godot/core/string
2020-12-23 00:48:18 -08:00
..
compressed_translation.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
compressed_translation.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
node_path.cpp Static analyzer fixes: 2020-12-09 10:17:53 +02:00
node_path.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
print_string.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
print_string.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
SCsub Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
string_buffer.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
string_builder.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
string_builder.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
string_name.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
string_name.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
translation.cpp [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
translation.h [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
translation_po.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
translation_po.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
ucaps.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
ustring.cpp Fix the String::get_base_dir() logic to properly check for top level directories on Windows. 2020-12-23 00:48:18 -08:00
ustring.h [Complex Text Layouts] Implement TextServer interface. Implement Fallback TextServer. 2020-11-26 13:55:26 +02:00