godot/scene/gui/scroll_container.h
Rémi Verschelde d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00

93 lines
3.2 KiB
C++

/*************************************************************************/
/* scroll_container.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SCROLL_CONTAINER_H
#define SCROLL_CONTAINER_H
#include "container.h"
#include "scroll_bar.h"
class ScrollContainer : public Container {
OBJ_TYPE(ScrollContainer, Container);
HScrollBar* h_scroll;
VScrollBar* v_scroll;
Size2 child_max_size;
Size2 scroll;
void update_scrollbars();
Vector2 drag_speed;
Vector2 drag_accum;
Vector2 drag_from;
Vector2 last_drag_accum;
float last_drag_time;
float time_since_motion;
bool drag_touching;
bool drag_touching_deaccel;
bool click_handled;
bool scroll_h;
bool scroll_v;
void _cancel_drag();
protected:
Size2 get_minimum_size() const;
void _input_event(const InputEvent& p_input_event);
void _notification(int p_what);
void _scroll_moved(float);
static void _bind_methods();
void _update_scrollbar_pos();
public:
int get_v_scroll() const;
void set_v_scroll(int p_pos);
int get_h_scroll() const;
void set_h_scroll(int p_pos);
void set_enable_h_scroll(bool p_enable);
bool is_h_scroll_enabled() const;
void set_enable_v_scroll(bool p_enable);
bool is_v_scroll_enabled() const;
virtual bool clips_input() const;
ScrollContainer();
};
#endif