godot/doc/classes/SpotLight3D.xml
Rémi Verschelde eaaee63b62 doc: Update classref with node renames
A few extra renames for classes which were missed in last week's PRs.
2020-03-30 18:23:02 +02:00

31 lines
1.3 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="SpotLight3D" inherits="Light3D" version="4.0">
<brief_description>
A spotlight, such as a reflector spotlight or a lantern.
</brief_description>
<description>
A Spotlight is a type of [Light3D] node that emits lights in a specific direction, in the shape of a cone. The light is attenuated through the distance. This attenuation can be configured by changing the energy, radius and attenuation parameters of [Light3D].
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link>
</tutorials>
<methods>
</methods>
<members>
<member name="spot_angle" type="float" setter="set_param" getter="get_param" default="45.0">
The spotlight's angle in degrees.
</member>
<member name="spot_angle_attenuation" type="float" setter="set_param" getter="get_param" default="1.0">
The spotlight's angular attenuation curve.
</member>
<member name="spot_attenuation" type="float" setter="set_param" getter="get_param" default="1.0">
The spotlight's light energy attenuation curve.
</member>
<member name="spot_range" type="float" setter="set_param" getter="get_param" default="5.0">
The maximal range that can be reached by the spotlight.
</member>
</members>
<constants>
</constants>
</class>