginscript
George Marques 2b9d9bc364
Remove multilevel calls
In general they are more confusing to users because they expect
inheritance to fully override parent methods. This behavior can be
enabled by script writers using a simple super() call.
2020-07-24 14:13:58 -03:00
..
pluginscript_instance.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
pluginscript_instance.h Remove multilevel calls 2020-07-24 14:13:58 -03:00
pluginscript_language.cpp Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
pluginscript_language.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
pluginscript_loader.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
pluginscript_loader.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
pluginscript_script.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
pluginscript_script.h Add override keywords. 2020-07-10 13:56:54 +01:00
register_types.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_types.h Adding missing include guards to header files identified by LGTM. 2020-03-23 04:52:36 -04:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00