godot/servers/visual/visual_server_global.cpp
Juan Linietsky 22d83bc9f6 Begining of GLES3 renderer:
-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
2016-10-03 21:35:16 +02:00

11 lines
420 B
C++

#include "visual_server_global.h"
RasterizerStorage *VisualServerGlobals::storage=NULL;
RasterizerCanvas *VisualServerGlobals::canvas_render=NULL;
RasterizerScene *VisualServerGlobals::scene_render=NULL;
Rasterizer *VisualServerGlobals::rasterizer=NULL;
VisualServerCanvas *VisualServerGlobals::canvas=NULL;
VisualServerViewport *VisualServerGlobals::viewport=NULL;
VisualServerScene *VisualServerGlobals::scene=NULL;