28 lines
594 B
C++
28 lines
594 B
C++
#ifndef SHADERTYPES_H
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#define SHADERTYPES_H
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#include "shader_language.h"
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#include "servers/visual_server.h"
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class ShaderTypes {
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struct Type {
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Map< StringName, Map<StringName,ShaderLanguage::DataType> > functions;
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Set<String> modes;
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};
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Map<VS::ShaderMode,Type> shader_modes;
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static ShaderTypes *singleton;
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public:
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static ShaderTypes *get_singleton() { return singleton; }
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const Map< StringName, Map<StringName,ShaderLanguage::DataType> >& get_functions(VS::ShaderMode p_mode);
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const Set<String>& get_modes(VS::ShaderMode p_mode);
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ShaderTypes();
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};
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#endif // SHADERTYPES_H
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