godot/scene
lawnjelly c2dd51a85e Portals - fix adding statics twice
Due to an oversight in the autoplace recursive search for static objects, static objects were getting added twice to the portal renderer, which meant they were being rendered twice, lowering performance.

This PR corrects this horrendous error.
2021-07-22 20:23:57 +01:00
..
2d Merge pull request #50112 from lawnjelly/camera_2d_current 2021-07-22 12:16:44 +02:00
3d Portals - fix adding statics twice 2021-07-22 20:23:57 +01:00
animation Fixes BlendSpace2D BLEND_MODE_DISCRETE_CARRY. 2021-07-13 10:47:20 +02:00
audio Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
debugger Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
gui Merge pull request #50446 from AnilBK/graphnode-improv-3.x 2021-07-22 16:41:20 +02:00
main Added Node name to print() when printing Nodes. 2021-07-20 13:05:09 +02:00
resources [3.x] Allow reading shaders from .gdshader files 2021-07-19 23:34:23 -04:00
register_scene_types.cpp Portal occlusion culling 2021-07-14 11:43:23 +01:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
scene_string_names.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00