.. |
abstract_polygon_2d_editor.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
abstract_polygon_2d_editor.h
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animation_blend_space_1d_editor.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
animation_blend_space_1d_editor.h
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animation_blend_space_2d_editor.cpp
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Rename InputFilter back to Input
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2020-04-28 15:19:49 +02:00 |
animation_blend_space_2d_editor.h
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animation_blend_tree_editor_plugin.cpp
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Rename InputFilter back to Input
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2020-04-28 15:19:49 +02:00 |
animation_blend_tree_editor_plugin.h
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animation_player_editor_plugin.cpp
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Merge pull request #37705 from dreamsComeTrue/editor-animation-player-improvements
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2020-04-29 09:37:53 +02:00 |
animation_player_editor_plugin.h
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Signals: Fix signals error prints for the new signal system
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2020-02-28 14:24:09 +01:00 |
animation_state_machine_editor.cpp
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[Core] Rename linear_interpolate to lerp
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2020-04-29 04:02:49 -04:00 |
animation_state_machine_editor.h
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Popups have also been converted to windows
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2020-03-26 15:49:44 +01:00 |
animation_tree_editor_plugin.cpp
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Rename InputFilter back to Input
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2020-04-28 15:19:49 +02:00 |
animation_tree_editor_plugin.h
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asset_library_editor_plugin.cpp
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Rename InputFilter back to Input
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2020-04-28 15:19:49 +02:00 |
asset_library_editor_plugin.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
audio_stream_editor_plugin.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
audio_stream_editor_plugin.h
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baked_lightmap_editor_plugin.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
baked_lightmap_editor_plugin.h
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camera_3d_editor_plugin.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
camera_3d_editor_plugin.h
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Rename more 2D and 3D nodes to follow convention
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2020-03-27 16:26:34 +01:00 |
canvas_item_editor_plugin.cpp
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[Core] Rename linear_interpolate to lerp
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2020-04-29 04:02:49 -04:00 |
canvas_item_editor_plugin.h
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
collision_polygon_2d_editor_plugin.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
collision_polygon_2d_editor_plugin.h
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collision_polygon_3d_editor_plugin.cpp
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Rename InputFilter back to Input
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2020-04-28 15:19:49 +02:00 |
collision_polygon_3d_editor_plugin.h
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Rename more 2D and 3D nodes to follow convention
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2020-03-27 16:26:34 +01:00 |
collision_shape_2d_editor_plugin.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
collision_shape_2d_editor_plugin.h
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Properly handle node remove via undo
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2020-03-29 19:59:04 +02:00 |
cpu_particles_2d_editor_plugin.cpp
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Remove separators from particles menus
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2020-04-12 22:15:20 -04:00 |
cpu_particles_2d_editor_plugin.h
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cpu_particles_3d_editor_plugin.cpp
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Remove separators from particles menus
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2020-04-12 22:15:20 -04:00 |
cpu_particles_3d_editor_plugin.h
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doc: Update classref with node renames
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2020-03-30 18:23:02 +02:00 |
curve_editor_plugin.cpp
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Rename InputFilter back to Input
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2020-04-28 15:19:49 +02:00 |
curve_editor_plugin.h
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debugger_editor_plugin.cpp
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Popups are now windows also (broken!)
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2020-03-26 15:49:42 +01:00 |
debugger_editor_plugin.h
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Allow running/debugging up to 4 instances.
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2020-03-09 09:43:54 +01:00 |
editor_preview_plugins.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
editor_preview_plugins.h
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gi_probe_editor_plugin.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
gi_probe_editor_plugin.h
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gpu_particles_2d_editor_plugin.cpp
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Remove separators from particles menus
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2020-04-12 22:15:20 -04:00 |
gpu_particles_2d_editor_plugin.h
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doc: Update classref with node renames
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2020-03-30 18:23:02 +02:00 |
gpu_particles_3d_editor_plugin.cpp
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Remove separators from particles menus
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2020-04-12 22:15:20 -04:00 |
gpu_particles_3d_editor_plugin.h
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doc: Update classref with node renames
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2020-03-30 18:23:02 +02:00 |
gradient_editor_plugin.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
gradient_editor_plugin.h
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item_list_editor_plugin.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
item_list_editor_plugin.h
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light_occluder_2d_editor_plugin.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
light_occluder_2d_editor_plugin.h
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line_2d_editor_plugin.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
line_2d_editor_plugin.h
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material_editor_plugin.cpp
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Change non-existent World to World3D
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2020-04-18 11:00:51 +02:00 |
material_editor_plugin.h
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Rename ViewportContainer to SubViewportContainer
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2020-04-01 16:11:44 -03:00 |
mesh_editor_plugin.cpp
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Change non-existent World to World3D
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2020-04-18 11:00:51 +02:00 |
mesh_editor_plugin.h
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Rename ViewportContainer to SubViewportContainer
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2020-04-01 16:11:44 -03:00 |
mesh_instance_3d_editor_plugin.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
mesh_instance_3d_editor_plugin.h
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Rename more 2D and 3D nodes to follow convention
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2020-03-27 16:26:34 +01:00 |
mesh_library_editor_plugin.cpp
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Rename more 2D and 3D nodes to follow convention
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2020-03-27 16:26:34 +01:00 |
mesh_library_editor_plugin.h
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multimesh_editor_plugin.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
multimesh_editor_plugin.h
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
navigation_polygon_editor_plugin.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
navigation_polygon_editor_plugin.h
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Rename more 2D and 3D nodes to follow convention
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2020-03-27 16:26:34 +01:00 |
node_3d_editor_plugin.cpp
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Merge pull request #37717 from qarmin/world_fix
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2020-05-04 16:37:40 +02:00 |
node_3d_editor_plugin.h
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Update Joint gizmos automatically
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2020-04-21 21:51:33 +02:00 |
path_2d_editor_plugin.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
path_2d_editor_plugin.h
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path_3d_editor_plugin.cpp
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Rename all gizmo classes, using the 4.0 node names.
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2020-04-07 10:02:18 +02:00 |
path_3d_editor_plugin.h
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Rename all gizmo classes, using the 4.0 node names.
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2020-04-07 10:02:18 +02:00 |
physical_bone_3d_editor_plugin.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
physical_bone_3d_editor_plugin.h
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Rename more 2D and 3D nodes to follow convention
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2020-03-27 16:26:34 +01:00 |
polygon_2d_editor_plugin.cpp
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Rename InputFilter back to Input
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2020-04-28 15:19:49 +02:00 |
polygon_2d_editor_plugin.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
resource_preloader_editor_plugin.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
resource_preloader_editor_plugin.h
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root_motion_editor_plugin.cpp
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Implement global and per instance shader uniforms.
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2020-04-17 12:35:41 -03:00 |
root_motion_editor_plugin.h
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Implement global and per instance shader uniforms.
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2020-04-17 12:35:41 -03:00 |
script_editor_plugin.cpp
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Fix Soft Reload Script shortcut clash with Replace in Files
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2020-05-01 12:17:14 +02:00 |
script_editor_plugin.h
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Remove Request Docs button in the script editor due to various issues
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2020-04-02 14:07:03 +02:00 |
script_text_editor.cpp
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Fix handling of PROPERTY_USAGE_SUBGROUP in DocData and editor
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2020-04-20 17:13:06 +02:00 |
script_text_editor.h
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Popups are now windows also (broken!)
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2020-03-26 15:49:42 +01:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-03-30 09:05:53 +02:00 |
shader_editor_plugin.cpp
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Implement global and per instance shader uniforms.
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2020-04-17 12:35:41 -03:00 |
shader_editor_plugin.h
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
shader_file_editor_plugin.cpp
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Exposed RenderingDevice to script API
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2020-04-20 21:21:58 -03:00 |
shader_file_editor_plugin.h
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Exposed RenderingDevice to script API
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2020-04-20 21:21:58 -03:00 |
skeleton_2d_editor_plugin.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
skeleton_2d_editor_plugin.h
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skeleton_3d_editor_plugin.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
skeleton_3d_editor_plugin.h
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
skeleton_ik_3d_editor_plugin.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
skeleton_ik_3d_editor_plugin.h
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doc: Update classref with node renames
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2020-03-30 18:23:02 +02:00 |
sprite_2d_editor_plugin.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
sprite_2d_editor_plugin.h
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doc: Update classref with node renames
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2020-03-30 18:23:02 +02:00 |
sprite_frames_editor_plugin.cpp
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Add AtlasTexture support in SpriteFrames Editor - Add Frames from a Sprite Sheet
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2020-04-30 23:28:58 +02:00 |
sprite_frames_editor_plugin.h
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
style_box_editor_plugin.cpp
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Implement global and per instance shader uniforms.
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2020-04-17 12:35:41 -03:00 |
style_box_editor_plugin.h
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Implement global and per instance shader uniforms.
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2020-04-17 12:35:41 -03:00 |
text_editor.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
text_editor.h
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Popups are now windows also (broken!)
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2020-03-26 15:49:42 +01:00 |
texture_editor_plugin.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
texture_editor_plugin.h
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texture_region_editor_plugin.cpp
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Rename InputFilter back to Input
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2020-04-28 15:19:49 +02:00 |
texture_region_editor_plugin.h
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
theme_editor_plugin.cpp
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Popups are now windows also (broken!)
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2020-03-26 15:49:42 +01:00 |
theme_editor_plugin.h
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tile_map_editor_plugin.cpp
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Rename InputFilter back to Input
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2020-04-28 15:19:49 +02:00 |
tile_map_editor_plugin.h
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Properly handle node remove via undo
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2020-03-29 19:59:04 +02:00 |
tile_set_editor_plugin.cpp
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Rename InputFilter back to Input
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2020-04-28 15:19:49 +02:00 |
tile_set_editor_plugin.h
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
version_control_editor_plugin.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
version_control_editor_plugin.h
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visual_shader_editor_plugin.cpp
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Rename InputFilter back to Input
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2020-04-28 15:19:49 +02:00 |
visual_shader_editor_plugin.h
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Implement global and per instance shader uniforms.
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2020-04-17 12:35:41 -03:00 |