godot/platform/haiku/detect.py
2015-05-29 23:36:48 +03:00

61 lines
1.6 KiB
Python

import os
import sys
def is_active():
return True
def get_name():
return "Haiku"
def can_build():
if (os.name != "posix"):
return False
if (sys.platform == "darwin"):
return False
return True
def get_opts():
return []
def get_flags():
return [
('builtin_zlib', 'no')
]
def configure(env):
is64=sys.maxsize > 2**32
if (env["bits"]=="default"):
if (is64):
env["bits"]="64"
else:
env["bits"]="32"
env.Append(CPPPATH = ['#platform/haiku'])
# TODO: add clang and try gcc2 too
env["CC"] = "gcc-x86"
env["CXX"] = "g++-x86"
if (env["target"]=="release"):
if (env["debug_release"]=="yes"):
env.Append(CCFLAGS=['-g2','-fomit-frame-pointer'])
else:
env.Append(CCFLAGS=['-O2','-ffast-math','-fomit-frame-pointer'])
elif (env["target"]=="release_debug"):
env.Append(CCFLAGS=['-O2','-ffast-math','-DDEBUG_ENABLED'])
elif (env["target"]=="debug"):
env.Append(CCFLAGS=['-g2', '-Wall','-DDEBUG_ENABLED','-DDEBUG_MEMORY_ENABLED'])
#env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
env.Append(CPPFLAGS = ['-DOPENGL_ENABLED'])
env.Append(CPPFLAGS = ['-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DGLES_OVER_GL'])
env.Append(LIBS = ['be', 'GL', 'GLEW', 'z', 'network', 'bnetapi'])
import methods
env.Append(BUILDERS = {'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl')})
env.Append(BUILDERS = {'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl')})
env.Append(BUILDERS = {'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl')})