godot/core/variant
George Marques bd93547c83
Fix return type on builtin validated calls
Before it was being set to the base type instead of the actual return
type.
2020-11-18 10:35:16 -03:00
..
array.cpp Merge pull request #43398 from KoBeWi/add_an_array_to_another_array_but_with_a_method 2020-11-10 13:53:58 +01:00
array.h
binder_common.h Refactor variant built-in methods yet again. 2020-11-11 16:36:36 -03:00
callable.cpp
callable.h
callable_bind.cpp
callable_bind.h
container_type_validate.h
dictionary.cpp
dictionary.h
method_ptrcall.h
SCsub
type_info.h Variant: Rename Type::_RID to Type::RID 2020-11-09 16:29:04 +01:00
typed_array.h Variant: Rename Type::_RID to Type::RID 2020-11-09 16:29:04 +01:00
variant.cpp Refactor variant built-in methods yet again. 2020-11-11 16:36:36 -03:00
variant.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
variant_call.cpp Fix return type on builtin validated calls 2020-11-18 10:35:16 -03:00
variant_construct.cpp Create Variant built-in functions. 2020-11-10 19:31:10 -03:00
variant_internal.h Change how no-arg constructor is handled internally in Variant. 2020-11-09 16:28:15 -03:00
variant_op.cpp Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
variant_parser.cpp
variant_parser.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
variant_setget.cpp Variant: Rename Type::_RID to Type::RID 2020-11-09 16:29:04 +01:00
variant_utility.cpp doc: Sync classref with Variant utility methods 2020-11-17 11:26:24 +01:00