godot/scene/3d/spatial.cpp
Rémi Verschelde d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00

862 lines
22 KiB
C++

/*************************************************************************/
/* spatial.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "spatial.h"
#include "scene/main/viewport.h"
#include "message_queue.h"
#include "scene/scene_string_names.h"
/*
possible algorithms:
Algorithm 1: (current)
definition of invalidation: global is invalid
1) If a node sets a LOCAL, it produces an invalidation of everything above
a) If above is invalid, don't keep invalidating upwards
2) If a node sets a GLOBAL, it is converted to LOCAL (and forces validation of everything pending below)
drawback: setting/reading globals is useful and used very very often, and using affine inverses is slow
---
Algorithm 2: (no longer current)
definition of invalidation: NONE dirty, LOCAL dirty, GLOBAL dirty
1) If a node sets a LOCAL, it must climb the tree and set it as GLOBAL dirty
a) marking GLOBALs as dirty up all the tree must be done always
2) If a node sets a GLOBAL, it marks local as dirty, and that's all?
//is clearing the dirty state correct in this case?
drawback: setting a local down the tree forces many tree walks often
--
future: no idea
*/
SpatialGizmo::SpatialGizmo() {
}
void Spatial::_notify_dirty() {
if (!data.ignore_notification && !xform_change.in_list()) {
get_tree()->xform_change_list.add(&xform_change);
}
}
void Spatial::_update_local_transform() const {
data.local_transform.basis.set_euler(data.rotation);
data.local_transform.basis.scale(data.scale);
data.dirty&=~DIRTY_LOCAL;
}
void Spatial::_propagate_transform_changed(Spatial *p_origin) {
if (!is_inside_tree()) {
return;
}
// if (data.dirty&DIRTY_GLOBAL)
// return; //already dirty
data.children_lock++;
for (List<Spatial*>::Element *E=data.children.front();E;E=E->next()) {
if (E->get()->data.toplevel_active)
continue; //don't propagate to a toplevel
E->get()->_propagate_transform_changed(p_origin);
}
if (!data.ignore_notification && !xform_change.in_list()) {
get_tree()->xform_change_list.add(&xform_change);
}
data.dirty|=DIRTY_GLOBAL;
data.children_lock--;
}
void Spatial::_notification(int p_what) {
switch(p_what) {
case NOTIFICATION_ENTER_TREE: {
Node *p = get_parent();
if (p)
data.parent=p->cast_to<Spatial>();
if (data.parent)
data.C=data.parent->data.children.push_back(this);
else
data.C=NULL;
if (data.toplevel && !get_tree()->is_editor_hint()) {
if (data.parent) {
data.local_transform = data.parent->get_global_transform() * get_transform();
data.dirty=DIRTY_VECTORS; //global is always dirty upon entering a scene
}
data.toplevel_active=true;
}
data.dirty|=DIRTY_GLOBAL; //global is always dirty upon entering a scene
_notify_dirty();
notification(NOTIFICATION_ENTER_WORLD);
} break;
case NOTIFICATION_EXIT_TREE: {
notification(NOTIFICATION_EXIT_WORLD,true);
if (xform_change.in_list())
get_tree()->xform_change_list.remove(&xform_change);
if (data.C)
data.parent->data.children.erase(data.C);
data.parent=NULL;
data.C=NULL;
data.toplevel_active=false;
} break;
case NOTIFICATION_ENTER_WORLD: {
data.inside_world=true;
data.viewport=NULL;
Node *parent = get_parent();
while(parent && !data.viewport) {
data.viewport=parent->cast_to<Viewport>();
parent=parent->get_parent();
}
ERR_FAIL_COND(!data.viewport);
if (get_script_instance()) {
Variant::CallError err;
get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_enter_world,NULL,0);
}
#ifdef TOOLS_ENABLED
if (get_tree()->is_editor_hint()) {
// get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,SceneStringNames::get_singleton()->_spatial_editor_group,SceneStringNames::get_singleton()->_request_gizmo,this);
get_tree()->call_group(0,SceneStringNames::get_singleton()->_spatial_editor_group,SceneStringNames::get_singleton()->_request_gizmo,this);
if (!data.gizmo_disabled) {
if (data.gizmo.is_valid())
data.gizmo->create();
}
}
#endif
} break;
case NOTIFICATION_EXIT_WORLD: {
#ifdef TOOLS_ENABLED
if (data.gizmo.is_valid()) {
data.gizmo->free();
}
#endif
if (get_script_instance()) {
Variant::CallError err;
get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_exit_world,NULL,0);
}
data.viewport=NULL;
data.inside_world=false;
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
#ifdef TOOLS_ENABLED
if (data.gizmo.is_valid()) {
data.gizmo->transform();
}
#endif
} break;
default: {}
}
}
void Spatial::set_transform(const Transform& p_transform) {
data.local_transform=p_transform;
data.dirty|=DIRTY_VECTORS;
_change_notify("transform/translation");
_change_notify("transform/rotation");
_change_notify("transform/scale");
_propagate_transform_changed(this);
if (data.notify_local_transform) {
notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
}
}
void Spatial::set_global_transform(const Transform& p_transform) {
Transform xform =
(data.parent && !data.toplevel_active) ?
data.parent->get_global_transform().affine_inverse() * p_transform :
p_transform;
set_transform(xform);
}
Transform Spatial::get_transform() const {
if (data.dirty & DIRTY_LOCAL) {
_update_local_transform();
}
return data.local_transform;
}
Transform Spatial::get_global_transform() const {
ERR_FAIL_COND_V(!is_inside_tree(), Transform());
if (data.dirty & DIRTY_GLOBAL) {
if (data.dirty & DIRTY_LOCAL) {
_update_local_transform();
}
if (data.parent && !data.toplevel_active) {
data.global_transform=data.parent->get_global_transform() * data.local_transform;
} else {
data.global_transform=data.local_transform;
}
data.dirty&=~DIRTY_GLOBAL;
}
return data.global_transform;
}
#if 0
void Spatial::add_child_notify(Node *p_child) {
/*
Spatial *s=p_child->cast_to<Spatial>();
if (!s)
return;
ERR_FAIL_COND(data.children_lock>0);
s->data.dirty=DIRTY_GLOBAL; // don't allow global transform to be valid
s->data.parent=this;
data.children.push_back(s);
s->data.C=data.children.back();
*/
}
void Spatial::remove_child_notify(Node *p_child) {
/*
Spatial *s=p_child->cast_to<Spatial>();
if (!s)
return;
ERR_FAIL_COND(data.children_lock>0);
if (s->data.C)
data.children.erase(s->data.C);
s->data.parent=NULL;
s->data.C=NULL;
*/
}
#endif
Spatial *Spatial::get_parent_spatial() const {
return data.parent;
}
Transform Spatial::get_relative_transform(const Node *p_parent) const {
if (p_parent==this)
return Transform();
ERR_FAIL_COND_V(!data.parent,Transform());
if (p_parent==data.parent)
return get_transform();
else
return data.parent->get_relative_transform(p_parent) * get_transform();
}
void Spatial::set_translation(const Vector3& p_translation) {
data.local_transform.origin=p_translation;
_propagate_transform_changed(this);
if (data.notify_local_transform) {
notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
}
}
void Spatial::set_rotation(const Vector3& p_euler_rad){
if (data.dirty&DIRTY_VECTORS) {
data.scale=data.local_transform.basis.get_scale();
data.dirty&=~DIRTY_VECTORS;
}
data.rotation=p_euler_rad;
data.dirty|=DIRTY_LOCAL;
_propagate_transform_changed(this);
if (data.notify_local_transform) {
notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
}
}
void Spatial::set_rotation_deg(const Vector3& p_euler_deg) {
set_rotation(p_euler_deg * Math_PI / 180.0);
}
void Spatial::_set_rotation_deg(const Vector3& p_euler_deg) {
WARN_PRINT("Deprecated method Spatial._set_rotation_deg(): This method was renamed to set_rotation_deg. Please adapt your code accordingly, as the old method will be obsoleted.");
set_rotation_deg(p_euler_deg);
}
void Spatial::set_scale(const Vector3& p_scale){
if (data.dirty&DIRTY_VECTORS) {
data.rotation=data.local_transform.basis.get_euler();
data.dirty&=~DIRTY_VECTORS;
}
data.scale=p_scale;
data.dirty|=DIRTY_LOCAL;
_propagate_transform_changed(this);
if (data.notify_local_transform) {
notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
}
}
Vector3 Spatial::get_translation() const{
return data.local_transform.origin;
}
Vector3 Spatial::get_rotation() const{
if (data.dirty&DIRTY_VECTORS) {
data.scale=data.local_transform.basis.get_scale();
data.rotation=data.local_transform.basis.get_euler();
data.dirty&=~DIRTY_VECTORS;
}
return data.rotation;
}
Vector3 Spatial::get_rotation_deg() const {
return get_rotation() * 180.0 / Math_PI;
}
// Kept for compatibility after rename to set_rotd.
// Could be removed after a couple releases.
Vector3 Spatial::_get_rotation_deg() const {
WARN_PRINT("Deprecated method Spatial._get_rotation_deg(): This method was renamed to get_rotation_deg. Please adapt your code accordingly, as the old method will be obsoleted.");
return get_rotation_deg();
}
Vector3 Spatial::get_scale() const{
if (data.dirty&DIRTY_VECTORS) {
data.scale=data.local_transform.basis.get_scale();
data.rotation=data.local_transform.basis.get_euler();
data.dirty&=~DIRTY_VECTORS;
}
return data.scale;
}
void Spatial::update_gizmo() {
#ifdef TOOLS_ENABLED
if (!is_inside_world())
return;
if (!data.gizmo.is_valid())
return;
if (data.gizmo_dirty)
return;
data.gizmo_dirty=true;
MessageQueue::get_singleton()->push_call(this,"_update_gizmo");
#endif
}
void Spatial::set_gizmo(const Ref<SpatialGizmo>& p_gizmo) {
#ifdef TOOLS_ENABLED
if (data.gizmo_disabled)
return;
if (data.gizmo.is_valid() && is_inside_world())
data.gizmo->free();
data.gizmo=p_gizmo;
if (data.gizmo.is_valid() && is_inside_world()) {
data.gizmo->create();
data.gizmo->redraw();
data.gizmo->transform();
}
#endif
}
Ref<SpatialGizmo> Spatial::get_gizmo() const {
#ifdef TOOLS_ENABLED
return data.gizmo;
#else
return Ref<SpatialGizmo>();
#endif
}
#ifdef TOOLS_ENABLED
void Spatial::_update_gizmo() {
data.gizmo_dirty=false;
if (data.gizmo.is_valid()) {
if (is_visible())
data.gizmo->redraw();
else
data.gizmo->clear();
}
}
void Spatial::set_disable_gizmo(bool p_enabled) {
data.gizmo_disabled=p_enabled;
if (!p_enabled && data.gizmo.is_valid())
data.gizmo=Ref<SpatialGizmo>();
}
#endif
void Spatial::set_as_toplevel(bool p_enabled) {
if (data.toplevel==p_enabled)
return;
if (is_inside_tree() && !get_tree()->is_editor_hint()) {
if (p_enabled)
set_transform(get_global_transform());
else if (data.parent)
set_transform(data.parent->get_global_transform().affine_inverse() * get_global_transform());
data.toplevel=p_enabled;
data.toplevel_active=p_enabled;
} else {
data.toplevel=p_enabled;
}
}
bool Spatial::is_set_as_toplevel() const{
return data.toplevel;
}
Ref<World> Spatial::get_world() const {
ERR_FAIL_COND_V(!is_inside_world(),Ref<World>());
return data.viewport->find_world();
}
#ifdef TOOLS_ENABLED
void Spatial::set_import_transform(const Transform& p_transform) {
data.import_transform=p_transform;
}
Transform Spatial::get_import_transform() const {
return data.import_transform;
}
#endif
void Spatial::_propagate_visibility_changed() {
notification(NOTIFICATION_VISIBILITY_CHANGED);
emit_signal(SceneStringNames::get_singleton()->visibility_changed);
_change_notify("visibility/visible");
#ifdef TOOLS_ENABLED
if (data.gizmo.is_valid())
_update_gizmo();
#endif
for (List<Spatial*>::Element*E=data.children.front();E;E=E->next()) {
Spatial *c=E->get();
if (!c || !c->data.visible)
continue;
c->_propagate_visibility_changed();
}
}
void Spatial::show() {
if (data.visible)
return;
data.visible=true;
if (!is_inside_tree())
return;
if (!data.parent || is_visible()) {
_propagate_visibility_changed();
}
}
void Spatial::hide(){
if (!data.visible)
return;
bool was_visible = is_visible();
data.visible=false;
if (!data.parent || was_visible) {
_propagate_visibility_changed();
}
}
bool Spatial::is_visible() const{
const Spatial *s=this;
while(s) {
if (!s->data.visible) {
return false;
}
s=s->data.parent;
}
return true;
}
bool Spatial::is_hidden() const{
return !data.visible;
}
void Spatial::set_hidden(bool p_hidden) {
if (data.visible != p_hidden) {
return;
}
_set_visible_(!p_hidden);
}
void Spatial::_set_visible_(bool p_visible) {
if (p_visible)
show();
else
hide();
}
bool Spatial::_is_visible_() const {
return !is_hidden();
}
void Spatial::rotate(const Vector3& p_normal,float p_radians) {
Transform t =get_transform();
t.basis.rotate(p_normal,p_radians);
set_transform(t);
}
void Spatial::rotate_x(float p_radians) {
Transform t =get_transform();
t.basis.rotate(Vector3(1,0,0),p_radians);
set_transform(t);
}
void Spatial::rotate_y(float p_radians){
Transform t =get_transform();
t.basis.rotate(Vector3(0,1,0),p_radians);
set_transform(t);
}
void Spatial::rotate_z(float p_radians){
Transform t =get_transform();
t.basis.rotate(Vector3(0,0,1),p_radians);
set_transform(t);
}
void Spatial::translate(const Vector3& p_offset){
Transform t =get_transform();
t.translate(p_offset);
set_transform(t);
}
void Spatial::scale(const Vector3& p_ratio){
Transform t =get_transform();
t.basis.scale(p_ratio);
set_transform(t);
}
void Spatial::global_rotate(const Vector3& p_normal,float p_radians){
Matrix3 rotation(p_normal,p_radians);
Transform t = get_global_transform();
t.basis= rotation * t.basis;
set_global_transform(t);
}
void Spatial::global_translate(const Vector3& p_offset){
Transform t = get_global_transform();
t.origin+=p_offset;
set_global_transform(t);
}
void Spatial::orthonormalize() {
Transform t = get_transform();
t.orthonormalize();
set_transform(t);
}
void Spatial::set_identity() {
set_transform(Transform());
}
void Spatial::look_at(const Vector3& p_target, const Vector3& p_up_normal) {
Transform lookat;
lookat.origin=get_global_transform().origin;
if (lookat.origin==p_target) {
ERR_EXPLAIN("Node origin and target are in the same position, look_at() failed");
ERR_FAIL();
}
if (p_up_normal.cross(p_target-lookat.origin)==Vector3()) {
ERR_EXPLAIN("Up vector and direction between node origin and target are aligned, look_at() failed");
ERR_FAIL();
}
lookat=lookat.looking_at(p_target,p_up_normal);
set_global_transform(lookat);
}
void Spatial::look_at_from_pos(const Vector3& p_pos,const Vector3& p_target, const Vector3& p_up_normal) {
Transform lookat;
lookat.origin=p_pos;
lookat=lookat.looking_at(p_target,p_up_normal);
set_global_transform(lookat);
}
void Spatial::set_notify_local_transform(bool p_enable) {
data.notify_local_transform=p_enable;
}
bool Spatial::is_local_transform_notification_enabled() const {
return data.notify_local_transform;
}
void Spatial::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_transform","local"), &Spatial::set_transform);
ObjectTypeDB::bind_method(_MD("get_transform"), &Spatial::get_transform);
ObjectTypeDB::bind_method(_MD("set_translation","translation"), &Spatial::set_translation);
ObjectTypeDB::bind_method(_MD("get_translation"), &Spatial::get_translation);
ObjectTypeDB::bind_method(_MD("set_rotation","rotation_rad"), &Spatial::set_rotation);
ObjectTypeDB::bind_method(_MD("get_rotation"), &Spatial::get_rotation);
ObjectTypeDB::bind_method(_MD("set_rotation_deg","rotation_deg"), &Spatial::set_rotation_deg);
ObjectTypeDB::bind_method(_MD("get_rotation_deg"), &Spatial::get_rotation_deg);
ObjectTypeDB::bind_method(_MD("set_scale","scale"), &Spatial::set_scale);
ObjectTypeDB::bind_method(_MD("get_scale"), &Spatial::get_scale);
ObjectTypeDB::bind_method(_MD("set_global_transform","global"), &Spatial::set_global_transform);
ObjectTypeDB::bind_method(_MD("get_global_transform"), &Spatial::get_global_transform);
ObjectTypeDB::bind_method(_MD("get_parent_spatial"), &Spatial::get_parent_spatial);
ObjectTypeDB::bind_method(_MD("set_ignore_transform_notification","enabled"), &Spatial::set_ignore_transform_notification);
ObjectTypeDB::bind_method(_MD("set_as_toplevel","enable"), &Spatial::set_as_toplevel);
ObjectTypeDB::bind_method(_MD("is_set_as_toplevel"), &Spatial::is_set_as_toplevel);
ObjectTypeDB::bind_method(_MD("get_world:World"), &Spatial::get_world);
// TODO: Obsolete those two methods (old name) properly (GH-4397)
ObjectTypeDB::bind_method(_MD("_set_rotation_deg","rotation_deg"), &Spatial::_set_rotation_deg);
ObjectTypeDB::bind_method(_MD("_get_rotation_deg"), &Spatial::_get_rotation_deg);
#ifdef TOOLS_ENABLED
ObjectTypeDB::bind_method(_MD("_update_gizmo"), &Spatial::_update_gizmo);
ObjectTypeDB::bind_method(_MD("_set_import_transform"), &Spatial::set_import_transform);
ObjectTypeDB::bind_method(_MD("_get_import_transform"), &Spatial::get_import_transform);
ADD_PROPERTY( PropertyInfo(Variant::TRANSFORM,"_import_transform",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_import_transform"),_SCS("_get_import_transform"));
#endif
ObjectTypeDB::bind_method(_MD("update_gizmo"), &Spatial::update_gizmo);
ObjectTypeDB::bind_method(_MD("set_gizmo","gizmo:SpatialGizmo"), &Spatial::set_gizmo);
ObjectTypeDB::bind_method(_MD("get_gizmo:SpatialGizmo"), &Spatial::get_gizmo);
ObjectTypeDB::bind_method(_MD("show"), &Spatial::show);
ObjectTypeDB::bind_method(_MD("hide"), &Spatial::hide);
ObjectTypeDB::bind_method(_MD("is_visible"), &Spatial::is_visible);
ObjectTypeDB::bind_method(_MD("is_hidden"), &Spatial::is_hidden);
ObjectTypeDB::bind_method(_MD("set_hidden","hidden"), &Spatial::set_hidden);
ObjectTypeDB::bind_method(_MD("_set_visible_"), &Spatial::_set_visible_);
ObjectTypeDB::bind_method(_MD("_is_visible_"), &Spatial::_is_visible_);
ObjectTypeDB::bind_method(_MD("set_notify_local_transform","enable"), &Spatial::set_notify_local_transform);
ObjectTypeDB::bind_method(_MD("is_local_transform_notification_enabled"), &Spatial::is_local_transform_notification_enabled);
void rotate(const Vector3& p_normal,float p_radians);
void rotate_x(float p_radians);
void rotate_y(float p_radians);
void rotate_z(float p_radians);
void translate(const Vector3& p_offset);
void scale(const Vector3& p_ratio);
void global_rotate(const Vector3& p_normal,float p_radians);
void global_translate(const Vector3& p_offset);
ObjectTypeDB::bind_method( _MD("rotate","normal","radians"),&Spatial::rotate );
ObjectTypeDB::bind_method( _MD("global_rotate","normal","radians"),&Spatial::global_rotate );
ObjectTypeDB::bind_method( _MD("rotate_x","radians"),&Spatial::rotate_x );
ObjectTypeDB::bind_method( _MD("rotate_y","radians"),&Spatial::rotate_y );
ObjectTypeDB::bind_method( _MD("rotate_z","radians"),&Spatial::rotate_z );
ObjectTypeDB::bind_method( _MD("translate","offset"),&Spatial::translate );
ObjectTypeDB::bind_method( _MD("global_translate","offset"),&Spatial::global_translate );
ObjectTypeDB::bind_method( _MD("orthonormalize"),&Spatial::orthonormalize );
ObjectTypeDB::bind_method( _MD("set_identity"),&Spatial::set_identity );
ObjectTypeDB::bind_method( _MD("look_at","target","up"),&Spatial::look_at );
ObjectTypeDB::bind_method( _MD("look_at_from_pos","pos","target","up"),&Spatial::look_at_from_pos );
BIND_CONSTANT( NOTIFICATION_TRANSFORM_CHANGED );
BIND_CONSTANT( NOTIFICATION_ENTER_WORLD );
BIND_CONSTANT( NOTIFICATION_EXIT_WORLD );
BIND_CONSTANT( NOTIFICATION_VISIBILITY_CHANGED );
//ADD_PROPERTY( PropertyInfo(Variant::TRANSFORM,"transform/global",PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR ), _SCS("set_global_transform"), _SCS("get_global_transform") );
ADD_PROPERTYNZ( PropertyInfo(Variant::TRANSFORM,"transform/local",PROPERTY_HINT_NONE,""), _SCS("set_transform"), _SCS("get_transform") );
ADD_PROPERTY( PropertyInfo(Variant::VECTOR3,"transform/translation",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_EDITOR), _SCS("set_translation"), _SCS("get_translation") );
ADD_PROPERTY( PropertyInfo(Variant::VECTOR3,"transform/rotation",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_EDITOR), _SCS("set_rotation_deg"), _SCS("get_rotation_deg") );
ADD_PROPERTY( PropertyInfo(Variant::VECTOR3,"transform/rotation_rad",PROPERTY_HINT_NONE,"",0), _SCS("set_rotation"), _SCS("get_rotation") );
ADD_PROPERTY( PropertyInfo(Variant::VECTOR3,"transform/scale",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_EDITOR), _SCS("set_scale"), _SCS("get_scale") );
ADD_PROPERTYNO( PropertyInfo(Variant::BOOL,"visibility/visible"), _SCS("_set_visible_"), _SCS("_is_visible_") );
//ADD_PROPERTY( PropertyInfo(Variant::TRANSFORM,"transform/local"), _SCS("set_transform"), _SCS("get_transform") );
ADD_SIGNAL( MethodInfo("visibility_changed" ) );
}
Spatial::Spatial() : xform_change(this)
{
data.dirty=DIRTY_NONE;
data.children_lock=0;
data.ignore_notification=false;
data.toplevel=false;
data.toplevel_active=false;
data.scale=Vector3(1,1,1);
data.viewport=NULL;
data.inside_world=false;
data.visible=true;
#ifdef TOOLS_ENABLED
data.gizmo_disabled=false;
data.gizmo_dirty=false;
#endif
data.notify_local_transform=false;
data.parent=NULL;
data.C=NULL;
}
Spatial::~Spatial() {
}