godot/servers/visual/rasterizer_rd/shaders/canvas_occlusion.glsl
Rémi Verschelde db81928e08 Vulkan: Move thirdparty code out of drivers, style fixes
- `vk_enum_string_helper.h` is a generated file taken from the SDK
  (Vulkan-ValidationLayers).
- `vk_mem_alloc.h` is a library from GPUOpen:
  https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
2020-02-11 14:08:44 +01:00

41 lines
756 B
GLSL

/* clang-format off */
[vertex]
#version 450
layout(location = 0) in highp vec3 vertex;
/* clang-format on */
layout(push_constant, binding = 0, std430) uniform Constants {
mat4 projection;
mat2x4 modelview;
vec2 direction;
vec2 pad;
}
constants;
layout(location = 0) out highp float depth;
void main() {
highp vec4 vtx = vec4(vertex, 1.0) * mat4(constants.modelview[0], constants.modelview[1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));
depth = dot(constants.direction, vtx.xy);
gl_Position = constants.projection * vtx;
}
/* clang-format off */
[fragment]
#version 450
layout(location = 0) in highp float depth;
/* clang-format on */
layout(location = 0) out highp float distance_buf;
void main() {
distance_buf = depth;
}