godot/servers
Windy Darian 695f1a9185 Fix bone aabb calculation, which caused a skeletal mesh culling issue
There was a bug that could result in most bone aabb boxes ending up with
tiny size upon import and mess up with culling of skeletal meshes. This
fixes it.

(cherry picked from commit ff318d91ee)
2019-04-01 11:13:48 +02:00
..
arvr Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
audio Fix possible crash on AudioDriver::input_buffer_write 2019-03-02 19:41:45 -03:00
physics Make query checks less agressive, fixes #24694 2019-03-02 08:48:47 -03:00
physics_2d Make query checks less agressive, fixes #24694 2019-03-02 08:48:47 -03:00
visual Fix #25641 by not shifting a negative value. 2019-03-05 21:18:46 +01:00
arvr_server.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
arvr_server.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
audio_server.cpp Fix #25639 by not shifting a negative value. 2019-03-05 21:32:18 +01:00
audio_server.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
physics_2d_server.cpp Add a minimum treshold for acquiring rest contacts to avoid numerical precision issues. Fixes #25074 2019-02-16 13:45:01 -03:00
physics_2d_server.h Add a minimum treshold for acquiring rest contacts to avoid numerical precision issues. Fixes #25074 2019-02-16 13:45:01 -03:00
physics_server.cpp Add -Wshadow=local to warnings and fix reported issues. 2019-02-20 19:44:12 +01:00
physics_server.h Add a minimum treshold for acquiring rest contacts to avoid numerical precision issues. Fixes #25074 2019-02-16 13:45:01 -03:00
register_server_types.cpp Fixed TextureArray and Texture3D issues 2019-03-03 16:40:48 +01:00
register_server_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
server_wrap_mt_common.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
visual_server.cpp Fix bone aabb calculation, which caused a skeletal mesh culling issue 2019-04-01 11:13:48 +02:00
visual_server.h Skeletons can now choose between using local or world coords for processing, fixes #26468 2019-03-03 12:24:00 -03:00