godot/scene/3d/collision_object.cpp
Rémi Verschelde d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00

373 lines
12 KiB
C++

/*************************************************************************/
/* collision_object.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "collision_object.h"
#include "servers/physics_server.h"
#include "scene/scene_string_names.h"
void CollisionObject::_update_shapes_from_children() {
shapes.clear();
for(int i=0;i<get_child_count();i++) {
Node* n = get_child(i);
n->call("_add_to_collision_object",this);
}
_update_shapes();
}
void CollisionObject::_notification(int p_what) {
switch(p_what) {
case NOTIFICATION_ENTER_WORLD: {
if (area)
PhysicsServer::get_singleton()->area_set_transform(rid,get_global_transform());
else
PhysicsServer::get_singleton()->body_set_state(rid,PhysicsServer::BODY_STATE_TRANSFORM,get_global_transform());
RID space = get_world()->get_space();
if (area) {
PhysicsServer::get_singleton()->area_set_space(rid,space);
} else
PhysicsServer::get_singleton()->body_set_space(rid,space);
_update_pickable();
//get space
};
case NOTIFICATION_TRANSFORM_CHANGED: {
if (area)
PhysicsServer::get_singleton()->area_set_transform(rid,get_global_transform());
else
PhysicsServer::get_singleton()->body_set_state(rid,PhysicsServer::BODY_STATE_TRANSFORM,get_global_transform());
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
_update_pickable();
} break;
case NOTIFICATION_EXIT_WORLD: {
if (area) {
PhysicsServer::get_singleton()->area_set_space(rid,RID());
} else
PhysicsServer::get_singleton()->body_set_space(rid,RID());
} break;
}
}
void CollisionObject::_update_shapes() {
if (!rid.is_valid())
return;
if (area)
PhysicsServer::get_singleton()->area_clear_shapes(rid);
else
PhysicsServer::get_singleton()->body_clear_shapes(rid);
for(int i=0;i<shapes.size();i++) {
if (shapes[i].shape.is_null())
continue;
if (area)
PhysicsServer::get_singleton()->area_add_shape(rid,shapes[i].shape->get_rid(),shapes[i].xform);
else {
PhysicsServer::get_singleton()->body_add_shape(rid,shapes[i].shape->get_rid(),shapes[i].xform);
if (shapes[i].trigger)
PhysicsServer::get_singleton()->body_set_shape_as_trigger(rid,i,shapes[i].trigger);
}
}
}
bool CollisionObject::_set(const StringName& p_name, const Variant& p_value) {
String name=p_name;
if (name=="shape_count") {
shapes.resize(p_value);
_update_shapes();
_change_notify();
} else if (name.begins_with("shapes/")) {
int idx=name.get_slicec('/',1).to_int();
String what=name.get_slicec('/',2);
if (what=="shape")
set_shape(idx,RefPtr(p_value));
else if (what=="transform")
set_shape_transform(idx,p_value);
else if (what=="trigger")
set_shape_as_trigger(idx,p_value);
} else
return false;
return true;
}
bool CollisionObject::_get(const StringName& p_name,Variant &r_ret) const {
String name=p_name;
if (name=="shape_count") {
r_ret= shapes.size();
} else if (name.begins_with("shapes/")) {
int idx=name.get_slicec('/',1).to_int();
String what=name.get_slicec('/',2);
if (what=="shape")
r_ret= get_shape(idx);
else if (what=="transform")
r_ret= get_shape_transform(idx);
else if (what=="trigger")
r_ret= is_shape_set_as_trigger(idx);
} else
return false;
return true;
}
void CollisionObject::_get_property_list( List<PropertyInfo> *p_list) const {
p_list->push_back( PropertyInfo(Variant::INT,"shape_count",PROPERTY_HINT_RANGE,"0,256,1",PROPERTY_USAGE_NOEDITOR|PROPERTY_USAGE_NO_INSTANCE_STATE) );
for(int i=0;i<shapes.size();i++) {
String path="shapes/"+itos(i)+"/";
p_list->push_back( PropertyInfo(Variant::OBJECT,path+"shape",PROPERTY_HINT_RESOURCE_TYPE,"Shape",PROPERTY_USAGE_NOEDITOR|PROPERTY_USAGE_NO_INSTANCE_STATE) );
p_list->push_back( PropertyInfo(Variant::TRANSFORM,path+"transform",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR|PROPERTY_USAGE_NO_INSTANCE_STATE) );
p_list->push_back( PropertyInfo(Variant::BOOL,path+"trigger",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR|PROPERTY_USAGE_NO_INSTANCE_STATE) );
}
}
void CollisionObject::_input_event(Node *p_camera, const InputEvent& p_input_event, const Vector3& p_pos, const Vector3& p_normal, int p_shape) {
if (get_script_instance()) {
get_script_instance()->call(SceneStringNames::get_singleton()->_input_event,p_camera,p_input_event,p_pos,p_normal,p_shape);
}
emit_signal(SceneStringNames::get_singleton()->input_event,p_camera,p_input_event,p_pos,p_normal,p_shape);
}
void CollisionObject::_mouse_enter() {
if (get_script_instance()) {
get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_enter);
}
emit_signal(SceneStringNames::get_singleton()->mouse_enter);
}
void CollisionObject::_mouse_exit() {
if (get_script_instance()) {
get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_exit);
}
emit_signal(SceneStringNames::get_singleton()->mouse_exit);
}
void CollisionObject::_update_pickable() {
if (!is_inside_tree())
return;
bool pickable = ray_pickable && is_inside_tree() && is_visible();
if (area)
PhysicsServer::get_singleton()->area_set_ray_pickable(rid,pickable);
else
PhysicsServer::get_singleton()->body_set_ray_pickable(rid,pickable);
}
void CollisionObject::set_ray_pickable(bool p_ray_pickable) {
ray_pickable=p_ray_pickable;
_update_pickable();
}
bool CollisionObject::is_ray_pickable() const {
return ray_pickable;
}
void CollisionObject::_bind_methods() {
ObjectTypeDB::bind_method(_MD("add_shape","shape:Shape","transform"),&CollisionObject::add_shape,DEFVAL(Transform()));
ObjectTypeDB::bind_method(_MD("get_shape_count"),&CollisionObject::get_shape_count);
ObjectTypeDB::bind_method(_MD("set_shape","shape_idx","shape:Shape"),&CollisionObject::set_shape);
ObjectTypeDB::bind_method(_MD("set_shape_transform","shape_idx","transform"),&CollisionObject::set_shape_transform);
// ObjectTypeDB::bind_method(_MD("set_shape_transform","shape_idx","transform"),&CollisionObject::set_shape_transform);
ObjectTypeDB::bind_method(_MD("set_shape_as_trigger","shape_idx","enable"),&CollisionObject::set_shape_as_trigger);
ObjectTypeDB::bind_method(_MD("is_shape_set_as_trigger","shape_idx"),&CollisionObject::is_shape_set_as_trigger);
ObjectTypeDB::bind_method(_MD("get_shape:Shape","shape_idx"),&CollisionObject::get_shape);
ObjectTypeDB::bind_method(_MD("get_shape_transform","shape_idx"),&CollisionObject::get_shape_transform);
ObjectTypeDB::bind_method(_MD("remove_shape","shape_idx"),&CollisionObject::remove_shape);
ObjectTypeDB::bind_method(_MD("clear_shapes"),&CollisionObject::clear_shapes);
ObjectTypeDB::bind_method(_MD("set_ray_pickable","ray_pickable"),&CollisionObject::set_ray_pickable);
ObjectTypeDB::bind_method(_MD("is_ray_pickable"),&CollisionObject::is_ray_pickable);
ObjectTypeDB::bind_method(_MD("set_capture_input_on_drag","enable"),&CollisionObject::set_capture_input_on_drag);
ObjectTypeDB::bind_method(_MD("get_capture_input_on_drag"),&CollisionObject::get_capture_input_on_drag);
ObjectTypeDB::bind_method(_MD("get_rid"),&CollisionObject::get_rid);
BIND_VMETHOD( MethodInfo("_input_event",PropertyInfo(Variant::OBJECT,"camera"),PropertyInfo(Variant::INPUT_EVENT,"event"),PropertyInfo(Variant::VECTOR3,"click_pos"),PropertyInfo(Variant::VECTOR3,"click_normal"),PropertyInfo(Variant::INT,"shape_idx")));
ADD_SIGNAL( MethodInfo("input_event",PropertyInfo(Variant::OBJECT,"camera"),PropertyInfo(Variant::INPUT_EVENT,"event"),PropertyInfo(Variant::VECTOR3,"click_pos"),PropertyInfo(Variant::VECTOR3,"click_normal"),PropertyInfo(Variant::INT,"shape_idx")));
ADD_SIGNAL( MethodInfo("mouse_enter"));
ADD_SIGNAL( MethodInfo("mouse_exit"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"input/ray_pickable"),_SCS("set_ray_pickable"),_SCS("is_ray_pickable"));
ADD_PROPERTY(PropertyInfo(Variant::BOOL,"input/capture_on_drag"),_SCS("set_capture_input_on_drag"),_SCS("get_capture_input_on_drag"));
}
void CollisionObject::add_shape(const Ref<Shape>& p_shape, const Transform& p_transform) {
ShapeData sdata;
sdata.shape=p_shape;
sdata.xform=p_transform;
shapes.push_back(sdata);
_update_shapes();
}
int CollisionObject::get_shape_count() const {
return shapes.size();
}
void CollisionObject::set_shape(int p_shape_idx, const Ref<Shape>& p_shape) {
ERR_FAIL_INDEX(p_shape_idx,shapes.size());
shapes[p_shape_idx].shape=p_shape;
_update_shapes();
}
void CollisionObject::set_shape_transform(int p_shape_idx, const Transform& p_transform) {
ERR_FAIL_INDEX(p_shape_idx,shapes.size());
shapes[p_shape_idx].xform=p_transform;
_update_shapes();
}
Ref<Shape> CollisionObject::get_shape(int p_shape_idx) const {
ERR_FAIL_INDEX_V(p_shape_idx,shapes.size(),Ref<Shape>());
return shapes[p_shape_idx].shape;
}
Transform CollisionObject::get_shape_transform(int p_shape_idx) const {
ERR_FAIL_INDEX_V(p_shape_idx,shapes.size(),Transform());
return shapes[p_shape_idx].xform;
}
void CollisionObject::remove_shape(int p_shape_idx) {
ERR_FAIL_INDEX(p_shape_idx,shapes.size());
shapes.remove(p_shape_idx);
_update_shapes();
}
void CollisionObject::clear_shapes() {
shapes.clear();
_update_shapes();
}
void CollisionObject::set_shape_as_trigger(int p_shape_idx, bool p_trigger) {
ERR_FAIL_INDEX(p_shape_idx,shapes.size());
shapes[p_shape_idx].trigger=p_trigger;
if (!area && rid.is_valid()) {
PhysicsServer::get_singleton()->body_set_shape_as_trigger(rid,p_shape_idx,p_trigger);
}
}
bool CollisionObject::is_shape_set_as_trigger(int p_shape_idx) const {
ERR_FAIL_INDEX_V(p_shape_idx,shapes.size(),false);
return shapes[p_shape_idx].trigger;
}
CollisionObject::CollisionObject(RID p_rid, bool p_area) {
rid=p_rid;
area=p_area;
capture_input_on_drag=false;
ray_pickable=true;
if (p_area) {
PhysicsServer::get_singleton()->area_attach_object_instance_ID(rid,get_instance_ID());
} else {
PhysicsServer::get_singleton()->body_attach_object_instance_ID(rid,get_instance_ID());
}
// set_transform_notify(true);
}
void CollisionObject::set_capture_input_on_drag(bool p_capture) {
capture_input_on_drag=p_capture;
}
bool CollisionObject::get_capture_input_on_drag() const {
return capture_input_on_drag;
}
CollisionObject::CollisionObject() {
capture_input_on_drag=false;
ray_pickable=true;
//owner=
//set_transform_notify(true);
}
CollisionObject::~CollisionObject() {
PhysicsServer::get_singleton()->free(rid);
}