godot/drivers/webpold/dsp/yuv.h
Juan Linietsky da113fe40d -Upgraded webp to a MUCH newer version. Hoping it fixes some bugs in the process. Keeping old version just in case for now.
-Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster
2015-12-04 10:18:28 -03:00

129 lines
4.6 KiB
C

// Copyright 2010 Google Inc. All Rights Reserved.
//
// This code is licensed under the same terms as WebM:
// Software License Agreement: http://www.webmproject.org/license/software/
// Additional IP Rights Grant: http://www.webmproject.org/license/additional/
// -----------------------------------------------------------------------------
//
// inline YUV<->RGB conversion function
//
// Author: Skal (pascal.massimino@gmail.com)
#ifndef WEBP_DSP_YUV_H_
#define WEBP_DSP_YUV_H_
#include "../dec/decode_vp8.h"
//------------------------------------------------------------------------------
// YUV -> RGB conversion
#if defined(__cplusplus) || defined(c_plusplus)
extern "C" {
#endif
enum { YUV_FIX = 16, // fixed-point precision
YUV_RANGE_MIN = -227, // min value of r/g/b output
YUV_RANGE_MAX = 256 + 226 // max value of r/g/b output
};
extern int16_t VP8kVToR[256], VP8kUToB[256];
extern int32_t VP8kVToG[256], VP8kUToG[256];
extern uint8_t VP8kClip[YUV_RANGE_MAX - YUV_RANGE_MIN];
extern uint8_t VP8kClip4Bits[YUV_RANGE_MAX - YUV_RANGE_MIN];
static WEBP_INLINE void VP8YuvToRgb(uint8_t y, uint8_t u, uint8_t v,
uint8_t* const rgb) {
const int r_off = VP8kVToR[v];
const int g_off = (VP8kVToG[v] + VP8kUToG[u]) >> YUV_FIX;
const int b_off = VP8kUToB[u];
rgb[0] = VP8kClip[y + r_off - YUV_RANGE_MIN];
rgb[1] = VP8kClip[y + g_off - YUV_RANGE_MIN];
rgb[2] = VP8kClip[y + b_off - YUV_RANGE_MIN];
}
static WEBP_INLINE void VP8YuvToRgb565(uint8_t y, uint8_t u, uint8_t v,
uint8_t* const rgb) {
const int r_off = VP8kVToR[v];
const int g_off = (VP8kVToG[v] + VP8kUToG[u]) >> YUV_FIX;
const int b_off = VP8kUToB[u];
rgb[0] = ((VP8kClip[y + r_off - YUV_RANGE_MIN] & 0xf8) |
(VP8kClip[y + g_off - YUV_RANGE_MIN] >> 5));
rgb[1] = (((VP8kClip[y + g_off - YUV_RANGE_MIN] << 3) & 0xe0) |
(VP8kClip[y + b_off - YUV_RANGE_MIN] >> 3));
}
static WEBP_INLINE void VP8YuvToArgb(uint8_t y, uint8_t u, uint8_t v,
uint8_t* const argb) {
argb[0] = 0xff;
VP8YuvToRgb(y, u, v, argb + 1);
}
static WEBP_INLINE void VP8YuvToRgba4444(uint8_t y, uint8_t u, uint8_t v,
uint8_t* const argb) {
const int r_off = VP8kVToR[v];
const int g_off = (VP8kVToG[v] + VP8kUToG[u]) >> YUV_FIX;
const int b_off = VP8kUToB[u];
// Don't update alpha (last 4 bits of argb[1])
argb[0] = ((VP8kClip4Bits[y + r_off - YUV_RANGE_MIN] << 4) |
VP8kClip4Bits[y + g_off - YUV_RANGE_MIN]);
argb[1] = 0x0f | (VP8kClip4Bits[y + b_off - YUV_RANGE_MIN] << 4);
}
static WEBP_INLINE void VP8YuvToBgr(uint8_t y, uint8_t u, uint8_t v,
uint8_t* const bgr) {
const int r_off = VP8kVToR[v];
const int g_off = (VP8kVToG[v] + VP8kUToG[u]) >> YUV_FIX;
const int b_off = VP8kUToB[u];
bgr[0] = VP8kClip[y + b_off - YUV_RANGE_MIN];
bgr[1] = VP8kClip[y + g_off - YUV_RANGE_MIN];
bgr[2] = VP8kClip[y + r_off - YUV_RANGE_MIN];
}
static WEBP_INLINE void VP8YuvToBgra(uint8_t y, uint8_t u, uint8_t v,
uint8_t* const bgra) {
VP8YuvToBgr(y, u, v, bgra);
bgra[3] = 0xff;
}
static WEBP_INLINE void VP8YuvToRgba(uint8_t y, uint8_t u, uint8_t v,
uint8_t* const rgba) {
VP8YuvToRgb(y, u, v, rgba);
rgba[3] = 0xff;
}
// Must be called before everything, to initialize the tables.
void VP8YUVInit(void);
//------------------------------------------------------------------------------
// RGB -> YUV conversion
// The exact naming is Y'CbCr, following the ITU-R BT.601 standard.
// More information at: http://en.wikipedia.org/wiki/YCbCr
// Y = 0.2569 * R + 0.5044 * G + 0.0979 * B + 16
// U = -0.1483 * R - 0.2911 * G + 0.4394 * B + 128
// V = 0.4394 * R - 0.3679 * G - 0.0715 * B + 128
// We use 16bit fixed point operations.
static WEBP_INLINE int VP8ClipUV(int v) {
v = (v + (257 << (YUV_FIX + 2 - 1))) >> (YUV_FIX + 2);
return ((v & ~0xff) == 0) ? v : (v < 0) ? 0 : 255;
}
static WEBP_INLINE int VP8RGBToY(int r, int g, int b) {
const int kRound = (1 << (YUV_FIX - 1)) + (16 << YUV_FIX);
const int luma = 16839 * r + 33059 * g + 6420 * b;
return (luma + kRound) >> YUV_FIX; // no need to clip
}
static WEBP_INLINE int VP8RGBToU(int r, int g, int b) {
return VP8ClipUV(-9719 * r - 19081 * g + 28800 * b);
}
static WEBP_INLINE int VP8RGBToV(int r, int g, int b) {
return VP8ClipUV(+28800 * r - 24116 * g - 4684 * b);
}
#if defined(__cplusplus) || defined(c_plusplus)
} // extern "C"
#endif
#endif /* WEBP_DSP_YUV_H_ */