godot/core/math
PouleyKetchoupp d8f681029f Support for Dynamic BVH as 2D Physics broadphase
List of changes:
- Modified bvh class to handle 2D and 3D as a template
- Changes in Rect2, Vector2, Vector3 interface to uniformize template
calls
- New option in Project Settings to enable BVH for 2D Physics (enabled
by default like in 3D)
2021-04-30 15:53:15 -07:00
..
a_star.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
a_star.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
aabb.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
aabb.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_frame.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_frame.h Make audio bus channels' peak volume consistent 2021-02-05 09:26:09 +01:00
basis.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
basis.h [3.2] Use instance and first arg in Basis is_equal_approx 2021-02-09 05:09:51 -05:00
bsp_tree.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
bsp_tree.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
bvh.h Support for Dynamic BVH as 2D Physics broadphase 2021-04-30 15:53:15 -07:00
bvh_abb.h Support for Dynamic BVH as 2D Physics broadphase 2021-04-30 15:53:15 -07:00
bvh_cull.inc Support for Dynamic BVH as 2D Physics broadphase 2021-04-30 15:53:15 -07:00
bvh_debug.inc Support for Dynamic BVH as 2D Physics broadphase 2021-04-30 15:53:15 -07:00
bvh_integrity.inc Support for Dynamic BVH as 2D Physics broadphase 2021-04-30 15:53:15 -07:00
bvh_logic.inc Support for Dynamic BVH as 2D Physics broadphase 2021-04-30 15:53:15 -07:00
bvh_misc.inc Dynamic BVH for rendering and godot physics 2021-01-12 12:12:10 +00:00
bvh_pair.inc Support for Dynamic BVH as 2D Physics broadphase 2021-04-30 15:53:15 -07:00
bvh_public.inc Support for Dynamic BVH as 2D Physics broadphase 2021-04-30 15:53:15 -07:00
bvh_refit.inc Support for Dynamic BVH as 2D Physics broadphase 2021-04-30 15:53:15 -07:00
bvh_split.inc Support for Dynamic BVH as 2D Physics broadphase 2021-04-30 15:53:15 -07:00
bvh_structs.inc Support for Dynamic BVH as 2D Physics broadphase 2021-04-30 15:53:15 -07:00
bvh_tree.h Support for Dynamic BVH as 2D Physics broadphase 2021-04-30 15:53:15 -07:00
camera_matrix.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
camera_matrix.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
delaunay.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
disjoint_set.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
disjoint_set.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
expression.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
expression.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
face3.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
face3.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
geometry.cpp Geometry2D::make_atlas Fail is passed invalid rect size 2021-02-25 15:14:32 +01:00
geometry.h Cylinder support in Godot Physics 3D 2021-02-18 08:44:23 -07:00
math_defs.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
math_fieldwise.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
math_fieldwise.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
math_funcs.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
math_funcs.h GDScript: Clarified/fixed inaccuracies in the built-in function docs. 2021-02-11 13:12:06 +01:00
octree.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
octree_definition.inc Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
plane.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
plane.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
quat.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
quat.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
quick_hull.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
quick_hull.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
random_number_generator.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
random_number_generator.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
random_pcg.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
random_pcg.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rect2.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rect2.h Support for Dynamic BVH as 2D Physics broadphase 2021-04-30 15:53:15 -07:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
transform.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
transform.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
transform_2d.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
transform_2d.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
triangle_mesh.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
triangle_mesh.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
triangulate.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
triangulate.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
vector2.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
vector2.h Support for Dynamic BVH as 2D Physics broadphase 2021-04-30 15:53:15 -07:00
vector3.cpp Support for Dynamic BVH as 2D Physics broadphase 2021-04-30 15:53:15 -07:00
vector3.h Support for Dynamic BVH as 2D Physics broadphase 2021-04-30 15:53:15 -07:00