godot/drivers/gles3
Daniel Rakos dc928e6174 Fixed handling of depth texture so it's resolved and bound when needed
- Cleaned up and improved the code determining when we need to use a depth
  prepass (previously it wasn't executed in certain cases even if it was
  needed)
- Added code to prepare and bind the depth texture even when no depth prepass
  or MRTs (more precisely effect buffers) are used

Fixes #25870, #25535, and #25387.

(cherry picked from commit 849596c40c)
2019-04-03 16:56:11 +02:00
..
shaders Merge pull request #26567 from clayjohn/pixel_snap_artifact 2019-03-04 16:58:08 +01:00
rasterizer_canvas_gles3.cpp Enable warnings=extra on clang and GCC testers. 2019-04-03 16:52:01 +02:00
rasterizer_canvas_gles3.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rasterizer_gles3.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rasterizer_gles3.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rasterizer_scene_gles3.cpp Fixed handling of depth texture so it's resolved and bound when needed 2019-04-03 16:56:11 +02:00
rasterizer_scene_gles3.h Fixed handling of depth texture so it's resolved and bound when needed 2019-04-03 16:56:11 +02:00
rasterizer_storage_gles3.cpp Fixed handling of depth texture so it's resolved and bound when needed 2019-04-03 16:56:11 +02:00
rasterizer_storage_gles3.h Fixed handling of depth texture so it's resolved and bound when needed 2019-04-03 16:56:11 +02:00
SCsub BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
shader_compiler_gles3.cpp Fix typos with codespell 2019-02-13 09:23:29 +01:00
shader_compiler_gles3.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
shader_gles3.cpp Massive improvement to GLES2 performance, rewrote most ShaderGLES2 class. 2019-02-27 23:49:34 -03:00
shader_gles3.h Properly dispose of custom shaders, closes #19300 2019-01-25 19:28:27 -03:00