godot/drivers/gles3
Rémi Verschelde dc4db4ab45 GLES3: Slight optimization to irradiance compute
All the calculations leading up to `mipLevel` are only relevant for
Panorama mode. Similarly, the `source_resolution` uniform is only
needed for that mode.
2020-01-19 11:03:11 +01:00
..
shaders GLES3: Slight optimization to irradiance compute 2020-01-19 11:03:11 +01:00
rasterizer_canvas_gles3.cpp Add multimesh format max for proper error checking 2020-01-16 13:31:17 -08:00
rasterizer_canvas_gles3.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
rasterizer_gles3.cpp Add VisualServer methods to get the video adapter name and vendor 2020-01-06 00:37:56 +01:00
rasterizer_gles3.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
rasterizer_scene_gles3.cpp Add multimesh format max for proper error checking 2020-01-16 13:31:17 -08:00
rasterizer_scene_gles3.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
rasterizer_storage_gles3.cpp GLES3: Slight optimization to irradiance compute 2020-01-19 11:03:11 +01:00
rasterizer_storage_gles3.h Add VisualServer methods to get the video adapter name and vendor 2020-01-06 00:37:56 +01:00
SCsub BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
shader_compiler_gles3.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
shader_compiler_gles3.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
shader_gles3.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
shader_gles3.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00