-input now correctly works when using viewport scaling -added function to get areas/bodies in given point -added function to get space state directly from world
16 lines
404 B
GDScript
16 lines
404 B
GDScript
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extends Area2D
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#virtual from CollisionObject2D (also available as signal)
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func _input_event(viewport, event, shape_idx):
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#convert event to local coordinates
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if (event.type==InputEvent.MOUSE_MOTION):
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event = make_input_local( event )
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get_node("label").set_text(str(event.pos))
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#virtual from CollisionObject2D (also available as signal)
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func _mouse_exit():
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get_node("label").set_text("")
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