godot/platform/iphone/app_delegate.mm
Juan Linietsky 58cda02a38 -fixed export templates not loading/exporting on Windows
-fixed TouchScreenButton with stretch2d
-fixed(?) OSX crash on startup (test!!)
-compilation fixes on windows
-CollisionPolygon editor works again
-find buttons en find dialog
-TileMap editor cleanup (removed "error", made nicer)
-viewport flicker fixed
-make .scn default extension for saving scenes
-export the rest of the network classes to gdscript
2014-02-13 18:03:28 -03:00

269 lines
8.7 KiB
Plaintext

/*************************************************************************/
/* app_delegate.mm */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#import "app_delegate.h"
#import "gl_view.h"
#include "os_iphone.h"
#include "core/globals.h"
#include "main/main.h"
#ifdef FACEBOOK_ENABLED
#include "modules/FacebookScorer_ios/FacebookScorer.h"
#endif
#define kFilteringFactor 0.1
#define kRenderingFrequency 30
#define kAccelerometerFrequency 100.0 // Hz
#ifdef APPIRATER_ENABLED
#import "Appirater.h"
#endif
Error _shell_open(String p_uri) {
NSString* url = [[NSString alloc] initWithUTF8String:p_uri.utf8().get_data()];
if (![[UIApplication sharedApplication] canOpenURL:[NSURL URLWithString:url]])
return ERR_CANT_OPEN;
printf("opening url %ls\n", p_uri.c_str());
[[UIApplication sharedApplication] openURL:[NSURL URLWithString:url]];
[url release];
return OK;
};
@implementation AppDelegate
extern int gargc;
extern char** gargv;
extern int iphone_main(int, int, int, char**);
extern void iphone_finish();
static ViewController* mainViewController = nil;
+ (ViewController*) getViewController
{
return mainViewController;
}
static int frame_count = 0;
- (void)drawView:(GLView*)view; {
switch (frame_count) {
case 0: {
int backingWidth;
int backingHeight;
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth);
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
iphone_main(backingWidth, backingHeight, gargc, gargv);
OS::VideoMode vm;
vm.fullscreen = true;
vm.width = backingWidth;
vm.height = backingHeight;
vm.resizable = false;
OS::get_singleton()->set_video_mode(vm);
if (!OS::get_singleton()) {
exit(0);
};
++frame_count;
NSArray* paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
//NSString *documentsDirectory = [[[NSFileManager defaultManager] URLsForDirectory:NSDocumentDirectory inDomains:NSUserDomainMask] lastObject];
OSIPhone::get_singleton()->set_data_dir(String::utf8([documentsDirectory UTF8String]));
NSString *locale_code = [[[NSLocale preferredLanguages] objectAtIndex:0] substringToIndex:2];
OSIPhone::get_singleton()->set_locale(String::utf8([locale_code UTF8String]));
NSString* uuid;
if ([[UIDevice currentDevice]respondsToSelector:@selector(identifierForVendor)]) {
uuid = [UIDevice currentDevice].identifierForVendor.UUIDString;
}else{
// return [UIDevice currentDevice]. uniqueIdentifier
uuid = [[UIDevice currentDevice] performSelector:@selector(uniqueIdentifier)];
}
OSIPhone::get_singleton()->set_unique_ID(String::utf8([uuid UTF8String]));
}; // break;
/*
case 1: {
++frame_count;
} break;
*/
case 1: {
Main::setup2();
++frame_count;
} break;
/*
case 3: {
++frame_count;
} break;
*/
case 2: {
Main::start();
++frame_count;
#ifdef APPIRATER_ENABLED
int aid = Globals::get_singleton()->get("ios/app_id");
[Appirater appLaunched:YES app_id:aid];
#endif
}; // break; fallthrough
default: {
if (OSIPhone::get_singleton()) {
OSIPhone::get_singleton()->update_accelerometer(accel[0], accel[1], accel[2]);
bool quit_request = OSIPhone::get_singleton()->iterate();
};
};
};
};
- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application {
printf("****************** did receive memory warning!\n");
};
- (void)applicationDidFinishLaunching:(UIApplication*)application {
printf("**************** app delegate init\n");
CGRect rect = [[UIScreen mainScreen] bounds];
[application setStatusBarHidden:YES animation:NO];
// disable idle timer
application.idleTimerDisabled = YES;
//Create a full-screen window
window = [[UIWindow alloc] initWithFrame:rect];
//window.autoresizesSubviews = YES;
//[window setAutoresizingMask:UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleWidth];
//Create the OpenGL ES view and add it to the window
GLView *glView = [[GLView alloc] initWithFrame:rect];
printf("glview is %p\n", glView);
//[window addSubview:glView];
glView.delegate = self;
//glView.autoresizesSubviews = YES;
//[glView setAutoresizingMask:UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleWidth];
view_controller = [[ViewController alloc] init];
view_controller.view = glView;
window.rootViewController = view_controller;
glView.animationInterval = 1.0 / kRenderingFrequency;
[glView startAnimation];
//Show the window
[window makeKeyAndVisible];
//Configure and start accelerometer
last_accel[0] = 0;
last_accel[1] = 0;
last_accel[2] = 0;
[[UIAccelerometer sharedAccelerometer] setUpdateInterval:(1.0 / kAccelerometerFrequency)];
[[UIAccelerometer sharedAccelerometer] setDelegate:self];
//OSIPhone::screen_width = rect.size.width - rect.origin.x;
//OSIPhone::screen_height = rect.size.height - rect.origin.y;
mainViewController = view_controller;
};
- (void)applicationWillTerminate:(UIApplication*)application {
printf("********************* will terminate\n");
iphone_finish();
};
- (void)applicationDidEnterBackground:(UIApplication *)application
{
printf("********************* did enter background\n");
[view_controller.view stopAnimation];
}
- (void)applicationWillEnterForeground:(UIApplication *)application
{
printf("********************* did enter foreground\n");
[view_controller.view startAnimation];
}
- (void) applicationWillResignActive:(UIApplication *)application
{
printf("********************* will resign active\n");
[view_controller.view stopAnimation]; // FIXME: pause seems to be recommended elsewhere
}
- (void) applicationDidBecomeActive:(UIApplication *)application
{
printf("********************* did become active\n");
[view_controller.view startAnimation]; // FIXME: resume seems to be recommended elsewhere
}
- (void)accelerometer:(UIAccelerometer*)accelerometer didAccelerate:(UIAcceleration*)acceleration {
//Use a basic low-pass filter to only keep the gravity in the accelerometer values
accel[0] = acceleration.x; // * kFilteringFactor + accel[0] * (1.0 - kFilteringFactor);
accel[1] = acceleration.y; // * kFilteringFactor + accel[1] * (1.0 - kFilteringFactor);
accel[2] = acceleration.z; // * kFilteringFactor + accel[2] * (1.0 - kFilteringFactor);
}
- (BOOL)application:(UIApplication *)application handleOpenURL:(NSURL *)url {
#ifdef FACEBOOK_ENABLED
return [[[FacebookScorer sharedInstance] facebook] handleOpenURL:url];
#else
return false;
#endif
}
// For 4.2+ support
- (BOOL)application:(UIApplication *)application openURL:(NSURL *)url sourceApplication:(NSString *)sourceApplication annotation:(id)annotation {
#ifdef FACEBOOK_ENABLED
return [[[FacebookScorer sharedInstance] facebook] handleOpenURL:url];
#else
return false;
#endif
}
- (void)dealloc
{
[window release];
[super dealloc];
}
@end