godot/servers
Rémi Verschelde 3a3af0279b
Merge pull request #45658 from RandomShaper/fix_frozen_peak
Make audio bus channels' peak volume consistent
2021-02-03 10:05:34 +01:00
..
audio Add AudioEffectCapture 2021-02-02 09:22:16 -08:00
camera Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
physics_2d Merge pull request #37547 from aaronfranke/tau 2021-02-01 20:55:25 +01:00
physics_3d Merge pull request #37547 from aaronfranke/tau 2021-02-01 20:55:25 +01:00
rendering Don't use trashy max_decals value to prevent crashes 2021-02-01 21:43:08 +01:00
xr Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_server.cpp Make audio bus channels' peak volume consistent 2021-02-02 11:30:32 +01:00
audio_server.h Make audio bus channels' peak volume consistent 2021-02-02 11:30:32 +01:00
camera_server.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
camera_server.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
display_server.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
display_server.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
navigation_server_2d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
navigation_server_2d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
navigation_server_3d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
navigation_server_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
physics_server_2d.cpp Use real_t in physics code 2021-01-28 18:15:42 -05:00
physics_server_2d.h Use real_t in physics code 2021-01-28 18:15:42 -05:00
physics_server_3d.cpp Use real_t in physics code 2021-01-28 18:15:42 -05:00
physics_server_3d.h Use real_t in physics code 2021-01-28 18:15:42 -05:00
register_server_types.cpp Add AudioEffectCapture 2021-02-02 09:22:16 -08:00
register_server_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rendering_server.cpp Merge pull request #37547 from aaronfranke/tau 2021-02-01 20:55:25 +01:00
rendering_server.h Implement shadow meshes 2021-01-25 15:03:15 -03:00
SCsub Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00
server_wrap_mt_common.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
text_server.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
text_server.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
xr_server.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
xr_server.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00