godot/drivers/webpold/utils/thread.h
Juan Linietsky da113fe40d -Upgraded webp to a MUCH newer version. Hoping it fixes some bugs in the process. Keeping old version just in case for now.
-Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster
2015-12-04 10:18:28 -03:00

87 lines
2.8 KiB
C

// Copyright 2011 Google Inc. All Rights Reserved.
//
// This code is licensed under the same terms as WebM:
// Software License Agreement: http://www.webmproject.org/license/software/
// Additional IP Rights Grant: http://www.webmproject.org/license/additional/
// -----------------------------------------------------------------------------
//
// Multi-threaded worker
//
// Author: Skal (pascal.massimino@gmail.com)
#ifndef WEBP_UTILS_THREAD_H_
#define WEBP_UTILS_THREAD_H_
#if defined(__cplusplus) || defined(c_plusplus)
extern "C" {
#endif
#if WEBP_USE_THREAD
#if defined(_WIN32)
#include <windows.h>
typedef HANDLE pthread_t;
typedef CRITICAL_SECTION pthread_mutex_t;
typedef struct {
HANDLE waiting_sem_;
HANDLE received_sem_;
HANDLE signal_event_;
} pthread_cond_t;
#else
#include <pthread.h>
#endif /* _WIN32 */
#endif /* WEBP_USE_THREAD */
// State of the worker thread object
typedef enum {
NOT_OK = 0, // object is unusable
OK, // ready to work
WORK // busy finishing the current task
} WebPWorkerStatus;
// Function to be called by the worker thread. Takes two opaque pointers as
// arguments (data1 and data2), and should return false in case of error.
typedef int (*WebPWorkerHook)(void*, void*);
// Synchronize object used to launch job in the worker thread
typedef struct {
#if WEBP_USE_THREAD
pthread_mutex_t mutex_;
pthread_cond_t condition_;
pthread_t thread_;
#endif
WebPWorkerStatus status_;
WebPWorkerHook hook; // hook to call
void* data1; // first argument passed to 'hook'
void* data2; // second argument passed to 'hook'
int had_error; // return value of the last call to 'hook'
} WebPWorker;
// Must be called first, before any other method.
void WebPWorkerInit(WebPWorker* const worker);
// Must be called initialize the object and spawn the thread. Re-entrant.
// Will potentially launch the thread. Returns false in case of error.
int WebPWorkerReset(WebPWorker* const worker);
// Make sure the previous work is finished. Returns true if worker->had_error
// was not set and not error condition was triggered by the working thread.
int WebPWorkerSync(WebPWorker* const worker);
// Trigger the thread to call hook() with data1 and data2 argument. These
// hook/data1/data2 can be changed at any time before calling this function,
// but not be changed afterward until the next call to WebPWorkerSync().
void WebPWorkerLaunch(WebPWorker* const worker);
// Kill the thread and terminate the object. To use the object again, one
// must call WebPWorkerReset() again.
void WebPWorkerEnd(WebPWorker* const worker);
//------------------------------------------------------------------------------
#if defined(__cplusplus) || defined(c_plusplus)
} // extern "C"
#endif
#endif /* WEBP_UTILS_THREAD_H_ */