godot/modules/upnp/SCsub
Rémi Verschelde b0d41847ed SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines
It's the recommended way to set those, and is more portable
(automatically prepends -D for GCC/Clang and /D for MSVC).

We still use CPPFLAGS for some pre-processor flags which are not
defines.
2019-07-03 09:59:04 +02:00

38 lines
1,020 B
Python

#!/usr/bin/env python
Import('env')
Import('env_modules')
env_upnp = env_modules.Clone()
# Thirdparty source files
if env['builtin_miniupnpc']:
thirdparty_dir = "#thirdparty/miniupnpc/"
thirdparty_sources = [
"miniupnpc.c",
"upnpcommands.c",
"miniwget.c",
"upnpdev.c",
"igd_desc_parse.c",
"minissdpc.c",
"minisoap.c",
"minixml.c",
"connecthostport.c",
"receivedata.c",
"portlistingparse.c",
"upnpreplyparse.c",
]
thirdparty_sources = [thirdparty_dir + "miniupnpc/" + file for file in thirdparty_sources]
env_upnp.Prepend(CPPPATH=[thirdparty_dir])
env_upnp.Append(CPPDEFINES=["MINIUPNP_STATICLIB"])
env_upnp.Append(CPPDEFINES=["MINIUPNPC_SET_SOCKET_TIMEOUT"])
env_thirdparty = env_upnp.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
# Godot source files
env_upnp.add_source_files(env.modules_sources, "*.cpp")