godot/scene
PouleyKetchoupp dc13750189 Viewport environment is updated properly when set to own world
When own_world property is set, the viewport stores a unique resource for the world. With this change it keeps being updated from changes made to the world property instead of storing a default empty world with environment settings that can't be modified.

Fixes #23412
2019-11-29 11:50:10 +01:00
..
2d Merge pull request #32274 from raphael10241024/fix_sync_physics_jitter 2019-11-21 08:53:24 +01:00
3d GIProbe::bake: Remove check for ownership 2019-11-21 08:48:56 +01:00
animation Fix some overflows and unitialized variables 2019-11-20 16:22:16 +01:00
audio Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
debugger Implement game camera override 2019-10-23 02:51:32 +01:00
gui Range: Remove min/max check added in #33908 2019-11-26 12:11:21 +01:00
main Viewport environment is updated properly when set to own world 2019-11-29 11:50:10 +01:00
resources Viewport environment is updated properly when set to own world 2019-11-29 11:50:10 +01:00
register_scene_types.cpp Remove unused stb_truetype-based DynamicFont implementation 2019-10-03 01:19:02 +02:00
register_scene_types.h Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
scene_string_names.cpp -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
scene_string_names.h -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
SCsub Implement game camera override 2019-10-23 02:51:32 +01:00