godot/editor/translations/uk.po
2018-01-06 14:32:21 +01:00

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# Ukrainian translation of the Godot Engine editor
# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
#
# Aleksandr <XpycT.TOP@gmail.com>, 2017.
# Гидеон Теон <t.kudely94@gmail.com>, 2017.
# Марс Ямбар <mjambarmeta@gmail.com>, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"PO-Revision-Date: 2018-01-06 13:19+0000\n"
"Last-Translator: Олександр Пилипчук <pilipchukap@rambler.ru>\n"
"Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/"
"godot/uk/>\n"
"Language: uk\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
"X-Generator: Weblate 2.19-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
msgstr "Відключено"
#: editor/animation_editor.cpp
msgid "All Selection"
msgstr "Усі вибранні елементи"
#: editor/animation_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "Змінити час ключового кадру"
#: editor/animation_editor.cpp
msgid "Anim Change Transition"
msgstr "Змінити перехід"
#: editor/animation_editor.cpp
msgid "Anim Change Transform"
msgstr "Змінити перетворення"
#: editor/animation_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "Змінити значення ключового кадру"
#: editor/animation_editor.cpp
msgid "Anim Change Call"
msgstr "Змінити виклик анімації"
#: editor/animation_editor.cpp
msgid "Anim Add Track"
msgstr "Додати нову доріжку"
#: editor/animation_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Дублювати ключі"
#: editor/animation_editor.cpp
msgid "Move Anim Track Up"
msgstr "Пересунути доріжку вгору"
#: editor/animation_editor.cpp
msgid "Move Anim Track Down"
msgstr "Пересунути доріжку вниз"
#: editor/animation_editor.cpp
msgid "Remove Anim Track"
msgstr "Видалити доріжку"
#: editor/animation_editor.cpp
msgid "Set Transitions to:"
msgstr "Встановити перехід на:"
#: editor/animation_editor.cpp
msgid "Anim Track Rename"
msgstr "Перейменувати доріжку"
#: editor/animation_editor.cpp
msgid "Anim Track Change Interpolation"
msgstr "Змінити інтерполяцію"
#: editor/animation_editor.cpp
msgid "Anim Track Change Value Mode"
msgstr "Змінити режим значень"
#: editor/animation_editor.cpp
msgid "Anim Track Change Wrap Mode"
msgstr "Змінити режим циклу"
#: editor/animation_editor.cpp
msgid "Edit Node Curve"
msgstr "Редагувати криву вузла"
#: editor/animation_editor.cpp
msgid "Edit Selection Curve"
msgstr "Редагувати обрану криву"
#: editor/animation_editor.cpp
msgid "Anim Delete Keys"
msgstr "Видалити ключі"
#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Duplicate Selection"
msgstr "Дублювати виділене"
#: editor/animation_editor.cpp
msgid "Duplicate Transposed"
msgstr "Дублювати транспоноване"
#: editor/animation_editor.cpp
msgid "Remove Selection"
msgstr "Вилучити виділене"
#: editor/animation_editor.cpp
msgid "Continuous"
msgstr "Неперервна"
#: editor/animation_editor.cpp
msgid "Discrete"
msgstr "Дискретний"
#: editor/animation_editor.cpp
msgid "Trigger"
msgstr "Триґер"
#: editor/animation_editor.cpp
msgid "Anim Add Key"
msgstr "Додати ключ анімації"
#: editor/animation_editor.cpp
msgid "Anim Move Keys"
msgstr "Перемістити ключі анімації"
#: editor/animation_editor.cpp
msgid "Scale Selection"
msgstr "Вибір масштабу"
#: editor/animation_editor.cpp
msgid "Scale From Cursor"
msgstr "Масштаб від курсору"
#: editor/animation_editor.cpp
msgid "Goto Next Step"
msgstr "Перейти до наступного кроку"
#: editor/animation_editor.cpp
msgid "Goto Prev Step"
msgstr "Повернутися до попереднього кроку"
#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "Лінійний"
#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
msgstr "Сталий"
#: editor/animation_editor.cpp
msgid "In"
msgstr "В"
#: editor/animation_editor.cpp
msgid "Out"
msgstr "Із"
#: editor/animation_editor.cpp
msgid "In-Out"
msgstr "В-із"
#: editor/animation_editor.cpp
msgid "Out-In"
msgstr "Із-в"
#: editor/animation_editor.cpp
msgid "Transitions"
msgstr "Переходи"
#: editor/animation_editor.cpp
msgid "Optimize Animation"
msgstr "Оптимізувати анімацію"
#: editor/animation_editor.cpp
msgid "Clean-Up Animation"
msgstr "Очищення анімації"
#: editor/animation_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "Створити нову доріжку для %s і вставити ключ?"
#: editor/animation_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "Створити %d нові доріжки і вставити ключі?"
#: editor/animation_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
msgstr "Створити"
#: editor/animation_editor.cpp
msgid "Anim Create & Insert"
msgstr "Створити і вставити анімацію"
#: editor/animation_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "Вставити доріжку і ключ анімації"
#: editor/animation_editor.cpp
msgid "Anim Insert Key"
msgstr "Вставити ключ анімації"
#: editor/animation_editor.cpp
msgid "Change Anim Len"
msgstr "Змінити довжину анімації"
#: editor/animation_editor.cpp
msgid "Change Anim Loop"
msgstr "Змінити цикл анімації"
#: editor/animation_editor.cpp
msgid "Anim Create Typed Value Key"
msgstr "Створити типовий ключ значення анімації"
#: editor/animation_editor.cpp
msgid "Anim Insert"
msgstr "Вставити анімацію"
#: editor/animation_editor.cpp
msgid "Anim Scale Keys"
msgstr "Масштабування ключів анімації"
#: editor/animation_editor.cpp
msgid "Anim Add Call Track"
msgstr "Додати доріжку виклику анімації"
#: editor/animation_editor.cpp
msgid "Animation zoom."
msgstr "Масштабування анімації."
#: editor/animation_editor.cpp
msgid "Length (s):"
msgstr "Тривалість (сек.):"
#: editor/animation_editor.cpp
msgid "Animation length (in seconds)."
msgstr "Тривалість анімації (в секундах)."
#: editor/animation_editor.cpp
msgid "Step (s):"
msgstr "Крок (сек.):"
#: editor/animation_editor.cpp
msgid "Cursor step snap (in seconds)."
msgstr "Крок прив'язки курсору (в секундах)."
#: editor/animation_editor.cpp
msgid "Enable/Disable looping in animation."
msgstr "Увімкнення/вимкнення циклічного відтворення у анімації."
#: editor/animation_editor.cpp
msgid "Add new tracks."
msgstr "Додати нові доріжки."
#: editor/animation_editor.cpp
msgid "Move current track up."
msgstr "Переміщення поточної доріжки вгору."
#: editor/animation_editor.cpp
msgid "Move current track down."
msgstr "Перемістити поточну доріжку вниз."
#: editor/animation_editor.cpp
msgid "Remove selected track."
msgstr "Вилучити обрану доріжку."
#: editor/animation_editor.cpp
msgid "Track tools"
msgstr "Інструменти відстеження"
#: editor/animation_editor.cpp
msgid "Enable editing of individual keys by clicking them."
msgstr "Дозволити редагування окремих ключів, клацаючи по ним."
#: editor/animation_editor.cpp
msgid "Anim. Optimizer"
msgstr "Оптимізатор Анімації"
#: editor/animation_editor.cpp
msgid "Max. Linear Error:"
msgstr "Максимальна лінійна похибка:"
#: editor/animation_editor.cpp
msgid "Max. Angular Error:"
msgstr "Макс. Кутові похибки:"
#: editor/animation_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "Максимальний оптимізований кут:"
#: editor/animation_editor.cpp
msgid "Optimize"
msgstr "Оптимізувати"
#: editor/animation_editor.cpp
msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
msgstr "Виберіть AnimationPlayer з дерева сцен для редагування анімації."
#: editor/animation_editor.cpp
msgid "Key"
msgstr "Ключ"
#: editor/animation_editor.cpp
msgid "Transition"
msgstr "Перехід"
#: editor/animation_editor.cpp
msgid "Scale Ratio:"
msgstr "Співвідношення масштабу:"
#: editor/animation_editor.cpp
msgid "Call Functions in Which Node?"
msgstr "З якого вузла викликати функцію?"
#: editor/animation_editor.cpp
msgid "Remove invalid keys"
msgstr "Вилучити неприпустимі ключі"
#: editor/animation_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "Вилучити невизначені і порожні доріжки"
#: editor/animation_editor.cpp
msgid "Clean-up all animations"
msgstr "Очищення всіх анімації"
#: editor/animation_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "Очищення анімації(і) (не скасувати!)"
#: editor/animation_editor.cpp
msgid "Clean-Up"
msgstr "Очищення"
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Змінити розмір масиву"
#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
msgstr "Змінити тип значення масиву"
#: editor/array_property_edit.cpp
msgid "Change Array Value"
msgstr "Змінити значення масиву"
#: editor/code_editor.cpp
msgid "Go to Line"
msgstr "Перейти до рядка"
#: editor/code_editor.cpp
msgid "Line Number:"
msgstr "Номер рядка:"
#: editor/code_editor.cpp
msgid "No Matches"
msgstr "Немає збігів"
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgstr "Замінено %d випадок(-ів)."
#: editor/code_editor.cpp
msgid "Replace"
msgstr "Замінити"
#: editor/code_editor.cpp
msgid "Replace All"
msgstr "Замінити всі"
#: editor/code_editor.cpp
msgid "Match Case"
msgstr "Враховувати регістр"
#: editor/code_editor.cpp
msgid "Whole Words"
msgstr "Цілі слова"
#: editor/code_editor.cpp
msgid "Selection Only"
msgstr "Тільки виділити"
#: editor/code_editor.cpp editor/editor_node.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Search"
msgstr "Пошук"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "Find"
msgstr "Знайти"
#: editor/code_editor.cpp
msgid "Next"
msgstr "Далі"
#: editor/code_editor.cpp
msgid "Not found!"
msgstr "Не знайдено!"
#: editor/code_editor.cpp
msgid "Replace By"
msgstr "Замінити на"
#: editor/code_editor.cpp
msgid "Case Sensitive"
msgstr "Чутливість регістра"
#: editor/code_editor.cpp
msgid "Backwards"
msgstr "Назад"
#: editor/code_editor.cpp
msgid "Prompt On Replace"
msgstr "Запитувати при заміні"
#: editor/code_editor.cpp
msgid "Skip"
msgstr "Пропустити"
#: editor/code_editor.cpp
msgid "Zoom In"
msgstr "Збільшувати"
#: editor/code_editor.cpp
msgid "Zoom Out"
msgstr "Зменшення"
#: editor/code_editor.cpp
msgid "Reset Zoom"
msgstr "Скинути масштаб"
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "Рядок:"
#: editor/code_editor.cpp
msgid "Col:"
msgstr "Колонка:"
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
msgstr "Метод у цільовому вузлі повинен бути вказаний!"
#: editor/connections_dialog.cpp
msgid ""
"Target method not found! Specify a valid method or attach a script to target "
"Node."
msgstr ""
"Цільовий метод не знайдено! Вкажіть дійсний метод або приєднайте скрипт до "
"цільового вузла."
#: editor/connections_dialog.cpp
msgid "Connect To Node:"
msgstr "Підключитися до вузла:"
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Додати"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
msgstr "Вилучити"
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
msgstr "Додати додатковий аргумент виклику:"
#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
msgstr "Додаткові аргументи виклику:"
#: editor/connections_dialog.cpp
msgid "Path to Node:"
msgstr "Шлях до вузла:"
#: editor/connections_dialog.cpp
msgid "Make Function"
msgstr "Створити функцію"
#: editor/connections_dialog.cpp
msgid "Deferred"
msgstr "Відкладені"
#: editor/connections_dialog.cpp
msgid "Oneshot"
msgstr "Один раз"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Close"
msgstr "Закрити"
#: editor/connections_dialog.cpp
msgid "Connect"
msgstr "З'єднати"
#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
msgstr "З'єднання '%s' для %s'"
#: editor/connections_dialog.cpp
msgid "Connecting Signal:"
msgstr "Підключення сигналу:"
#: editor/connections_dialog.cpp
msgid "Disconnect '%s' from '%s'"
msgstr "Від'єднати '%s' від '%s'"
#: editor/connections_dialog.cpp
msgid "Connect.."
msgstr "Приєднати.."
#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Disconnect"
msgstr "Роз'єднати"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Сигнали"
#: editor/create_dialog.cpp
#, fuzzy
msgid "Change %s Type"
msgstr "Змінити базовий тип"
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Change"
msgstr ""
#: editor/create_dialog.cpp
msgid "Create New %s"
msgstr "Створити новий %s"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr "Вибране:"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
msgid "Recent:"
msgstr "Нещодавні:"
#: editor/create_dialog.cpp editor/editor_node.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
msgid "Search:"
msgstr "Пошук:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
msgid "Matches:"
msgstr "Збіги:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
msgid "Description:"
msgstr "Опис:"
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "Знайти та замінити:"
#: editor/dependency_editor.cpp
msgid "Dependencies For:"
msgstr "Залежності для:"
#: editor/dependency_editor.cpp
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will not take effect unless reloaded."
msgstr ""
"Сцена \"%s\" зараз редагується.\n"
"Зміни не наберуть сили, якщо не перезавантажитися."
#: editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will take effect when reloaded."
msgstr ""
"Ресурс \"%S \" використовується.\n"
"Зміни набудуть чинності після перезавантаження."
#: editor/dependency_editor.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dependencies"
msgstr "Залежності"
#: editor/dependency_editor.cpp
msgid "Resource"
msgstr "Ресурс"
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Path"
msgstr "Шлях"
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Залежності:"
#: editor/dependency_editor.cpp
msgid "Fix Broken"
msgstr "Виправити зламане"
#: editor/dependency_editor.cpp
msgid "Dependency Editor"
msgstr "Редактор залежностей"
#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
msgstr "Знайти замінний ресурс:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Відкрити"
#: editor/dependency_editor.cpp
msgid "Owners Of:"
msgstr "Власники:"
#: editor/dependency_editor.cpp
msgid "Remove selected files from the project? (no undo)"
msgstr "Видалити вибрані файли з проекту? (скасування неможливе)"
#: editor/dependency_editor.cpp
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
"Remove them anyway? (no undo)"
msgstr ""
"Файли, що видаляються, вимагаються іншими ресурсами, щоб вони могли "
"працювати.\n"
"Видалити їх у будь-якому разі? (скасування неможливе)"
#: editor/dependency_editor.cpp
#, fuzzy
msgid "Cannot remove:"
msgstr "Неможливо вилучити:\n"
#: editor/dependency_editor.cpp
msgid "Error loading:"
msgstr "Помилка завантаження:"
#: editor/dependency_editor.cpp
msgid "Scene failed to load due to missing dependencies:"
msgstr "Не вдалося завантажити у зв'язку з відсутніми залежностями сцени:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
msgstr "Все одно відкрити"
#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
msgstr "Які дії слід вжити?"
#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
msgstr "Виправити залежності"
#: editor/dependency_editor.cpp
msgid "Errors loading!"
msgstr "Помилки завантаження!"
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
msgstr "Остаточно вилучити %d об'єкти (неможливо скасувати)"
#: editor/dependency_editor.cpp
msgid "Owns"
msgstr "Кількість"
#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
msgstr "Ресурси без явної власності:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Orphan Resource Explorer"
msgstr "Огляд підключених ресурсів"
#: editor/dependency_editor.cpp
msgid "Delete selected files?"
msgstr "Видалити вибрані файли?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/project_export.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Вилучити"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Key"
msgstr "Змінити ключ словника"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Value"
msgstr "Змінити значення словника"
#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
msgstr "Спасибі від спільноти Godot!"
#: editor/editor_about.cpp
msgid "Thanks!"
msgstr "Дякую!"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Автори рушія Godot"
#: editor/editor_about.cpp
msgid "Project Founders"
msgstr "Засновники проекту"
#: editor/editor_about.cpp
msgid "Lead Developer"
msgstr "Ведучий розробник"
#: editor/editor_about.cpp
#, fuzzy
msgid "Project Manager "
msgstr "Керівник проекту"
#: editor/editor_about.cpp
msgid "Developers"
msgstr "Розробники"
#: editor/editor_about.cpp
msgid "Authors"
msgstr "Автори"
#: editor/editor_about.cpp
msgid "Platinum Sponsors"
msgstr "Платинові спонсори"
#: editor/editor_about.cpp
msgid "Gold Sponsors"
msgstr "Золоті спонсори"
#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "Міні-спонсори"
#: editor/editor_about.cpp
msgid "Gold Donors"
msgstr "Золоті донори"
#: editor/editor_about.cpp
msgid "Silver Donors"
msgstr "Срібні донори"
#: editor/editor_about.cpp
msgid "Bronze Donors"
msgstr "Бронзові донори"
#: editor/editor_about.cpp
msgid "Donors"
msgstr "Донори"
#: editor/editor_about.cpp
msgid "License"
msgstr "Ліцензія"
#: editor/editor_about.cpp
msgid "Thirdparty License"
msgstr "Ліцензія третьої сторони"
#: editor/editor_about.cpp
msgid ""
"Godot Engine relies on a number of thirdparty free and open source "
"libraries, all compatible with the terms of its MIT license. The following "
"is an exhaustive list of all such thirdparty components with their "
"respective copyright statements and license terms."
msgstr ""
"Рушій Godot спирається на ряд сторонніх безкоштовних і відкритих бібліотек, "
"сумісних з умовами ліцензії mit. Нижче наводиться вичерпний список всіх "
"таких сторонніх компонентів з відповідними заявами авторських прав і умов "
"ліцензійної угоди."
#: editor/editor_about.cpp
msgid "All Components"
msgstr "Всі компоненти"
#: editor/editor_about.cpp
msgid "Components"
msgstr "Компоненти"
#: editor/editor_about.cpp
msgid "Licenses"
msgstr "Ліцензії"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Error opening package file, not in zip format."
msgstr "Помилка відкриття файла пакунка, не у форматі zip."
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
msgstr "Розпаковування активів"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Package Installed Successfully!"
msgstr "Пакет встановлений успішно!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Success!"
msgstr "Успіх!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Install"
msgstr "Встановити"
#: editor/editor_asset_installer.cpp
msgid "Package Installer"
msgstr "Встановлювач пакета"
#: editor/editor_audio_buses.cpp
msgid "Speakers"
msgstr "Динаміки"
#: editor/editor_audio_buses.cpp
msgid "Add Effect"
msgstr "Додати ефект"
#: editor/editor_audio_buses.cpp
msgid "Rename Audio Bus"
msgstr "Перейменування аудіо шини"
#: editor/editor_audio_buses.cpp
msgid "Change Audio Bus Volume"
msgstr "Змінити гучність звукової шини"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
msgstr "Перемкнути аудіо шину соло"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Mute"
msgstr "Перемкнути аудіо шину без звуку"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Bypass Effects"
msgstr "Перемкнути ефекти обходу аудіо шини"
#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
msgstr "Вибір передачі аудіо шини"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
msgstr "Додати ефект аудіо шини"
#: editor/editor_audio_buses.cpp
msgid "Move Bus Effect"
msgstr "Перемістити ефект шини"
#: editor/editor_audio_buses.cpp
msgid "Delete Bus Effect"
msgstr "Вилучити ефект шини"
#: editor/editor_audio_buses.cpp
msgid "Audio Bus, Drag and Drop to rearrange."
msgstr "Аудіо шина, перетягнути, щоб змінити."
#: editor/editor_audio_buses.cpp
msgid "Solo"
msgstr "Соло"
#: editor/editor_audio_buses.cpp
msgid "Mute"
msgstr "Вимкнути звук"
#: editor/editor_audio_buses.cpp
msgid "Bypass"
msgstr "Обхід"
#: editor/editor_audio_buses.cpp
msgid "Bus options"
msgstr "Опції шини"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Дублювати"
#: editor/editor_audio_buses.cpp
msgid "Reset Volume"
msgstr "Скинути гучність"
#: editor/editor_audio_buses.cpp
msgid "Delete Effect"
msgstr "Видалити ефект"
#: editor/editor_audio_buses.cpp
msgid "Audio"
msgstr "Звук"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "Додати аудіо шину"
#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
msgstr "Мастер шина не може бути видалена!"
#: editor/editor_audio_buses.cpp
msgid "Delete Audio Bus"
msgstr "Видалити аудіо шину"
#: editor/editor_audio_buses.cpp
msgid "Duplicate Audio Bus"
msgstr "Дублювати аудіо шину"
#: editor/editor_audio_buses.cpp
msgid "Reset Bus Volume"
msgstr "Скинути гучність шини"
#: editor/editor_audio_buses.cpp
msgid "Move Audio Bus"
msgstr "Перемістити аудіо шину"
#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As.."
msgstr "Зберегти макет аудіо шини як.."
#: editor/editor_audio_buses.cpp
msgid "Location for New Layout.."
msgstr "Розташування для нового макета..."
#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
msgstr "Відкрити макет аудіо шини"
#: editor/editor_audio_buses.cpp
msgid "There is no 'res://default_bus_layout.tres' file."
msgstr "Файл 'res: //default_bus_layout.tres' не знайдено."
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
msgstr "Неприпустимий файл, це не макет аудіо-шини."
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
msgstr "Додати шину"
#: editor/editor_audio_buses.cpp
msgid "Create a new Bus Layout."
msgstr "Створення нового макету шини."
#: editor/editor_audio_buses.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "Завантажити"
#: editor/editor_audio_buses.cpp
msgid "Load an existing Bus Layout."
msgstr "Завантаження існуючого макета шини."
#: editor/editor_audio_buses.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr "Зберегти Як"
#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
msgstr "Зберегти цей макет шини у файлі."
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
msgid "Load Default"
msgstr "Завантажити за промовчанням"
#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
msgstr "Завантажити макет шини за промовчанням."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Некоректна назва."
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Припустимі символи:"
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing engine class name."
msgstr ""
"Неприпустима назва. Не повинно конфліктувати з існуючим ім'ям класу рушія."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing buit-in type name."
msgstr ""
"Неприпустима назва. Не повинно стикатися з існуючим вбудованим ім'ям типу."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing global constant name."
msgstr ""
"Неправильне ім'я. Не повинно збігатись з іменем існуючої глобальної "
"константи."
#: editor/editor_autoload_settings.cpp
msgid "Invalid Path."
msgstr "Неправильний шлях."
#: editor/editor_autoload_settings.cpp
msgid "File does not exist."
msgstr "Файл не існує."
#: editor/editor_autoload_settings.cpp
msgid "Not in resource path."
msgstr "Не в ресурсному шляху."
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
msgstr "Додати автозавантаження"
#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "Автозавантаження '%s' вже існує!"
#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
msgstr "Перейменувати автозавантаження"
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
msgstr "Увімкнути автозавантаження глобальних скриптів"
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
msgstr "Перемістити автозавантаження"
#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
msgstr "Видалити автозавантаження"
#: editor/editor_autoload_settings.cpp
msgid "Enable"
msgstr "Активувати"
#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
msgstr "Змінити порядок автозавантажень"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "Шлях:"
#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
msgstr "Ім'я Вузла:"
#: editor/editor_autoload_settings.cpp editor/editor_profiler.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
msgid "Name"
msgstr "Ім'я"
#: editor/editor_autoload_settings.cpp
msgid "Singleton"
msgstr "Одинак (шаблон проектування)"
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Оновлення сцени"
#: editor/editor_data.cpp
msgid "Storing local changes.."
msgstr "Збереження локальних змін.."
#: editor/editor_data.cpp
msgid "Updating scene.."
msgstr "Оновлення сцени.."
#: editor/editor_data.cpp
msgid "[empty]"
msgstr "[порожньо]"
#: editor/editor_data.cpp
msgid "[unsaved]"
msgstr "[не збережено]"
#: editor/editor_dir_dialog.cpp
msgid "Please select a base directory first"
msgstr "Будьласка, виберіть спочатку базову каталог"
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
msgstr "Виберіть каталог"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Create Folder"
msgstr "Створити Теку"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
#: scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Ім'я:"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Could not create folder."
msgstr "Неможливо створити теку."
#: editor/editor_dir_dialog.cpp
msgid "Choose"
msgstr "Оберіть"
#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Збереження файлу:"
#: editor/editor_export.cpp
msgid "Packing"
msgstr "Пакування"
#: editor/editor_export.cpp platform/javascript/export/export.cpp
#, fuzzy
msgid "Template file not found:"
msgstr "Файл шаблону не знайдено:\n"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File Exists, Overwrite?"
msgstr "Файл існує, перезаписати його?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Вибрати поточну теку"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr "Копіювати шлях"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Show In File Manager"
msgstr "Показати в файловому менеджері"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "New Folder.."
msgstr "Створити теку.."
#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "Оновити"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
msgstr "Усе розпізнано"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
msgstr "Усі фали (*)"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File"
msgstr "Відкрити файл"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open File(s)"
msgstr "Відкрити файл(и)"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a Directory"
msgstr "Відкрити каталог"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
msgstr "Відкрити файл або каталог"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Зберегти"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Save a File"
msgstr "Збереження файлу"
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Повертатися"
#: editor/editor_file_dialog.cpp
msgid "Go Forward"
msgstr "Йти вперед"
#: editor/editor_file_dialog.cpp
msgid "Go Up"
msgstr "Вгору"
#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Переключати приховані файли"
#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
msgstr "Переключити обране"
#: editor/editor_file_dialog.cpp
msgid "Toggle Mode"
msgstr "Режим Перемикання"
#: editor/editor_file_dialog.cpp
msgid "Focus Path"
msgstr "Фокусувати шлях"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
msgstr "Перемістити обране вгору"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
msgstr "Перемістити обране вниз"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder"
msgstr "Перейти до батьківської теки"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
msgstr "Каталоги та файли:"
#: editor/editor_file_dialog.cpp
msgid "Preview:"
msgstr "Попередній перегляд:"
#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp
#: scene/gui/file_dialog.cpp
msgid "File:"
msgstr "Файл:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Необхідно використовувати допустиме розширення."
#: editor/editor_file_system.cpp
msgid "ScanSources"
msgstr "Сканувати сирці"
#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
msgstr "(Re)Імпорт активів"
#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
msgstr "Пошук довідки"
#: editor/editor_help.cpp
msgid "Class List:"
msgstr "Список класів:"
#: editor/editor_help.cpp
msgid "Search Classes"
msgstr "Пошук класу"
#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
msgstr "Верхівка"
#: editor/editor_help.cpp editor/property_editor.cpp
msgid "Class:"
msgstr "Клас:"
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
msgid "Inherits:"
msgstr "Успадковує:"
#: editor/editor_help.cpp
msgid "Inherited by:"
msgstr "Успадкована:"
#: editor/editor_help.cpp
msgid "Brief Description:"
msgstr "Короткий опис:"
#: editor/editor_help.cpp
msgid "Members"
msgstr "Учасники"
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Members:"
msgstr "Учасники:"
#: editor/editor_help.cpp
msgid "Public Methods"
msgstr "Публічні методи"
#: editor/editor_help.cpp
msgid "Public Methods:"
msgstr "Публічні методи:"
#: editor/editor_help.cpp
msgid "GUI Theme Items"
msgstr "Елементи графічного інтерфейсу теми"
#: editor/editor_help.cpp
msgid "GUI Theme Items:"
msgstr "Елементи графічного інтерфейсу теми:"
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
msgstr "Сигнали:"
#: editor/editor_help.cpp
msgid "Enumerations"
msgstr "Перелік"
#: editor/editor_help.cpp
msgid "Enumerations:"
msgstr "Перелік:"
#: editor/editor_help.cpp
msgid "enum "
msgstr "перелік "
#: editor/editor_help.cpp
msgid "Constants"
msgstr "Константи"
#: editor/editor_help.cpp
msgid "Constants:"
msgstr "Константи:"
#: editor/editor_help.cpp
msgid "Description"
msgstr "Опис"
#: editor/editor_help.cpp
msgid "Properties"
msgstr "Властивості"
#: editor/editor_help.cpp
msgid "Property Description:"
msgstr "Опис властивостей:"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"На данний момент опис цієї властивості відсутній. Будьласка, [color=$color]"
"[url=$url]допоможіть нам[/url][/color]!"
#: editor/editor_help.cpp
msgid "Methods"
msgstr "Методи"
#: editor/editor_help.cpp
msgid "Method Description:"
msgstr "Опис методу:"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this method. Please help us by [color="
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"На данний момент опис цього методу відсутній. Будьласка, [color=$color][url="
"$url]допоможіть нам[/url][/color]!"
#: editor/editor_help.cpp
msgid "Search Text"
msgstr "Шукати текст"
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Вивід:"
#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
#: editor/property_editor.cpp editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
msgstr "Очистити"
#: editor/editor_log.cpp
#, fuzzy
msgid "Clear Output"
msgstr "Результат"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "Помилка збереження ресурсу!"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As.."
msgstr "Зберегти ресурс як.."
#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "I see.."
msgstr "Бачу.."
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "Неможливо відкрити файл для запису:"
#: editor/editor_node.cpp
msgid "Requested file format unknown:"
msgstr "Невідомий формат файлу:"
#: editor/editor_node.cpp
msgid "Error while saving."
msgstr "Помилка при збереженні."
#: editor/editor_node.cpp
msgid "Can't open '%s'."
msgstr "Неможливо відкрити '%s'."
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
msgstr "Помилка при синтаксичному аналізі '%s'."
#: editor/editor_node.cpp
msgid "Unexpected end of file '%s'."
msgstr "Неочикуваний кінець рядку '%s'."
#: editor/editor_node.cpp
msgid "Missing '%s' or its dependencies."
msgstr "Відсутнє '%s', або його залежності."
#: editor/editor_node.cpp
msgid "Error while loading '%s'."
msgstr "Помилка при завантаженні '%s'."
#: editor/editor_node.cpp
msgid "Saving Scene"
msgstr "Збереження сцени"
#: editor/editor_node.cpp
msgid "Analyzing"
msgstr "Аналіз"
#: editor/editor_node.cpp
msgid "Creating Thumbnail"
msgstr "Створити екскіз"
#: editor/editor_node.cpp
msgid "This operation can't be done without a tree root."
msgstr "Ця операція не може бути виконана без кореню дерева."
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
"Не вдалося зберегти сцену. Вірогідно, залежності (екземпляри) не задоволені."
#: editor/editor_node.cpp
msgid "Failed to load resource."
msgstr "Не вдалося завантажити ресурс."
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "Не вдалося завантажити бібліотеку сіток для злиття!"
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
msgstr "Помилка збереження бібліотеки сіток!"
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
msgstr "Не вдалося завантажити набір плиток текстур для злиття!"
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
msgstr "Помилка збереження набору тайлів!"
#: editor/editor_node.cpp
msgid "Error trying to save layout!"
msgstr "Помилка при спробі зберегти макет!"
#: editor/editor_node.cpp
msgid "Default editor layout overridden."
msgstr "Макет редактора за промовчуванням перевизначено."
#: editor/editor_node.cpp
msgid "Layout name not found!"
msgstr "Назву макета не знайдено!"
#: editor/editor_node.cpp
msgid "Restored default layout to base settings."
msgstr "Поновити макет за промовчуванням до базових налаштувань."
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was imported, so it's not editable.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"Цей ресурс належить до сцени, який було імпортовано, тому не можна "
"редагувати.\n"
"Будь ласка, прочитайте документацію, що стосуються імпортування сцен, щоб "
"краще зрозуміти цей робочий процес."
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
"Changes to it will not be kept when saving the current scene."
msgstr ""
"Цей ресурс належить до сцени, яка була інстасована або успадкована.\n"
"Зміни до неї не будуть зберігатися при збереженні поточної сцени."
#: editor/editor_node.cpp
msgid ""
"This resource was imported, so it's not editable. Change its settings in the "
"import panel and then re-import."
msgstr ""
"Цей ресурс імпортовано, тому його не можна редагувати. Змініть свої "
"налаштування на панелі імпорту, а потім знову імпортуйте."
#: editor/editor_node.cpp
msgid ""
"This scene was imported, so changes to it will not be kept.\n"
"Instancing it or inheriting will allow making changes to it.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"Ця сцена була імпортована, тому зміни до неї не зберігатимуться.\n"
"Інстансинґ або успадкування дозволить внести зміни до нього.\n"
"Будь ласка, прочитайте документацію, що стосується імпорту сцен, щоб краще "
"зрозуміти цей робочий процес."
#: editor/editor_node.cpp
msgid ""
"This is a remote object so changes to it will not be kept.\n"
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
"Це віддалений об'єкт, тому зміни до нього не будуть збережені.\n"
"Будь ласка, прочитайте документацію, що стосується налагодження, щоб краще "
"зрозуміти цей робочий процес."
#: editor/editor_node.cpp
msgid "Expand all properties"
msgstr "Розгорнути всі властивості"
#: editor/editor_node.cpp
msgid "Collapse all properties"
msgstr "Згорнути всі властивості"
#: editor/editor_node.cpp
msgid "Copy Params"
msgstr "Копіювати параметри"
#: editor/editor_node.cpp
msgid "Paste Params"
msgstr "Вставити параметри"
#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
msgstr "Вставити ресурс"
#: editor/editor_node.cpp
msgid "Copy Resource"
msgstr "Копіювати ресурс"
#: editor/editor_node.cpp
msgid "Make Built-In"
msgstr "Зробити вбудованим"
#: editor/editor_node.cpp
msgid "Make Sub-Resources Unique"
msgstr "Зробити суб-ресурси унікальними"
#: editor/editor_node.cpp
msgid "Open in Help"
msgstr "Відкрити у довідці"
#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "Не існує визначеної сцени для запуску."
#: editor/editor_node.cpp
msgid ""
"No main scene has ever been defined, select one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Ніяка головна сцена ніколи не була визначена, вибрати її?\n"
"Ви можете змінити це пізніше в \"Налаштуваннях проекту\" в категорії "
"\"Програма\"."
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' does not exist, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Вибрана сцена '%s' не існує, вибрати дійсну?\n"
"Ви можете змінити це пізніше в \"Налаштуваннях проекту\" в категорії "
"\"Програма\"."
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' is not a scene file, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Вибрана сцена '%s' не є файлом сцени, вибрати дійсний файл?\n"
"Ви можете змінити це пізніше в \"Налаштуваннях проекту\" в категорії "
"\"Програма\"."
#: editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
msgstr ""
"Поточна сцена ніколи не була збережена, будь ласка, збережіть її до запуску."
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
msgstr "Не вдалося запустити підпроцес!"
#: editor/editor_node.cpp
msgid "Open Scene"
msgstr "Відкрити сцену"
#: editor/editor_node.cpp
msgid "Open Base Scene"
msgstr "Відкрити основну сцену"
#: editor/editor_node.cpp
msgid "Quick Open Scene.."
msgstr "Швидке відкриття сцени.."
#: editor/editor_node.cpp
msgid "Quick Open Script.."
msgstr "Швидке відкриття скрипту.."
#: editor/editor_node.cpp
msgid "Save & Close"
msgstr "Зберегти та закрити"
#: editor/editor_node.cpp
msgid "Save changes to '%s' before closing?"
msgstr "Зберегти зміни, внесені до '%s ' перед закриттям?"
#: editor/editor_node.cpp
msgid "Save Scene As.."
msgstr "Зберегти сцени, як..."
#: editor/editor_node.cpp
msgid "No"
msgstr "Ні"
#: editor/editor_node.cpp
msgid "Yes"
msgstr "Так"
#: editor/editor_node.cpp
msgid "This scene has never been saved. Save before running?"
msgstr "Ця сцена ніколи не була збережена. Зберегти перед запуском?"
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
msgstr "Ця операція не може бути виконана без сцени."
#: editor/editor_node.cpp
msgid "Export Mesh Library"
msgstr "Експортувати бібліотеку сіті"
#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
msgstr "Цю операцію не можна виконати без кореневого вузла."
#: editor/editor_node.cpp
msgid "Export Tile Set"
msgstr "Експортувати набір плиток"
#: editor/editor_node.cpp
msgid "This operation can't be done without a selected node."
msgstr "Ця операція не може бути виконана без вибраного вузла."
#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
msgstr "Поточна сцена не збережена. Відкрити в будь-якому випадку?"
#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
msgstr "Неможливо перезавантажити сцену, яку ніколи не зберігали."
#: editor/editor_node.cpp
msgid "Revert"
msgstr "Повернутися"
#: editor/editor_node.cpp
msgid "This action cannot be undone. Revert anyway?"
msgstr "Цю дію не можна скасувати. Повернутися в будь-якому випадку?"
#: editor/editor_node.cpp
msgid "Quick Run Scene.."
msgstr "Швидкий запуск сцени.."
#: editor/editor_node.cpp
msgid "Quit"
msgstr "Вийти"
#: editor/editor_node.cpp
msgid "Exit the editor?"
msgstr "Вийти з редактора?"
#: editor/editor_node.cpp
msgid "Open Project Manager?"
msgstr "Відкрити менеджер проектів?"
#: editor/editor_node.cpp
msgid "Save & Quit"
msgstr "Зберегти та вийти"
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
msgstr "Зберегти зміни в наступній(их) сцені(ах) перед тим, як вийти?"
#: editor/editor_node.cpp
msgid "Save changes the following scene(s) before opening Project Manager?"
msgstr ""
"Зберегти зміни в наступній(их) сцені(ах) перед відкриттям менеджера проектів?"
#: editor/editor_node.cpp
msgid ""
"This option is deprecated. Situations where refresh must be forced are now "
"considered a bug. Please report."
msgstr ""
"Ця опція застаріла. Ситуації, де оновлення повинні бути змушені, тепер "
"вважаються помилкою. Будь ласка, повідомте."
#: editor/editor_node.cpp
msgid "Pick a Main Scene"
msgstr "Виберіть головну сцену"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
"Не вдається ввімкнути плагін addon: '%s' не вдалося проаналізувати "
"налаштування конфігурації."
#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
msgstr ""
"Не вдалося знайти поле скрипт для доповнення плагіну в: 'res://addons/%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
msgstr "Неможливо завантажити доповнення скрипт зі шляху: '%s'."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""
"Не вдається завантажити скрипт доповнення з шляху: '%s' Базовий тип не є "
"редактором плагінів."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr ""
"Неможливо завантажити скрипт доповнення з шляху: '%s' Скрипт не в режимі "
"інструменту."
#: editor/editor_node.cpp
msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
"Сцена '%s' автоматично імпортується, тому її неможливо змінити.\n"
"Щоб внести зміни, можна створити нову успадковану сцену."
#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Ugh"
msgstr "Тьху"
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
"Помилка завантаження сцени, вона повинна бути всередині шляху проекту. "
"Використовуйте \"Імпорт\", щоб відкрити сцену, а потім збережіть її "
"всередині шляху проекту."
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
msgstr "Сцена '%s' має зламані залежності:"
#: editor/editor_node.cpp
msgid "Clear Recent Scenes"
msgstr "Очистити недавні сцени"
#: editor/editor_node.cpp
msgid "Save Layout"
msgstr "Зберегти макет"
#: editor/editor_node.cpp
msgid "Delete Layout"
msgstr "Видалити макет"
#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
msgid "Default"
msgstr "За промовчанням"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "Перемкнути вкладку \"Сцена\""
#: editor/editor_node.cpp
msgid "%d more files or folders"
msgstr "%d більше файлів або тек"
#: editor/editor_node.cpp
msgid "%d more folders"
msgstr "%d більше тек"
#: editor/editor_node.cpp
msgid "%d more files"
msgstr "%d більше файлів"
#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "Положення панелей"
#: editor/editor_node.cpp
msgid "Distraction Free Mode"
msgstr "Режим без відволікання"
#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
msgstr "Перемкнути режим без відволікання."
#: editor/editor_node.cpp
msgid "Add a new scene."
msgstr "Додати нову сцену."
#: editor/editor_node.cpp
msgid "Scene"
msgstr "Сцена"
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Перейти до раніше відкритої сцени."
#: editor/editor_node.cpp
msgid "Next tab"
msgstr "Наступна вкладка"
#: editor/editor_node.cpp
msgid "Previous tab"
msgstr "Попередня вкладка"
#: editor/editor_node.cpp
msgid "Filter Files.."
msgstr "Фільтрувати файли..."
#: editor/editor_node.cpp
msgid "Operations with scene files."
msgstr "Операції з файлами сцени."
#: editor/editor_node.cpp
msgid "New Scene"
msgstr "Нова сцена"
#: editor/editor_node.cpp
msgid "New Inherited Scene.."
msgstr "Нова успадкована сцена.."
#: editor/editor_node.cpp
msgid "Open Scene.."
msgstr "Відкрити сцену.."
#: editor/editor_node.cpp
msgid "Save Scene"
msgstr "Зберегти сцену"
#: editor/editor_node.cpp
msgid "Save all Scenes"
msgstr "Зберегти всі сцени"
#: editor/editor_node.cpp
msgid "Close Scene"
msgstr "Закрити сцену"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Open Recent"
msgstr "Відкрити останні"
#: editor/editor_node.cpp
msgid "Convert To.."
msgstr "Перетворити на.."
#: editor/editor_node.cpp
msgid "MeshLibrary.."
msgstr "Бібліотека сітки.."
#: editor/editor_node.cpp
msgid "TileSet.."
msgstr "Набір тайлів.."
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Undo"
msgstr "Скасувати"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp
msgid "Redo"
msgstr "Повторити"
#: editor/editor_node.cpp
msgid "Revert Scene"
msgstr "Повернути сцену"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "Різні проектні або сценографічні інструменти."
#: editor/editor_node.cpp
msgid "Project"
msgstr "Проект"
#: editor/editor_node.cpp
msgid "Project Settings"
msgstr "Параметри проекту"
#: editor/editor_node.cpp
msgid "Run Script"
msgstr "Запустити скрипт"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr "Експортувати"
#: editor/editor_node.cpp
msgid "Tools"
msgstr "Інструменти"
#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "Вийти в список проектів"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Debug"
msgstr "Налагодження"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Розгортання за допомогою віддаленого налагодження"
#: editor/editor_node.cpp
msgid ""
"When exporting or deploying, the resulting executable will attempt to "
"connect to the IP of this computer in order to be debugged."
msgstr ""
"При експорті або розгортанні, отриманий виконуваний файл буде намагатися "
"підключитися до IP цього комп'ютера, для налагодження."
#: editor/editor_node.cpp
msgid "Small Deploy with Network FS"
msgstr "Маленьке розгортання з Network File System"
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, export or deploy will produce a minimal "
"executable.\n"
"The filesystem will be provided from the project by the editor over the "
"network.\n"
"On Android, deploy will use the USB cable for faster performance. This "
"option speeds up testing for games with a large footprint."
msgstr ""
"Якщо цей параметр увімкнено, експорт або розгортання дають мінімальний "
"виконуваний файл.\n"
"Файлова система буде надана редактором у проекті через мережу.\n"
"На Android розгортання буде швидше при підключенні через USB.. Цей параметр "
"значно прискорює тестування великих ігор."
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr "Видимі форми зіткнень"
#: editor/editor_node.cpp
msgid ""
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
"running game if this option is turned on."
msgstr ""
"Форми зіткнення та вузли raycast (для 2D та 3D) будуть видно в роботі гри, "
"якщо ця опція увімкнена."
#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr "Видимі навігації"
#: editor/editor_node.cpp
msgid ""
"Navigation meshes and polygons will be visible on the running game if this "
"option is turned on."
msgstr ""
"Навігаційні полісітки та полігони будуть видимі у запущеній грі, якщо ця "
"опція увімкнена."
#: editor/editor_node.cpp
msgid "Sync Scene Changes"
msgstr "Синхронізувати зміни сцени"
#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any changes made to the scene in the editor "
"will be replicated in the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
"Якщо цей параметр увімкнено, будь-які зміни, внесені в сцену в редакторі, "
"будуть відтворені в роботі гри.\n"
"Коли він використовується віддалено на пристрої, це більш ефективно з "
"мережевою файловою системою."
#: editor/editor_node.cpp
msgid "Sync Script Changes"
msgstr "Синхронізувати зміни в скрипті"
#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any script that is saved will be reloaded on "
"the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
"Якщо цей параметр увімкнено, будь-який скрипт, який буде збережений, буде "
"перезавантажений у поточній грі.\n"
"Коли він використовується віддалено на пристрої, це більш ефективно з "
"мережевою файловою системою."
#: editor/editor_node.cpp
msgid "Editor"
msgstr "Редактор"
#: editor/editor_node.cpp editor/settings_config_dialog.cpp
msgid "Editor Settings"
msgstr "Параметри редактора"
#: editor/editor_node.cpp
msgid "Editor Layout"
msgstr "Редактор макетів"
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "Перемикач повноекранного режиму"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Управління шаблонами експорту"
#: editor/editor_node.cpp
msgid "Help"
msgstr "Довідка"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Classes"
msgstr "Класи"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Online Docs"
msgstr "Онлайн документація"
#: editor/editor_node.cpp
msgid "Q&A"
msgstr "Запитання та відповіді"
#: editor/editor_node.cpp
msgid "Issue Tracker"
msgstr "Відстеження помилок"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
msgstr "Спільнота"
#: editor/editor_node.cpp
msgid "About"
msgstr "Про"
#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Запустити проект."
#: editor/editor_node.cpp
msgid "Play"
msgstr "Відтворити"
#: editor/editor_node.cpp
msgid "Pause the scene"
msgstr "Призупинити сцену"
#: editor/editor_node.cpp
msgid "Pause Scene"
msgstr "Пауза сцени"
#: editor/editor_node.cpp
msgid "Stop the scene."
msgstr "Зупинити сцену."
#: editor/editor_node.cpp
msgid "Stop"
msgstr "Зупинити"
#: editor/editor_node.cpp
msgid "Play the edited scene."
msgstr "Відтворити поточну відредаговану сцену."
#: editor/editor_node.cpp
msgid "Play Scene"
msgstr "Відтворити сцену"
#: editor/editor_node.cpp
msgid "Play custom scene"
msgstr "Відтворити вибіркову сцену"
#: editor/editor_node.cpp
msgid "Play Custom Scene"
msgstr "Відтворити вибіркову сцену"
#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr "Обертається, коли перемальовується вікно редактора!"
#: editor/editor_node.cpp
msgid "Update Always"
msgstr "Завжди оновлювати"
#: editor/editor_node.cpp
msgid "Update Changes"
msgstr "Оновити зміни"
#: editor/editor_node.cpp
msgid "Disable Update Spinner"
msgstr "Вимкнути оновлення лічильника"
#: editor/editor_node.cpp
msgid "Inspector"
msgstr "Інспектор"
#: editor/editor_node.cpp
msgid "Create a new resource in memory and edit it."
msgstr "Створення нового ресурсу в пам'яті і редагувати його."
#: editor/editor_node.cpp
msgid "Load an existing resource from disk and edit it."
msgstr "Завантажити наявний ресурс із диска та відредагувати його."
#: editor/editor_node.cpp
msgid "Save the currently edited resource."
msgstr "Зберегти поточний редагований ресурс."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Save As.."
msgstr "Зберегти як..."
#: editor/editor_node.cpp
msgid "Go to the previous edited object in history."
msgstr "Перейти до попереднього редагованого об'єкта в історії."
#: editor/editor_node.cpp
msgid "Go to the next edited object in history."
msgstr "Перейти до наступного редагованого об'єкта в історії."
#: editor/editor_node.cpp
msgid "History of recently edited objects."
msgstr "Історія нещодавно відредагованих об'єктів."
#: editor/editor_node.cpp
msgid "Object properties."
msgstr "Властивості об'єкта."
#: editor/editor_node.cpp
msgid "Changes may be lost!"
msgstr "Зміни можуть бути втрачені!"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "Імпортувати"
#: editor/editor_node.cpp
msgid "Node"
msgstr "Вузол"
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr "Файлова система"
#: editor/editor_node.cpp
msgid "Output"
msgstr "Результат"
#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "Не зберігати"
#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
msgstr "Імпортувати шаблони з ZIP-файлу"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export Project"
msgstr "Експортувати проект"
#: editor/editor_node.cpp
msgid "Export Library"
msgstr "Експортувати бібліотеку"
#: editor/editor_node.cpp
msgid "Merge With Existing"
msgstr "Об'єднати з існуючим"
#: editor/editor_node.cpp
msgid "Password:"
msgstr "Пароль:"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
msgstr "Відкрити і запустити скрипт"
#: editor/editor_node.cpp
msgid "New Inherited"
msgstr "Новий успадкований"
#: editor/editor_node.cpp
msgid "Load Errors"
msgstr "Завантажити помилки"
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
msgstr "Виділити"
#: editor/editor_node.cpp
msgid "Open 2D Editor"
msgstr "Відкрити 2D редактор"
#: editor/editor_node.cpp
msgid "Open 3D Editor"
msgstr "Відкрити 3D редактор"
#: editor/editor_node.cpp
msgid "Open Script Editor"
msgstr "Відкрити редактор скриптів"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
msgstr "Відкрити бібліотеку активів"
#: editor/editor_node.cpp
msgid "Open the next Editor"
msgstr "Відкрити наступний редактор"
#: editor/editor_node.cpp
msgid "Open the previous Editor"
msgstr "Відкрити попередній редактор"
#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
msgstr "Створення попереднього перегляду сітки"
#: editor/editor_plugin.cpp
msgid "Thumbnail.."
msgstr "Мініатюра.."
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "Встановлені плагіни:"
#: editor/editor_plugin_settings.cpp
msgid "Update"
msgstr "Оновити"
#: editor/editor_plugin_settings.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "Версія:"
#: editor/editor_plugin_settings.cpp
msgid "Author:"
msgstr "Автор:"
#: editor/editor_plugin_settings.cpp
msgid "Status:"
msgstr "Статус:"
#: editor/editor_profiler.cpp
msgid "Stop Profiling"
msgstr "Зупинити профілювання"
#: editor/editor_profiler.cpp
msgid "Start Profiling"
msgstr "Початок профілювання"
#: editor/editor_profiler.cpp
msgid "Measure:"
msgstr "Вимірювати:"
#: editor/editor_profiler.cpp
msgid "Frame Time (sec)"
msgstr "Час кадру (сек)"
#: editor/editor_profiler.cpp
msgid "Average Time (sec)"
msgstr "Середній час (сек)"
#: editor/editor_profiler.cpp
msgid "Frame %"
msgstr "Кадр %"
#: editor/editor_profiler.cpp
msgid "Physics Frame %"
msgstr "Фізика кадрів %"
#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp
msgid "Time:"
msgstr "Час:"
#: editor/editor_profiler.cpp
msgid "Inclusive"
msgstr "Включно"
#: editor/editor_profiler.cpp
msgid "Self"
msgstr "Цей об'єкт"
#: editor/editor_profiler.cpp
msgid "Frame #:"
msgstr "Кадр #:"
#: editor/editor_profiler.cpp
msgid "Time"
msgstr "Час"
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "Виклики"
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr "Вибрати пристрій зі списку"
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the export menu."
msgstr ""
"Не знайдено робочий експортер для цієї платформи.\n"
"Будь ласка, додайте його в меню експорту."
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Напишіть свою логіку в методі _run ()."
#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
msgstr "Є вже редагована сцена."
#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
msgstr "Неможливо створити екземпляр скрипту:"
#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
msgstr "Ви забули ключове слово \"інструмент\"?"
#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
msgstr "Не вдалося запустити скрипт:"
#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
msgstr "Ви забули метод \"_run\"?"
#: editor/editor_settings.cpp
msgid "Default (Same as Editor)"
msgstr "За промовчанням (так само, як редактор)"
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Виберіть вузол(вузли) для імпорту"
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
msgstr "Шлях до сцени:"
#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
msgstr "Імпортувати з вузла:"
#: editor/export_template_manager.cpp
msgid "Re-Download"
msgstr "Перезавантажити"
#: editor/export_template_manager.cpp
msgid "Uninstall"
msgstr "Видалити"
#: editor/export_template_manager.cpp
msgid "(Installed)"
msgstr "(Встановлено)"
#: editor/export_template_manager.cpp
msgid "Download"
msgstr "Завантажити"
#: editor/export_template_manager.cpp
msgid "(Missing)"
msgstr "(Відсутній)"
#: editor/export_template_manager.cpp
msgid "(Current)"
msgstr "(Поточний)"
#: editor/export_template_manager.cpp
msgid "Retrieving mirrors, please wait.."
msgstr "Отримання дзеркал, будь ласка, зачекайте.."
#: editor/export_template_manager.cpp
msgid "Remove template version '%s'?"
msgstr "Видалити версію шаблону '%s'?"
#: editor/export_template_manager.cpp
msgid "Can't open export templates zip."
msgstr "Неможливо відкрити ZIP-файл шаблону експорту."
#: editor/export_template_manager.cpp
msgid "Invalid version.txt format inside templates."
msgstr "Неправильний формат version.txt у шаблонах."
#: editor/export_template_manager.cpp
msgid ""
"Invalid version.txt format inside templates. Revision is not a valid "
"identifier."
msgstr ""
"Неправильний формат version.txt у шаблонах. Ідентифікатор ревізії не є "
"дійсним."
#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "Файл version.txt не знайдено у шаблонах."
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Error creating path for templates:"
msgstr "Помилка створення шляху для шаблонів:\n"
#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
msgstr "Витяг шаблонів експорту"
#: editor/export_template_manager.cpp
msgid "Importing:"
msgstr "Імпортування:"
#: editor/export_template_manager.cpp
msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
msgstr ""
"Немає посилань на завантаження для цієї версії. Пряме завантаження доступне "
"лише для офіційних випусків."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve."
msgstr "Не вдалося вирішити проблему."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect."
msgstr "Не вдається підключитися."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response."
msgstr "Немає відповіді."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request Failed."
msgstr "Запит не вдався."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Redirect Loop."
msgstr "Циклічне переспрямування."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed:"
msgstr "Не вдалося:"
#: editor/export_template_manager.cpp
msgid "Can't write file."
msgstr "Не вдалося записати файл."
#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr "Завантаження закінчено."
#: editor/export_template_manager.cpp
msgid "Error requesting url: "
msgstr "Помилка запиту url: "
#: editor/export_template_manager.cpp
msgid "Connecting to Mirror.."
msgstr "Підключення до дзеркала.."
#: editor/export_template_manager.cpp
msgid "Disconnected"
msgstr "Роз'єднано"
#: editor/export_template_manager.cpp
msgid "Resolving"
msgstr "Вирішення"
#: editor/export_template_manager.cpp
msgid "Can't Resolve"
msgstr "Не вдається вирішити"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connecting.."
msgstr "З’єдання.."
#: editor/export_template_manager.cpp
msgid "Can't Connect"
msgstr "Не вдається з’єднатися"
#: editor/export_template_manager.cpp
msgid "Connected"
msgstr "З’єднано"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Requesting.."
msgstr "Запит..."
#: editor/export_template_manager.cpp
msgid "Downloading"
msgstr "Завантаження"
#: editor/export_template_manager.cpp
msgid "Connection Error"
msgstr "Помилка з'єднання"
#: editor/export_template_manager.cpp
msgid "SSL Handshake Error"
msgstr "Помилка SSL Handshake"
#: editor/export_template_manager.cpp
msgid "Current Version:"
msgstr "Поточна версія:"
#: editor/export_template_manager.cpp
msgid "Installed Versions:"
msgstr "Встановлені версії:"
#: editor/export_template_manager.cpp
msgid "Install From File"
msgstr "Встановити з файлу"
#: editor/export_template_manager.cpp
msgid "Remove Template"
msgstr "Видалити шаблон"
#: editor/export_template_manager.cpp
msgid "Select template file"
msgstr "Виберіть файл шаблону"
#: editor/export_template_manager.cpp
msgid "Export Template Manager"
msgstr "Менеджер експорту шаблонів"
#: editor/export_template_manager.cpp
msgid "Download Templates"
msgstr "Завантажити шаблони"
#: editor/export_template_manager.cpp
msgid "Select mirror from list: "
msgstr "Виберіть дзеркало зі списку: "
#: editor/file_type_cache.cpp
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
msgstr ""
"Не вдається відкрити файл file_type_cache.cch для написання, кеш тип файлу "
"не буде збережений!"
#: editor/filesystem_dock.cpp
msgid "Cannot navigate to '%s' as it has not been found in the file system!"
msgstr ""
"Неможливо перейти до \"'%s' , оскільки він не був знайдений в файлової "
"системі!"
#: editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails"
msgstr "Перегляд елементів у вигляді сітки ескізів"
#: editor/filesystem_dock.cpp
msgid "View items as a list"
msgstr "Перегляд елементів як список"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
"\n"
"Статус: не вдалося імпортувати файл. Виправте файл та повторно імпортуйте "
"вручну."
#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "Неможливо перемістити/перейменувати корінь ресурсів."
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Cannot move a folder into itself."
msgstr "Не вдається перемістити теку в себе.\n"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Error moving:"
msgstr "Помилка переміщення:\n"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Error duplicating:"
msgstr "Помилка дублювання:\n"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Unable to update dependencies:"
msgstr "Неможливо оновити залежності:\n"
#: editor/filesystem_dock.cpp
msgid "No name provided"
msgstr "Ім'я не вказано"
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters"
msgstr "Надане ім'я містить некоректні символи"
#: editor/filesystem_dock.cpp
msgid "No name provided."
msgstr "Ім'я не вказано."
#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "Назва містить некоректні символи."
#: editor/filesystem_dock.cpp
msgid "A file or folder with this name already exists."
msgstr "Файл або тека з таким іменем вже існує."
#: editor/filesystem_dock.cpp
msgid "Renaming file:"
msgstr "Перейменування файлу:"
#: editor/filesystem_dock.cpp
msgid "Renaming folder:"
msgstr "Перейменування теки:"
#: editor/filesystem_dock.cpp
msgid "Duplicating file:"
msgstr "Дублювання файлу:"
#: editor/filesystem_dock.cpp
msgid "Duplicating folder:"
msgstr "Дублювання теки:"
#: editor/filesystem_dock.cpp
msgid "Expand all"
msgstr "Розгорнути всі"
#: editor/filesystem_dock.cpp
msgid "Collapse all"
msgstr "Згорнути всі"
#: editor/filesystem_dock.cpp
msgid "Rename.."
msgstr "Перейменувати..."
#: editor/filesystem_dock.cpp
msgid "Move To.."
msgstr "Перемістити до..."
#: editor/filesystem_dock.cpp
msgid "Open Scene(s)"
msgstr "Відкрити сцену(и)"
#: editor/filesystem_dock.cpp
msgid "Instance"
msgstr "Екземпляр"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies.."
msgstr "Редагувати залежності.."
#: editor/filesystem_dock.cpp
msgid "View Owners.."
msgstr "Переглянути власників.."
#: editor/filesystem_dock.cpp
msgid "Duplicate.."
msgstr "Дублювати.."
#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr "Попередній каталог"
#: editor/filesystem_dock.cpp
msgid "Next Directory"
msgstr "Наступний каталог"
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
msgstr "Повторне сканування файлової системи"
#: editor/filesystem_dock.cpp
msgid "Toggle folder status as Favorite"
msgstr "Переключити статус теки у вибране"
#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr "Додати обрану сцену(и), як нащадка обраного вузла."
#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait.."
msgstr ""
"Сканування файлів,\n"
"будь ласка, зачекайте..."
#: editor/filesystem_dock.cpp
msgid "Move"
msgstr "Перемістити"
#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Rename"
msgstr "Перейменувати"
#: editor/groups_editor.cpp
msgid "Add to Group"
msgstr "Додати до групи"
#: editor/groups_editor.cpp
msgid "Remove from Group"
msgstr "Вилучити з групи"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Імпортувати в якості однієї сцени"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Animations"
msgstr "Імпортувати з окремими анімаціями"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials"
msgstr "Імпортувати з окремими матеріалами"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects"
msgstr "Імпортувати з окремими об'єктами"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials"
msgstr "Імпортувати з окремими об'єктами + матеріалами"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Animations"
msgstr "Імпортувати з окремими об'єктами + анімації"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials+Animations"
msgstr "Імпортувати з окремими матеріалами + анімації"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials+Animations"
msgstr "Імпортувати окремі об'єкти + матеріали + анімації"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes"
msgstr "Імпортувати як кілька сцен"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes+Materials"
msgstr "Імпортувати як кілька сцен + матеріали"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import Scene"
msgstr "Імпортувати сцену"
#: editor/import/resource_importer_scene.cpp
msgid "Importing Scene.."
msgstr "Імпортування сцени.."
#: editor/import/resource_importer_scene.cpp
msgid "Generating Lightmaps"
msgstr "Створення карт освітлення"
#: editor/import/resource_importer_scene.cpp
msgid "Generating for Mesh: "
msgstr "Створення для сітки: "
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script.."
msgstr "Запуск користувацького скрипту.."
#: editor/import/resource_importer_scene.cpp
msgid "Couldn't load post-import script:"
msgstr "Не вдалося завантажити скрипт після імпорту:"
#: editor/import/resource_importer_scene.cpp
msgid "Invalid/broken script for post-import (check console):"
msgstr "Пошкоджений/зламаний скрипт для пост-імпорту (перевірте консоль):"
#: editor/import/resource_importer_scene.cpp
msgid "Error running post-import script:"
msgstr "Помилка запуску після імпорту скрипту:"
#: editor/import/resource_importer_scene.cpp
msgid "Saving.."
msgstr "Збереження..."
#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Встановити за замовчуванням для \"%s\""
#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
msgstr "Очистити за замовчуванням для '%s'"
#: editor/import_dock.cpp
msgid " Files"
msgstr " Файли"
#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Імпортувати як:"
#: editor/import_dock.cpp editor/property_editor.cpp
msgid "Preset.."
msgstr "Заздалегідь установлений.."
#: editor/import_dock.cpp
msgid "Reimport"
msgstr "Переімпортивути"
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "Мультивузловий набір"
#: editor/node_dock.cpp
msgid "Groups"
msgstr "Групи"
#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
msgstr "Виберіть вузол для редагування сигналів та груп."
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Poly"
msgstr "Створити полігон"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/collision_polygon_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Edit Poly"
msgstr "Редагувати полігон"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
msgstr "Вставити точку"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/collision_polygon_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
msgstr "Редагувати полігон (вилучити точку)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Remove Poly And Point"
msgstr "Вилучити полігон та точку"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Create a new polygon from scratch"
msgstr "Створення нового полігону з нуля"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid ""
"Edit existing polygon:\n"
"LMB: Move Point.\n"
"Ctrl+LMB: Split Segment.\n"
"RMB: Erase Point."
msgstr ""
"Редагування існуючого полігону:\n"
"ЛКМ: перемістити точку.\n"
"Ctrl+ЛКМ: розділити сегмент.\n"
"ПКМ: видалити точку."
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Delete points"
msgstr "Видалити точки"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "Перемкнути автовідтворення"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
msgstr "Нове ім'я анімації:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
msgstr "Нова анімація"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
msgstr "Змініть ім'я анімації:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Delete Animation?"
msgstr "Видалити анімацію?"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
msgstr "Вилучити анімацію"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Invalid animation name!"
msgstr "ПОМИЛКА: неправильне ім'я анімації!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Animation name already exists!"
msgstr "ПОМИЛКА: Назва анімації вже існує!"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
msgstr "Перейменувати анімацію"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
msgstr "Додавання анімації"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Змінена подальша анімація"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
msgstr "Змінити час змішування"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
msgstr "Завантажити анімацію"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
msgstr "Дублювати анімацію"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation to copy!"
msgstr "ПОМИЛКА: Немає копії анімації!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation resource on clipboard!"
msgstr "ПОМИЛКА: Немає анімаційного ресурсу в буфері обміну!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
msgstr "Вставлена анімація"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
msgstr "Вставити анімацію"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation to edit!"
msgstr "ПОМИЛКА: Немає анімації для редагування!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
"Відтворити обрану анімацію в зворотньому напрямку від поточної позиції. (A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
msgstr "Відтворити вибрану анімацію назад з кінця. (Shift+A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
msgstr "Зупинити відтворення анімації. (S)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
msgstr "Відтворити вибрану анімацію від початку. (Shift+D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
msgstr "Відтворити вибрану анімацію з поточної позиції. (D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
msgstr "Позиція анімації (в секундах)."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
msgstr "Шкала відтворення глобально анімації для вузла."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create new animation in player."
msgstr "Створювати нові анімації у програвачі."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load animation from disk."
msgstr "Завантажити анімацію з диска."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load an animation from disk."
msgstr "Завантажити цю анімацію з диска."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save the current animation"
msgstr "Зберегти поточну анімацію"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
msgstr "Відобразити список анімації у програвачі."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
msgstr "Автовідтворення при завантаженні"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Target Blend Times"
msgstr "Редагувати цільовий час змішування"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
msgstr "Інструменти анімації"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Copy Animation"
msgstr "Копіювати анімацію"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning"
msgstr "Калькування"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Enable Onion Skinning"
msgstr "Увімкнути калькування"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Directions"
msgstr "Напрямки"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Минулі"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Майбутні"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Depth"
msgstr "Глибина"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "1 step"
msgstr "1 крок"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "2 steps"
msgstr "2 кроки"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "3 steps"
msgstr "3 кроки"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Differences Only"
msgstr "Тільки відмінності"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Force White Modulate"
msgstr "Примусово розфарбовування білим"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Include Gizmos (3D)"
msgstr "Включити Ґізмос (3D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "Створити нову анімацію"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
msgstr "Назва анімації:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
msgstr "Помилка!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
msgstr "Час змішування:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
msgstr "Далі (автоматична черга):"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
msgstr "Час між анімаціями"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Animation"
msgstr "Анімація"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "New name:"
msgstr "Нова назва:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Edit Filters"
msgstr "Редагувати фільтри"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "Масштаб:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Наростання (с):"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "Затухання (с):"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend"
msgstr "Змішати"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix"
msgstr "Поєднання"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Автоматичний перезапуск:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Restart (s):"
msgstr "Перезапустити (сек.):"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "Випадкові перезавантаження (сек.):"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Start!"
msgstr "Почати!"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "Обсяг:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend:"
msgstr "Змішувати:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend 0:"
msgstr "Змішування 0:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend 1:"
msgstr "Змішування 1:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr "Час X-Fade (с):"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Current:"
msgstr "Поточний:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Add Input"
msgstr "Додати вхід"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr "Автоматичне очищення"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr "Автоматичні параметри"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Delete Input"
msgstr "Видалити введення"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "Дерево анімації є дійсним."
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "Дерево анімації недійсне."
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation Node"
msgstr "Анімаційний вузол"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "OneShot Node"
msgstr "Одноразовий вузол"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix Node"
msgstr "Змішувати вузол"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "Вузол Blend2"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "Вузол Blend3"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "Вузол Blend4"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "Вузол часової шкали"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "Вузол пошуку часу"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Transition Node"
msgstr "Вузол переходу"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Import Animations.."
msgstr "Імпортувати анімації.."
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "Редагувати фільтри вузла"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Filters.."
msgstr "Фільтри..."
#: editor/plugins/animation_tree_editor_plugin.cpp
#, fuzzy
msgid "AnimationTree"
msgstr "Анімація"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Free"
msgstr "Вивільнити"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Зміст:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "View Files"
msgstr "Перегляд файлів"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve hostname:"
msgstr "Неможливо розпізнати ім'я хоста:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connection error, please try again."
msgstr "Помилка з'єднання, будь ласка, повторіть спробу."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect to host:"
msgstr "Не вдалося підключитися до хосту:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response from host:"
msgstr "Немає відповіді від хоста:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, return code:"
msgstr "Помилка запиту, код повернення:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, too many redirects"
msgstr "Запит не вдався, забагато перенаправлень"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
msgstr "Розбіжність хеша завантаження, можливо файл був змінений."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Expected:"
msgstr "Очікується:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Got:"
msgstr "Отримав:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed sha256 hash check"
msgstr "Помилка перевірки хешування sha256"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
msgstr "Помилка завантаження актива:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Fetching:"
msgstr "Видобування:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving.."
msgstr "Вирішення..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Error making request"
msgstr "Помилка створення запиту"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Idle"
msgstr "Простій"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
msgstr "Повторити спробу"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download Error"
msgstr "Помилка завантаження"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "Завантаження цього актива вже виконується!"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "first"
msgstr "перший"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "prev"
msgstr "попередній"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "next"
msgstr "наступний"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "last"
msgstr "останній"
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr "Все"
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
msgid "Plugins"
msgstr "Плагіни"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr "Сортувати:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Reverse"
msgstr "Зворотний"
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Категорія:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "Сайт:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Support.."
msgstr "Підтримка..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Official"
msgstr "Офіційний"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Testing"
msgstr "Тестування"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
msgstr "ZIP файл активів"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Can't determine a save path for lightmap images.\n"
"Save your scene (for images to be saved in the same dir), or pick a save "
"path from the BakedLightmap properties."
msgstr ""
"Не вдається визначити шлях для збереження карт освітлення.\n"
"Збережіть вашу сцену (щоб зображення були збережені в одній теці), або "
"виберіть шлях зберігання у властивостях BakedLightmap."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
"Light' flag is on."
msgstr ""
"Немає полісеток для запікання. Переконайтеся, що вони містять канал UV2 і що "
"прапор 'Запікання світла' включений."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed creating lightmap images, make sure path is writable."
msgstr ""
"Збій створення карти освітленості, переконайтеся, що шлях доступний для "
"запису."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
msgstr "Запікати карти освітлення"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Preview"
msgstr "Попередній перегляд"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
msgstr "Налаштування прив'язки"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "Відступ сітки:"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr "Крок сітки:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
msgstr "Відступ повороту:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
msgstr "Крок повороту:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Pivot"
msgstr "Перемістити опорну точку"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Action"
msgstr "Перемістити дію"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr "Перемістити вертикальну напрямну"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create new vertical guide"
msgstr "Створити нову вертикальну напрямну"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove vertical guide"
msgstr "Вилучити вертикальну напрямну"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move horizontal guide"
msgstr "Перемістити горизонтальну напрямну"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create new horizontal guide"
msgstr "Створити нову горизонтальну напрямну"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove horizontal guide"
msgstr "Вилучити горизонтальну напрямну"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create new horizontal and vertical guides"
msgstr "Створити нові горизонтальні та вертикальні напрямні"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Edit IK Chain"
msgstr "Редагувати ІК-ланцюг"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Edit CanvasItem"
msgstr "Редагувати CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "Тільки прив'язки"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors and Margins"
msgstr "Змінити прив'язки і розміри"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
msgstr "Змінити прив'язки"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
msgstr "Вставити позу"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr "Режим виділення"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
msgstr "Перетягування: Поворот"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move"
msgstr "Alt+Перетягнути: перемістити"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
msgstr ""
"Натисніть 'V', щоб змінити Pivot, 'Shift + V' для перетягування Pivot (під "
"час переміщення)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+RMB: Depth list selection"
msgstr "Альт+ПКМ: Список вибору глибини"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Mode"
msgstr "Режим переміщення"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate Mode"
msgstr "Режим повороту"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""
"Показати список усіх об'єктів, натиснутих на позицію\n"
"(так само, як Альт+ПКМ у режимі вибору)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
msgstr "Клацання змінює центр обертання об'єкта."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
msgstr "Режим панорамування"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggles snapping"
msgstr "Перемикає прив'язування"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Snap"
msgstr "За допомогою функції прив'язки"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snapping options"
msgstr "Параметри прив'язки"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to grid"
msgstr "Прив'язати до сітки"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
msgstr "Використання обертання прив'язки"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap..."
msgstr "Налаштування прив'язки..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
msgstr "Відносна прив'язка"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
msgstr "Використати прилипання до пікселів"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Smart snapping"
msgstr "Інтелектуальне прилипання"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to parent"
msgstr "Прилипання до предка"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to node anchor"
msgstr "Прилипання до прив'язки вузла"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to node sides"
msgstr "Прилипання до боків вузла"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr "Прилипання до інших вузлів"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to guides"
msgstr "Прилипання до напрямних"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
msgstr "Блокування обраного об'єкта на місці (неможливо перемістити)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "Розблокувати вибраний об'єкт (можна перемістити)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "Гарантує нащадки об'єкта не можуть бути обрані."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "Відновлює можливість вибору нащадків об'єкта."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Bones"
msgstr "Зробити кістки"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Bones"
msgstr "Очистити кістки"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr "Показати кістки"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr "Зробити IK-ланцюг"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear IK Chain"
msgstr "Очистити ІК-ланцюг"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "Перегляд"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "Показати сітку"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show helpers"
msgstr "Показати помічники"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show rulers"
msgstr "Показати лінійки"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show guides"
msgstr "Показати напрямні"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr "Центрувати на вибраному"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
msgstr "Кадрувати вибране"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Layout"
msgstr "Макет"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Keys"
msgstr "Вставити ключі"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
msgstr "Вставити ключ"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr "Вставити ключ (існуючі доріжки)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
msgstr "Копіювати позу"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
msgstr "Очистити позу"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag pivot from mouse position"
msgstr "Перетягти центр обертання з положення миші"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Set pivot at mouse position"
msgstr "Встановити центр обертання на місці вказівника миші"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr "Помножити крок сітки на 2"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Divide grid step by 2"
msgstr "Розділити крок сітки на 2"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
msgstr "Додати %s"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "Додавання %s..."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
msgstr "Створити вузол"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
msgstr "Помилка додавання сцени з %s"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
msgstr "Ця операція вимагає одного обраного вузла."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change default type"
msgstr "Змінити тип за промовчанням"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
"Перетяг + Shift : Додати вузол того ж рівня\n"
"Перетяг + Alt : Змінити тип вузла"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Poly3D"
msgstr "Створити полігон3D"
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
msgstr "Встановити обробник"
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Remove item %d?"
msgstr "Видалення елемента %d?"
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Item"
msgstr "Додати елемент"
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Remove Selected Item"
msgstr "Вилучити вибраний елемент"
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import from Scene"
msgstr "Імпортувати зі сцени"
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Update from Scene"
msgstr "Оновити зі сцени"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat0"
msgstr "Плаский0"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat1"
msgstr "Плаский1"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Ease in"
msgstr "Перейти в"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Ease out"
msgstr "Перейти з"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Smoothstep"
msgstr "Згладжений"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Point"
msgstr "Змінити точку кривої"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Tangent"
msgstr "Змінити дотичну до кривої"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Curve Preset"
msgstr "Завантажити заготовку кривої"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Add point"
msgstr "Додати точку"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove point"
msgstr "Вилучити точку"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Left linear"
msgstr "Лівий лінійний"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Right linear"
msgstr "Правий лінійний"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load preset"
msgstr "Завантажити заготовку"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove Curve Point"
msgstr "Видалити точку кривої"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Toggle Curve Linear Tangent"
msgstr "Переключити криву лінійного тангенсу"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Hold Shift to edit tangents individually"
msgstr "Утримуйте Shift, щоб змінити дотичні окремо"
#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
msgstr "Запекти пробу GI"
#: editor/plugins/gradient_editor_plugin.cpp
msgid "Add/Remove Color Ramp Point"
msgstr "Додати/Видалити точку градієнта"
#: editor/plugins/gradient_editor_plugin.cpp
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr "Змінити градієнт"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Елемент %d"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "Елементи"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item List Editor"
msgstr "Редактор списку елементів"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid ""
"No OccluderPolygon2D resource on this node.\n"
"Create and assign one?"
msgstr ""
"Цей вузол не має ресурсу OccluderPolygon2D.\n"
"Створити і призначити?"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
msgstr "Створено затінювальний полігон"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create a new polygon from scratch."
msgstr "Створити новий полігон з нуля."
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Edit existing polygon:"
msgstr "Редагування існуючого полігону:"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "LMB: Move Point."
msgstr "ЛКМ: Перемістити точку."
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Ctrl+LMB: Split Segment."
msgstr "CTRL+ЛКМ: Розділити сегмент."
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "RMB: Erase Point."
msgstr "ПКМ: Стерти точку."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
msgstr "Сітка порожня!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr "Створіть увігнуте статичне тіло"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgstr "Створити опукле статичне тіло"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
msgstr "Це не працює на корінь сцени!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Shape"
msgstr "Створити увігнуту форму"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape"
msgstr "Створити вигнуту форму"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
msgstr "Створити навигаційну сітку"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Contained Mesh is not of type ArrayMesh."
msgstr "Вбудована сітка не має типу ArrayMesh."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Unwrap failed, mesh may not be manifold?"
msgstr "UV розгортка не вдалася, можливо у полісеткі не однозв'язна форма?"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "No mesh to debug."
msgstr "Немає сітки для налагодження."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr "Модель не має UV на цьому шарі"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
msgstr "У MeshInstance немає сітки!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
msgstr "Сітка не має поверхні, щоб створити контури!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr "Не вдалося створити контур!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
msgstr "Створити контур"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh"
msgstr "Сітка"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
msgstr "Створити увігнуте статичне тіло"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Static Body"
msgstr "Створити опукле статичне тіло"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Створити увігнуту область зіткнення"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling"
msgstr "Створити опуклу область зіткнення"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh.."
msgstr "Створити контурну сітку .."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "Перегляд UV1"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV2"
msgstr "Перегляд UV2"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Unwrap UV2 for Lightmap/AO"
msgstr "Розгорнути UV2 для карти освітлення/AO"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
msgstr "Створити сітку обведення"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
msgstr "Розмір обведення:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "Не вказане джерело сітки (й у вузлі не вказано MultiMesh)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
msgstr "Не вказане джерело сітки (й у вузлі не вказано MultiMesh)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
msgstr "Джерело сітки недійсне (неправильний шлях)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
msgstr "Неправильне джерело сітки (не MultiMesh)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
msgstr "Неправильне джерело сітки (немає ресурсу сітки)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
msgstr "Не задано джерело поверхні."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
msgstr "Джерело поверхні недійсне (неправильний шлях)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
msgstr "Джерело поверхні недійсне (без геометрії)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
msgstr "Неправильне джерело поверхні (немає граней)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Parent has no solid faces to populate."
msgstr "Предок не має суцільних граней для заповнення."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Couldn't map area."
msgstr "Не вдалося відобразити ділянку."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
msgstr "Виберіть джерело сітки:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
msgstr "Виберіть цільову поверхню:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
msgstr "Заповнити поверхню"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
msgstr "Заповнити мультисітку"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
msgstr "Цільова поверхня:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
msgstr "Початкова сітка:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
msgstr "Вісь X"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Y-Axis"
msgstr "Вісь Y"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
msgstr "Вісь Z"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
msgstr "Вісь вгору сітки:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
msgstr "Випадкове обертання:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
msgstr "Випадковий нахил:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
msgstr "Випадковий масштаб:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
msgstr "Заповнити"
#: editor/plugins/navigation_mesh_editor_plugin.cpp
msgid "Bake!"
msgstr "Запекти!"
#: editor/plugins/navigation_mesh_editor_plugin.cpp
#, fuzzy
msgid "Bake the navigation mesh."
msgstr "Запекти навігаційну сітку.\n"
#: editor/plugins/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr "Очистити навігаційну сітку."
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr "Налаштування конфігурації..."
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr "Розрахунок розміру сітки..."
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr "Створення карти висот..."
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr "Позначення прохідних трикутників..."
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr "Створення компактної карти висот..."
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr "Розмиття прохідної ділянки..."
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr "Розбиття..."
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr "Створення контурів..."
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr "Створення сітки..."
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr "Перетворення на власну навігаційну сітку..."
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr "Налаштування генератора навігаційної сітки:"
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr "Аналіз геометрії..."
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Done!"
msgstr "Зроблено!"
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "Створення навігаційного полігону"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
msgstr "Створення AABB"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Can only set point into a ParticlesMaterial process material"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Error loading image:"
msgstr "Помилка завантаження зображення:"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "No pixels with transparency > 128 in image.."
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generate Visibility Rect"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
msgstr "Завантажити маску випромінювання"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
msgstr "Очистити маску випромінювання"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Particles"
msgstr "Частинки"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
msgstr "Кількість генерованих точок:"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr "Час генерації (сек):"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Mask"
msgstr "Маска випромінювання"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Capture from Pixel"
msgstr "Захопити з пікселя"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Colors"
msgstr "Кольори випромінювання"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry."
msgstr "Вузол не містить геометрії."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry (faces)."
msgstr "Вузол не містить геометрії (граней)."
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "Грані не містять ділянки!"
#: editor/plugins/particles_editor_plugin.cpp
msgid "No faces!"
msgstr "Немає граней!"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate AABB"
msgstr "Генерувати AABB"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Mesh"
msgstr "Створити випромінювач з сітки"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Node"
msgstr "Створити випромінювач з вузла"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
msgstr "Створити випромінювач"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Points:"
msgstr "Точок випромінювання:"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points"
msgstr "Точки поверхні"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points+Normal (Directed)"
msgstr "Точки поверхні + нормаль (напрямлена)"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Volume"
msgstr "Об'єм"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Source: "
msgstr "Джерело випромінювання: "
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr "Генерувати AABB"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr "Видалити точку з кривої"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Out-Control from Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove In-Control from Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point to Curve"
msgstr "Додавання точки до кривої"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
msgstr "Перемістити точку на криву"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Select Points"
msgstr "Виберіть пункти"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Click: Add Point"
msgstr "Клацніть: Додати точку"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
msgstr "Клацніть правою кнопкою миші: видалити точку"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
msgstr "Додати точку (в порожньому просторі)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
msgstr "Вилучити точку"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
msgstr "Закрити криву"
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr "Точку кривої #"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Point Position"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve In Position"
msgstr "Встановити криву в позиції"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Out Position"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Out-Control Point"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove In-Control Point"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr "Перемістити точку"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: повернути"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Shift: Перемістити всі"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
msgstr "Перемістити полігон"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
msgstr "Повернути полігон"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
msgstr "Масштабувати полігон"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit"
msgstr "Редагувати"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "ПОМИЛКА: Не вдалося завантажити ресурс!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
msgstr "Додати ресурс"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
msgstr "Перейменувати ресурс"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
msgstr "Вилучити ресурс"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
#, fuzzy
msgid "ResourcePreloader"
msgstr "Ресурс"
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Close and save changes?"
msgstr ""
"Закрити та зберегти зміни?\n"
"\""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "Помилка під час збереження теми"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
msgstr "Помилка збереження"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As.."
msgstr "Зберегти тему як..."
#: editor/plugins/script_editor_plugin.cpp
msgid " Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Up"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Down"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Next script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Previous script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "File"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "New"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Copy Script Path"
msgstr "Копіювати шлях до скрипту"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Show In File System"
msgstr "Показати в файловому менеджері"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Prev"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Docs"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Close All"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
msgid "Run"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find.."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_editor_debugger.cpp
msgid "Continue"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Debug with external editor"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the class hierarchy."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Discard"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Resave"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Debugger"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Uppercase"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Lowercase"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Capitalize"
msgstr ""
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr ""
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Delete Line"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Indent Right"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Clone Down"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Fold All Lines"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Unfold All Lines"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Spaces"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Toggle Breakpoint"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Goto Next Breakpoint"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Goto Previous Breakpoint"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert To Uppercase"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert To Lowercase"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Find Previous"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Replace.."
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Goto Function.."
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Goto Line.."
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""
#: editor/plugins/shader_editor_plugin.cpp
msgid "Shader"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Y-Axis Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Z-Axis Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translating: "
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Material Changes"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Shader Changes"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Surface Changes"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Draw Calls"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Vertices"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "FPS"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align with view"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "OK :("
msgstr "Гаразд :("
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Wireframe"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Unshaded"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Environment"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Gizmos"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Information"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View FPS"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Half Resolution"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Audio Listener"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Doppler Enable"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Right"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Forward"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Backwards"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Up"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Down"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Speed Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Select Mode (Q)"
msgstr "Режим виділення"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Drag: Rotate\n"
"Alt+Drag: Move\n"
"Alt+RMB: Depth list selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode (W)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode (E)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Coords"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Space Mode (%s)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Mode (%s)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal view"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Selection With View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Move"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Rotate"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Scale"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap.."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog.."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Settings"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Skeleton Gizmo visibility"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Far:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Post"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animations"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animation Frames"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (Before)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (After)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "SpriteFrames"
msgstr ""
#: editor/plugins/style_box_editor_plugin.cpp
msgid "StyleBox Preview:"
msgstr ""
#: editor/plugins/style_box_editor_plugin.cpp
msgid "StyleBox"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "<None>"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Offset:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Separation:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Texture Region"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Texture Region Editor"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Edit theme.."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme editing menu."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Template"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Editor Template"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create From Current Editor Theme"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio1"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio2"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Check Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Many"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
msgid "Options"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Have,Many,Several,Options!"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 2"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 3"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
msgid "Type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Icon"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Style"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Font"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Color"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Line Draw"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket Fill"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase selection"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Find tile"
msgstr "Знайти плитку"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror X"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror Y"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
msgstr "Намалювати плитку"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
msgstr "Вибрати плитку"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 90 degrees"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 180 degrees"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 270 degrees"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Could not find tile:"
msgstr "Неможливо знайти плитку:"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Item name or ID:"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tile Set"
msgstr "Набір плитки"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Error"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Autotiles"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to use as icon, this will be also used on invalid autotile "
"bindings."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"LMB: set bit on.\n"
"RMB: set bit off."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Select current edited sub-tile."
msgstr "Зберегти поточний редагований ресурс."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select sub-tile to change it's priority."
msgstr ""
#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
msgid "Cancel"
msgstr "Скасувати"
#: editor/project_export.cpp
msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr ""
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
msgid "Export templates for this platform are missing/corrupted: "
msgstr ""
#: editor/project_export.cpp
msgid "Presets"
msgstr ""
#: editor/project_export.cpp editor/project_settings_editor.cpp
msgid "Add.."
msgstr ""
#: editor/project_export.cpp
msgid "Resources"
msgstr ""
#: editor/project_export.cpp
msgid "Export all resources in the project"
msgstr ""
#: editor/project_export.cpp
msgid "Export selected scenes (and dependencies)"
msgstr ""
#: editor/project_export.cpp
msgid "Export selected resources (and dependencies)"
msgstr ""
#: editor/project_export.cpp
msgid "Export Mode:"
msgstr ""
#: editor/project_export.cpp
msgid "Resources to export:"
msgstr ""
#: editor/project_export.cpp
msgid ""
"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)"
msgstr ""
#: editor/project_export.cpp
msgid ""
"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)"
msgstr ""
#: editor/project_export.cpp
msgid "Patches"
msgstr ""
#: editor/project_export.cpp
msgid "Make Patch"
msgstr ""
#: editor/project_export.cpp
msgid "Features"
msgstr ""
#: editor/project_export.cpp
msgid "Custom (comma-separated):"
msgstr ""
#: editor/project_export.cpp
msgid "Feature List:"
msgstr ""
#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
msgid "The path does not exist."
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' file."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Your project will be created in a non empty folder (you might want to create "
"a new folder)."
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose a folder that does not contain a 'project.godot' file."
msgstr ""
#: editor/project_manager.cpp
msgid "That's a BINGO!"
msgstr ""
#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Couldn't create folder."
msgstr "Неможливо створити теку."
#: editor/project_manager.cpp
msgid "There is already a folder in this path with the specified name."
msgstr ""
#: editor/project_manager.cpp
msgid "It would be a good idea to name your project."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't get project.godot in project path."
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
msgstr ""
#: editor/project_manager.cpp
msgid "The following files failed extraction from package:"
msgstr ""
#: editor/project_manager.cpp
msgid "Rename Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't get project.godot in the project path."
msgstr ""
#: editor/project_manager.cpp
msgid "New Game Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Import Existing Project"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Import & Edit"
msgstr "Імпортувати"
#: editor/project_manager.cpp
msgid "Create New Project"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Create & Edit"
msgstr "Створити випромінювач"
#: editor/project_manager.cpp
msgid "Install Project:"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Install & Edit"
msgstr "Встановити"
#: editor/project_manager.cpp
msgid "Project Name:"
msgstr ""
#: editor/project_manager.cpp
msgid "Create folder"
msgstr ""
#: editor/project_manager.cpp
msgid "Project Path:"
msgstr ""
#: editor/project_manager.cpp
msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Can't open project"
msgstr ""
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
"the \"Application\" category."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Can't run project: Assets need to be imported.\n"
"Please edit the project to trigger the initial import."
msgstr ""
#: editor/project_manager.cpp
msgid "Are you sure to run more than one project?"
msgstr ""
#: editor/project_manager.cpp
msgid "Remove project from the list? (Folder contents will not be modified)"
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Language changed.\n"
"The UI will update next time the editor or project manager starts."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"You are about the scan %s folders for existing Godot projects. Do you "
"confirm?"
msgstr ""
#: editor/project_manager.cpp
msgid "Project Manager"
msgstr "Керівник проекту"
#: editor/project_manager.cpp
msgid "Project List"
msgstr ""
#: editor/project_manager.cpp
msgid "Scan"
msgstr ""
#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
msgstr ""
#: editor/project_manager.cpp
msgid "New Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Templates"
msgstr ""
#: editor/project_manager.cpp
msgid "Exit"
msgstr "Вихід"
#: editor/project_manager.cpp
msgid "Restart Now"
msgstr "Перезавантажити зараз"
#: editor/project_manager.cpp
msgid "Can't run project"
msgstr "Не вдається запустити проект"
#: editor/project_manager.cpp
msgid ""
"You don't currently have any projects.\n"
"Would you like to explore the official example projects in the Asset Library?"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr "Клавіша "
#: editor/project_settings_editor.cpp
msgid "Joy Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Joy Axis"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Mouse Button"
msgstr "Кнопка миші"
#: editor/project_settings_editor.cpp
msgid "Invalid action (anything goes but '/' or ':')."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Action '%s' already exists!"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Alt+"
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Control+"
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Press a Key.."
msgstr "Натисніть клавішу,..."
#: editor/project_settings_editor.cpp
msgid "Mouse Button Index:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Left Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Right Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Middle Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Up Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Down Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Button 6"
msgstr "Кнопка 6"
#: editor/project_settings_editor.cpp
msgid "Button 7"
msgstr "Кнопка 7"
#: editor/project_settings_editor.cpp
msgid "Button 8"
msgstr "Кнопка 8"
#: editor/project_settings_editor.cpp
msgid "Button 9"
msgstr "Кнопка 9"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Axis"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Erase Input Action"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Erase Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Device"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Left Button."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Right Button."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Middle Button."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Up."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Down."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Global Property"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Select a setting item first!"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "No property '%s' exists."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Setting '%s' is internal, and it can't be deleted."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Delete Item"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Can't contain '/' or ':'"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Input Action"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Error saving settings."
msgstr "Помилка збереження налаштувань."
#: editor/project_settings_editor.cpp
msgid "Settings saved OK."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Override for Feature"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Translation"
msgstr "Додати переклад"
#: editor/project_settings_editor.cpp
msgid "Remove Translation"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Remapped Path"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Resource Remap Add Remap"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Change Resource Remap Language"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap Option"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter Mode"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Project Settings (project.godot)"
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
msgstr ""
#: editor/project_settings_editor.cpp editor/property_editor.cpp
msgid "Property:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Override For.."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Action:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Index:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Localization"
msgstr "Локалізація"
#: editor/project_settings_editor.cpp
msgid "Translations"
msgstr "Переклади"
#: editor/project_settings_editor.cpp
msgid "Translations:"
msgstr "Переклади:"
#: editor/project_settings_editor.cpp
msgid "Remaps"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Resources:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Show all locales"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Show only selected locales"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Filter mode:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Locales:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "AutoLoad"
msgstr ""
#: editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr ""
#: editor/property_editor.cpp
msgid "Ease In"
msgstr ""
#: editor/property_editor.cpp
msgid "Ease Out"
msgstr ""
#: editor/property_editor.cpp
msgid "Zero"
msgstr ""
#: editor/property_editor.cpp
msgid "Easing In-Out"
msgstr ""
#: editor/property_editor.cpp
msgid "Easing Out-In"
msgstr ""
#: editor/property_editor.cpp
msgid "File.."
msgstr "Файл..."
#: editor/property_editor.cpp
msgid "Dir.."
msgstr ""
#: editor/property_editor.cpp
msgid "Assign"
msgstr ""
#: editor/property_editor.cpp
msgid "Select Node"
msgstr ""
#: editor/property_editor.cpp
msgid "New Script"
msgstr "Новий скрипт"
#: editor/property_editor.cpp
msgid "New %s"
msgstr ""
#: editor/property_editor.cpp
msgid "Make Unique"
msgstr ""
#: editor/property_editor.cpp
msgid "Show in File System"
msgstr ""
#: editor/property_editor.cpp
msgid "Convert To %s"
msgstr ""
#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr ""
#: editor/property_editor.cpp
msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/property_editor.cpp
msgid "Pick a Node"
msgstr ""
#: editor/property_editor.cpp
msgid "Bit %d, val %d."
msgstr ""
#: editor/property_editor.cpp
msgid "On"
msgstr ""
#: editor/property_editor.cpp
msgid "[Empty]"
msgstr ""
#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
msgid "Set"
msgstr ""
#: editor/property_editor.cpp
msgid "Properties:"
msgstr ""
#: editor/property_selector.cpp
msgid "Select Property"
msgstr ""
#: editor/property_selector.cpp
msgid "Select Virtual Method"
msgstr ""
#: editor/property_selector.cpp
msgid "Select Method"
msgstr ""
#: editor/pvrtc_compress.cpp
msgid "Could not execute PVRTC tool:"
msgstr ""
#: editor/pvrtc_compress.cpp
msgid "Can't load back converted image using PVRTC tool:"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
msgstr ""
#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Current Scene"
msgstr "Поточна сцена"
#: editor/run_settings_dialog.cpp
msgid "Main Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
msgstr ""
#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
#: scene/gui/dialogs.cpp
msgid "OK"
msgstr "Гаразд"
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Ok"
msgstr "Гаразд"
#: editor/scene_tree_dock.cpp
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Can not perform with the root node."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As.."
msgstr "Зберегти нову сцену як..."
#: editor/scene_tree_dock.cpp
msgid "Editable Children"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Load As Placeholder"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Discard Instancing"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Makes Sense!"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
msgstr "Помилка збереження сцени."
#: editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Sub-Resources"
msgstr "Ресурс"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr ""
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Відкрити в редакторі"
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Change Type"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Attach Script"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Clear Script"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Save Branch as Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Copy Node Path"
msgstr "Копіювати вузол шляху"
#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Add/Create a New Node"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Filter nodes"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Clear a script for the selected node."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Clear!"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Toggle CanvasItem Visible"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node has connection(s) and group(s)\n"
"Click to show signals dock."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node has connections.\n"
"Click to show signals dock."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node is in group(s).\n"
"Click to show groups dock."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Instance:"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Open script"
msgstr "Відкрити скрипт"
#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
"Click to unlock"
msgstr ""
"Вузол заблоковано.\n"
"Натисніть, щоб розблокувати"
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
"Click to make selectable"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Rename Node"
msgstr "Перейменувати вузол"
#: editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Node Configuration Warning!"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Select a Node"
msgstr "Виберіть вузол"
#: editor/script_create_dialog.cpp
msgid "Error loading template '%s'"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Error - Could not create script in filesystem."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Error loading script from %s"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "N/A"
msgstr "Н/З"
#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Path is not local"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Invalid base path"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Directory of the same name exists"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "File exists, will be reused"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Invalid extension"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Wrong extension chosen"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Invalid Path"
msgstr "Неправильний шлях"
#: editor/script_create_dialog.cpp
msgid "Invalid class name"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Invalid inherited parent name or path"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Script valid"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9 and _"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Built-in script (into scene file)"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Create new script file"
msgstr "Створити новий файл скрипту"
#: editor/script_create_dialog.cpp
msgid "Load existing script file"
msgstr "Завантажити наявний файл скрипту"
#: editor/script_create_dialog.cpp
msgid "Language"
msgstr "Мова"
#: editor/script_create_dialog.cpp
msgid "Inherits"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Class Name"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Template"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Built-in Script"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Remote "
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Warning"
msgstr "Попередження"
#: editor/script_editor_debugger.cpp
msgid "Error:"
msgstr "Помилка:"
#: editor/script_editor_debugger.cpp
msgid "Source:"
msgstr "Джерело:"
#: editor/script_editor_debugger.cpp
msgid "Function:"
msgstr "Функція:"
#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
msgstr ""
#: editor/script_editor_debugger.cpp modules/mono/editor/mono_bottom_panel.cpp
msgid "Errors"
msgstr "Помилки"
#: editor/script_editor_debugger.cpp
msgid "Child Process Connected"
msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Copy Error"
msgstr "Завантажити помилки"
#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Inspect Next Instance"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Variable"
msgstr "Змінна"
#: editor/script_editor_debugger.cpp
msgid "Errors:"
msgstr "Помилки:"
#: editor/script_editor_debugger.cpp
msgid "Stack Trace (if applicable):"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Value"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Type"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Format"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Usage"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Misc"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Clicked Control:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Clicked Control Type:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Set From Tree"
msgstr ""
#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr ""
#: editor/settings_config_dialog.cpp
msgid "Binding"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera Size"
msgstr "Змінити розмір камери"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select dependencies of the library for this entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Remove current entry"
msgstr "Видалити поточне поле"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Double click to create a new entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform:"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dynamic Library"
msgstr "Динамічна бібліотека"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Add an architecture entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "GDNativeLibrary"
msgstr "Бібліотека GDNative"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Library"
msgstr "Бібліотека"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Status"
msgstr "Статус"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr "Бібліотеки: "
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr ""
#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Not a script with an instance"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a script"
msgstr "Не заснований на скрипті"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a resource file"
msgstr "Не заснований на файлі ресурсів"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (missing @path)"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Object can't provide a length."
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Delete Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Duplicate Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Disabled"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Above"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Below"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit X Axis"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Y Axis"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Z Axis"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate X"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Y"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Z"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate X"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Y"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Z"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Clear Rotation"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Create Area"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Create Exterior Connector"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Erase Area"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clear Selection"
msgstr "Очистити виділене"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Pick Distance:"
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
msgid "Generating solution..."
msgstr "Створення контурів..."
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating C# project..."
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
msgid "Failed to create solution."
msgstr "Не вдалося створити контур!"
#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
msgid "Failed to save solution."
msgstr "Не вдалося завантажити ресурс."
#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
msgid "Done"
msgstr "Зроблено!"
#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
msgid "Failed to create C# project."
msgstr "Не вдалося завантажити ресурс."
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Mono"
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
msgid "Create C# solution"
msgstr "Створити контур"
#: modules/mono/editor/mono_bottom_panel.cpp
msgid "Builds"
msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
msgid "Build Project"
msgstr "Проект"
#: modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
msgid "Warnings"
msgstr "Попередження"
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
"properly!"
msgstr ""
#: modules/visual_script/visual_script.cpp
msgid ""
"Node yielded, but did not return a function state in the first working "
"memory."
msgstr ""
#: modules/visual_script/visual_script.cpp
msgid ""
"Return value must be assigned to first element of node working memory! Fix "
"your node please."
msgstr ""
#: modules/visual_script/visual_script.cpp
msgid "Node returned an invalid sequence output: "
msgstr ""
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
msgid "Stack overflow with stack depth: "
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument Type"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument name"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Default Value"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Type"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
msgstr "Функції:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "Змінні:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Name already in use by another func/var/signal:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Function"
msgstr "Перейменувати функцію"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Variable"
msgstr "Перейменувати змінну"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Signal"
msgstr "Перейменувати сигнал"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function"
msgstr "Додати функцію"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Variable"
msgstr "Додати змінну"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Signal"
msgstr "Додати сигнал"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Expression"
msgstr "Змінити вираз"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr "Додати вузол"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Duplicate VisualScript Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a simple reference to the node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Variable Setter."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Preload Node"
msgstr "Додати попередньо завантажений вузол"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Getter Property"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Setter Property"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Base Type"
msgstr "Змінити базовий тип"
#: modules/visual_script/visual_script_editor.cpp
msgid "Move Node(s)"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Node"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Nodes"
msgstr "Приєднати вузли"
#: modules/visual_script/visual_script_editor.cpp
msgid "Condition"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Sequence"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Switch"
msgstr "Перемикач"
#: modules/visual_script/visual_script_editor.cpp
msgid "Iterator"
msgstr "Ітератор"
#: modules/visual_script/visual_script_editor.cpp
msgid "While"
msgstr "Поки"
#: modules/visual_script/visual_script_editor.cpp
msgid "Return"
msgstr "Повернення"
#: modules/visual_script/visual_script_editor.cpp
msgid "Call"
msgstr "Виклик"
#: modules/visual_script/visual_script_editor.cpp
msgid "Get"
msgstr "Отримати"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Input Value"
msgstr "Зміна вхідного значення"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr "Неможливо скопіювати вузол функції."
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
msgstr "Вилучити функцію"
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Variable"
msgstr "Редагувати змінну"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr "Вилучити змінну"
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Signal"
msgstr "Редагувати сигнал"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr "Вилучити сигнал"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Variable:"
msgstr "Редагування змінної:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr "Редагування сигналу:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Base Type:"
msgstr "Базовий тип:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Available Nodes:"
msgstr "Доступні вузли:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Select or create a function to edit graph"
msgstr "Виберіть або створіть функцію редагування графа"
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Signal Arguments:"
msgstr "Редагувати аргументи сигналу:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Variable:"
msgstr "Редагувати змінну:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
msgstr "Вилучити вибране"
#: modules/visual_script/visual_script_editor.cpp
msgid "Find Node Type"
msgstr "Знайти тип вузла"
#: modules/visual_script/visual_script_editor.cpp
msgid "Copy Nodes"
msgstr "Копіювати вузли"
#: modules/visual_script/visual_script_editor.cpp
msgid "Cut Nodes"
msgstr "Вирізати вузли"
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste Nodes"
msgstr "Вставити вузли"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr "Тип вводу не ітерабельний: "
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
msgstr "Ітератор став недійсним"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid: "
msgstr "Ітератор став недійсним: "
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Неправильний індекс властивості імені."
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Base object is not a Node!"
msgstr "Базовий об'єкт не є вузлом!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Path does not lead Node!"
msgstr "Шлях не веде до вузла!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ": Неправильний тип аргументу: "
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid arguments: "
msgstr ": Неприпустимі аргументи: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableSet not found in script: "
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid ""
"Invalid return value from _step(), must be integer (seq out), or string "
"(error)."
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "Запустити в браузері"
#: platform/javascript/export/export.cpp
msgid "Run exported HTML in the system's default browser."
msgstr "Виконати експортований HTML у браузері за умовчанням системи."
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not write file:"
msgstr "Не вдалося записати файл:\n"
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not open template for export:"
msgstr "Не вдалося відкрити шаблон для експорту:\n"
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Invalid export template:"
msgstr "Неправильний шаблон експорту:\n"
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not read custom HTML shell:"
msgstr "Не вдалося прочитати спеціальну оболонку HTML:\n"
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not read boot splash image file:"
msgstr "Не вдалося розпізнати файл зображення заставки:\n"
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Using default boot splash image."
msgstr "Не вдалося розпізнати файл зображення заставки:\n"
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite to display frames."
msgstr ""
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
#: scene/2d/collision_shape_2d.cpp
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the 'texture' "
"property."
msgstr ""
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr ""
#: scene/2d/light_occluder_2d.cpp
msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
msgstr ""
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overriden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent"
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent"
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid ""
"The controller id must not be 0 or this controller will not be bound to an "
"actual controller"
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent"
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid ""
"The anchor id must not be 0 or this anchor will not be bound to an actual "
"anchor"
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVROrigin requires an ARVRCamera child node"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
msgstr "Побудова сітки: "
#: scene/3d/baked_lightmap.cpp
msgid "Plotting Lights:"
msgstr "Побудова світла:"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Finishing Plot"
msgstr "Завершальна ділянка"
#: scene/3d/baked_lightmap.cpp
msgid "Lighting Meshes: "
msgstr "Освітлення сітки: "
#: scene/3d/collision_polygon.cpp
msgid ""
"CollisionPolygon only serves to provide a collision shape to a "
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
msgstr ""
#: scene/3d/collision_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
#: scene/3d/collision_shape.cpp
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it!"
msgstr ""
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "Побудова сітки"
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""
"Ресурс Навігаційна сітка повинен бути встановлений або створений для роботи "
"цього вузла."
#: scene/3d/navigation_mesh.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overriden by "
"the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr ""
#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
#: scene/3d/vehicle_body.cpp
msgid ""
"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
"it as a child of a VehicleBody."
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "Raw (сирий) режим"
#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr ""
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Сповіщення!"
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
msgstr "Будь-ласка підтвердіть..."
#: scene/gui/file_dialog.cpp
msgid "Select this Folder"
msgstr "Обрати цю теку"
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine though, but they will "
"hide upon running."
msgstr ""
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
"Use a container as child (VBox,HBox,etc), or a Control and set the custom "
"minimum size manually."
msgstr ""
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(Інші)"
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Setings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
#: scene/resources/dynamic_font.cpp
msgid "Error initializing FreeType."
msgstr "Помилка ініціалізації FreeType."
#: scene/resources/dynamic_font.cpp
msgid "Unknown font format."
msgstr "Невідомий формат шрифту."
#: scene/resources/dynamic_font.cpp
msgid "Error loading font."
msgstr "Помилка завантаження шрифту."
#: scene/resources/dynamic_font.cpp
msgid "Invalid font size."
msgstr "Недійсний розмір шрифту."
#~ msgid "Move Add Key"
#~ msgstr "Посунути ключ"
#~ msgid "Create Subscription"
#~ msgstr "Створення підписки"
#~ msgid "List:"
#~ msgstr "Список:"